
Become the universe's deadliest and most adorable special agent in this high-octane 2.5D roguelite action game! Mow down hordes of mutant creatures, discover a vast arsenal of items and skills to craft your perfect build, and uncover the shocking truth behind the catastrophic Swarm!
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About
Multiple parallel universes are being consumed by a mysterious blight known only as "The Swarm." These ravenous creatures devour everything in their path, causing the laws of spacetime to break down and worlds to catastrophically merge. To combat this threat, the interdimensional "Agent Alliance" has been formed.
Now, the Alliance needs you—an elite "Paw Agent"! Alongside the bravest, furriest companions in the cosmos, you will be deployed into worlds on the brink of collapse. Your mission: execute clean-up operations, push back the tide of chaos, and trace the Swarm back to its terrifying source.
Paw Agents is a 2.5D top-down roguelite that blends high-quality hand-drawn cartoon aesthetics with intense, satisfying combat. Prepare for exhilarating action, limitless build-crafting, and a sci-fi adventure that hides a deep, unfolding mystery beneath its charming and humorous surface. Ready to save the multiverse with your claws and wits?
High-Octane Combat: Dive into fast-paced, top-down combat where you'll face down tides of enemies. We prioritize pure, unadulterated fun, ensuring every battle is a satisfying, adrenaline-fueled spectacle of destruction.
Limitless Buildcrafting: Discover hundreds of unique items and powerful talents on your runs. Whether you want to be a melee sword-master, a long-range sharpshooter, or a summoning guru who overwhelms the screen with allies, you can easily craft your dream build. Every run is a fresh, new experience.
High-Quality Hand-Drawn visuals: Immerse yourself in a world brought to life with a charming, dynamic, and cozy hand-drawn art style. From the ruins of a metropolis to desolate alien deserts, every environment is vibrant with detail and personality.
A Cast of Quirky Characters: Play as a memorable cast of animal agents, each with a distinct personality and a sharp wit. Their humorous banter and charming interactions during missions add a layer of lighthearted fun to the intense action.
The Opportunists of Chaos: In the beginning, the true Swarm is not your primary foe. You'll first clash with factions who see the disaster as a business opportunity.
The True Horror Emerges: As you progress, you’ll realize these factions are merely pawns in a much larger game. The real "Swarm" will step out from the shadows, consuming and mutating your former enemies into something far more horrifying, revealing the true scale of the crisis.
The Eternal Loop: Yet, no matter how great your victory, the immense power of the temporal disaster will always pull you back to a "safe point in time." Every loop is a chance to grow stronger, to learn more, and to get one step closer to the ultimate secret hidden at the heart of the Swarm and the Agent Alliance itself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although English language is not supported, it’s easy to figure out the main gameplay since it goes with the survivor mechanics. You move your character around the tiny area, and let the auto-attack handle everything. However, you only strike in the direction you’re looking at and at intervals, so some timing skill is necessary. Dead enemies drop experience that fill up the bar at the top. You get a perk instantly when the bar is full, but you also get perks when the round is over, marked by a timer counting down to zero, when you open a shop where you spend accumulated lightning bolts on new weapons, upgrades and perks. And that’s where the language barrier becomes an issue because you don’t know what you’re getting. You can get far just clicking on anything you can, because new stuff is always good to have, but some upgrades let you choose between several options, and you're not sure if they're good for your current build.
