
One fine day, in a remote Maine island community, nine cats wake up to discover their humans have disappeared. To survive, they must band together to uncover the mysteries of their storied island home - and ultimately, it is up to them to decide: Are the humans worth bringing back?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One fine day, in a remote island community off the coast of Maine, nine cats wake up to discover that their humans have disappeared. To survive, they must band together to uncover the mysteries of their storied island home - and ultimately, it is up to them to decide:
Are the humans worth bringing back?

- Explore a truly open world - The entirety of the island will be accessible, with each building containing a hand-crafted interior. No "Invisible Walls," or buildings with no purpose.
- A realistic weather & tidal system - From foggy nights, to morning downpours, to clear, blue skies - you never know what those southeast winds might bring in - and you'll never want to miss a beautiful sunset!
- Nine Playable Cats - Each with their own stories, preferences, skills, & weaknesses - as you get to know them, you'll know which one might be the best for a certain job!
- A commitment to using only HUMAN-MADE content - We want to provide our players with a human-made experience, from beginning to end!

- Delve into a rich, 200-year alternate history - Learn family lineages, study old maps, and read books & letters better left hidden.
- Your decisions matter! - How you approach life after humanity will decide how the game plays out in the end.
- Replayability - Three different possible endings (and perhaps more!)

- Experience a hand-crafted world - From the very beginning, we strove to create a world that isn't just "that place between mission points." The island might be small, but there is a LOT to discover and re-discover!
- Original, adaptive soundtrack - From the mood of the cats, to the time of day, to the weather, the soundtrack changes. Each player's musical experience will be different!
- An expanded emotional palette - Games are a wonderful storytelling - and all stories are not happy ones.

- Relax! - Sometimes, you just want to hang out with the cats and watch the sun set. A mix of casual/slow gaming.
- Meet new friends - and new enemies! - The humans might be gone, but old power structures remain. Currying favor with the deer might make the Seagulls less willing to talk!

Peace Island began in November of 2017, when a Eric (a line cook) and Laura (a care worker) noticed a severe lack of rich, single-player, story-driven experiences in a game world where the major publishers were intent on developing the next open-world shooter.
They knew it wasn't going to be easy - developing a video game of this size typically requires dozens of people and significant funding. They just had themselves, and whatever pocket change they could set aside after bills and rent. They worked on the project in whatever few hours they could set aside outside of their sleep and regular jobs.

The world took shape, slowly but steadily. Occasionally, they could convince a friend to donate a piece of artwork, or save enough to hire a coder for an hour or two to help build the first, simple systems.
From the very start, emphasis was put on crafting a beautiful world- one that would not simply serve as "that space between one destination and another," but as a place the player wants to linger in for just perhaps one more sunset.

After two years of slow but steady progress, Peace Island "went viral" in the fall of 2019, finally allowing the project to expand beyond a single bedroom, an outdated computer, and a few notebooks.

Since then, the Peace Island project has expanded to include a a core team of 7, and an expanded talent pool of over 40 creatives from around the world.
As we enter the fist days of our fifth year of development, we are more excited than ever to share the world & story of Peace Island.
OUR COMMITMENT, REGARDING GENERATIVE AI CONTENT:
Simply put: We don't like it. As of now, there are 3 or fewer possible artifact textures/bitmaps within Peace Island that are of AI origin, out of the approximately 3,500 currently used within the game - these are methodically being removed, and replaced with 100% verified human content.
We apologize for this oversight, and sincerely regret any confusion this might have caused, as most of this remaining questionable content was procured from third-party sources, and not properly reviewed before use.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels very unfinished. I was so hype to buy this game only for it to be a complete disappointment. When first playing the game, its very laggy, has many bugs and even crashed my computer.
I like this game! It is clearly an early access version, but the world is there! Running about the place as a cat is fun. It's nice to see a good exploring game again. I would love to see some more development on this title.
Having fun with it so far! It's really relaxing to walk around and explore the island. Updates come out almost every day, and the bugs that made the game unplayable for me 2 weeks ago have been patched out. Another annoying (but not game-breaking) bug got patched literally in the MIDDLE of my last session. Can't wait to meet the rest of the cats and see where the story goes! (Although, I agree with a lot of people's criticisms about the dev's lack of professionalism. Following the development of this game alongside Paralives has been night and day, ha... Just don't join the Discord <3 Personally, though, I just don't let the attitudes of artists inhibit my enjoyment of their work and try to avoid getting all parasocial with 'em and stuff.)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is very cute!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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