[h2]前言[/h2] 老实说,在玩了这款游戏之前,我无论怎么想,都想不到这竟然是那个以解谜游戏为主的胖布丁的新游戏,怎么着,知道解谜大家玩的不爽,出个肉鸽给大家爽爽是吧!? [h2]游戏介绍[/h2] 《爪爪特攻》是一款以类幸存者模式为主题的精致手绘画风的肉鸽游戏。 [h3]游戏背景:[/h3]多个平行宇宙正被一种名为“虫灾”的神秘异变生物侵蚀,为了拯救世界,跨维度救援的“特工联盟”应运而生。玩家在游戏里面就要扮演特工空降各个世界,执行清除计划。 [h2]游戏玩法[/h2] 游戏的玩法很简单,整体核心还是类幸存者那套,即角色击杀怪物会掉落经验,拾取之后能够提升等级,而等级提升之后,会获得随机的提升。游戏是按照波次进行结算的,即每次波次结束之后就会进入商店页面,玩家能够根据自己的选择购买道具和武器,而且相同的武器还能够进行合成升级,不过需要注意的是武器有着槽位限制以及品质的区分。本作有着一个也很不错的设定,当一个武器升级三次后,会额外进行一次强化奖励。 游戏里面不同的角色都有着自己不同的特技,类似于大招的存在,强度也非常在线。游戏局外成长也有点,不过占比并不多,主要还是以局内成长为主。 [h2]总结[/h2] 游戏整体表现非常不错,画风和音乐都非常加分,不过难度上稍微有点高,对类幸存者、肉鸽类型感兴趣的玩家可以看看! [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]披着萌系外衣的高压肉鸽,越打越容易上头[/h1] 《爪爪特攻》给我的第一印象,其实是“有点反差”,它表面上是那种很讨喜的手绘卡通风,小动物特工、鲜亮配色、整体气质看着都比较轻松,但真玩进去以后会发现,这游戏的战斗节奏一点都不“可爱温柔”。敌人刷新得很紧,场地空间也不算宽裕,尤其到了中后段,走位、拉扯、吃经验和临场判断几乎要同时兼顾,整体压迫感其实挺强。这种外在可爱、内里偏硬的组合,反倒让它比一般同类作品更有记忆点。 它的核心乐趣还是建立在肉鸽构筑和清场反馈上,但比较舒服的一点是,成型速度不慢。很多同类游戏前期容易有一段偏平淡的过渡期,《爪爪特攻》则更愿意早点把爽感交给玩家。角色之间有明显区别,不只是造型不同,技能倾向和战斗节奏也能玩出差异;再加上局内升级、商店补强和道具合成,整套循环体验做得比较顺畅,既不会复杂到让人上手困难,也不至于简单浅显到玩两把就失去兴趣。它属于那种门槛不高,但想打得更舒服还是得稍微理解构筑逻辑的作品。 剧情部分不算特别浓墨重彩,但也不是纯摆设。多元宇宙、虫灾、特工联盟这些设定虽然不算特别新奇,不过和整体玩法是贴合的,也能给战斗推进提供一个明确目标。比起那种专门靠剧情推动情绪的作品,它更像是在高频战斗之间不断补充世界观,让整个冒险有个能立住的壳子。 美术无疑是本作最稳的一环,手绘质感很强,角色设计讨喜,技能特效也足够“炫”,打起来时画面张力很足。音效和配乐虽然不是最抢戏的类型,但和战斗氛围配合得比较自然,能把清怪、爆发和压场时的爽感往上再抬一点。技术表现上,整体流程没太大问题,不过手柄适配和部分菜单交互还有优化空间,多少会影响连贯性。 总体来说,《爪爪特攻》不属于靠颠覆玩法取胜的作品,但它把“好上手、反馈强、风格鲜明”这几个关键点做得挺扎实,它可能不是那种一玩就让人惊呼神作的类型,却很容易让人抱着“再来一把”的念头不知不觉继续打下去。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
4月16日 牢,我真的很少打差评,美术风格是我会打好评的理由,但两个小时基本无成长是我给他打差评的原因。 前一个小时,确实升级很快,不错,局内也爽,但当困难模式地图开始,一切都变了。 什么叫困难6层打完就直接进无尽波次,什么叫资源获取30%在抽奖机,还是每日签到的奖励,20%在成就里,获取难度为5星的那种,剩下50%是局内金币获取,纯肝,一把100金币左右,然而后续一次抽奖500,也就是说,打5把抽一次真的太有意思了 —————— 4月18日更新: 降低了很多金币需求,但随之而来的又是一堆bug,通行证角色为什么不能解锁?这又是什么bug?半成品游戏直接发售不标测试? 玩了这么久,我都不知道是什么在支撑着我打下去... 终于也是受够了,现在的主要问题:在进度到130个模块之前,基本就是在反复刷同一个东西,到开第一个通行证的时候,才会稍微有点成就感,然后就是抽奖,太慢了,没有10连的选项,但是一把可以获得300-700左右的金币,还是获取的很快的,体验稍微舒服点了,但是bug还是没有解决,通行证角色无法解锁,成就解锁可以解锁,也就是说,到目前为止,只有3-4个角色可以玩... 4月20日更新 修复了角色获取的bug,游戏终于算正常进度了,前期可能有点牢,但是到局外中期解锁第一个通行证后就正常了 4月21日更新 已经可以正常游玩,是值得推荐的游戏,能爽,只要攒够紫币开了第一个通行证就可以获得不错的游戏体验,资源获取也会走上正常水平,目前的一点小问题:抽奖动画有些长,希望可以增加10连抽
[h1] !萌猫大战蟑螂怪 ! [/h1] 【省流版】 《爪爪特攻》是由胖布丁工作室推出的一款2.5D俯视角Rogue动作游戏,玩法上手更像吸血鬼like,通过打怪---升级---构筑---打更强的怪的进行游戏循环来呈现。游戏为“胖布丁”标志级手绘卡通风格,主角团均为猫猫角色,猫猫特工们对抗虚空虫灾的设定,配上明亮鲜艳的色彩和圆润讨喜的角色造型,适合每个游戏玩家~ [h2] 标志性美术画风 [/h2] 当你点开游戏,映入眼帘的是熟悉的“胖布丁”式手绘卡通。角色憨态可掬,场景色彩明亮温暖,怪物设计甚至带着点“呆萌”——这就是那个做出过《迷失岛》系列、擅长用精美手绘讲温馨故事的工作室。 游戏设定在玩家将扮演一群可爱的猫猫特工,在各种平行宇宙中完成“灭虫”的任务,随着你的变大变强,将有更加独特炫酷的技能搭配,和“割草”的极致爽感。并且每名特工有独特的大招设计,初始角色大招为:变身巨大的“撒亚人”刷爆整个屏幕! 初始角色是一名背着书包的小黑猫,走起路来耳朵一抖一抖的,超级可爱啊!!武器是从背后抽出来的一把黑色大~雨伞,攻击动作更像是太刀,打出还带剑风,酷飒的很。作为初始角色,小黑已经非常跟手了,后续还有火系、电系、暗黑系的组合,随着进度解锁。 关于战斗爽!部分,游戏在击败Boss后还保留了空间供玩家验证构筑效果,将会有源源不断、密密麻麻的海星围剿,有点类似“是男人就挺100s”的感觉。随着你在场上战斗的时间越长,海星则会更加厉害。困难难度的海星则会冲击玩家,通过肉身攻击使角色掉血,很难闪避。构筑层面,则以大框架为核心,仅能通过升级获取 or 更换技能,整体节奏更快、更爽。相当于结尾show time! [h2] 单论初始角色已经很好玩了 [/h2] 我不算是很资深的Rogue玩家,尤其是吸血鬼like的游戏,但游戏标配的初始小黑非常“跟手”,哪怕解锁到第二个角色,打完一圈,仍会选择小黑。 主要因为小黑的技能构成相对简单,且大招能在敌群中爽割+回血,基本上前期简单难度无脑平推,后续有压力,闪避等大招CD就OK了。特别适合像我这种的构筑废物,基本同系选择稀有度更强的即可,(毕竟我还不会怎么计算电系有电还是没电….) 能源是每回合系统固定发放的 “支援电量”——但前几回合会从3个开始往上+1,有上限。需要用这些电池在每回合的商店里,购买名为 “模块” 的主动或被动技能,偶尔还会刷出一些提供临时属性加成的 “食物Buff” (价格1-3个电池不等)。 你最多可以同时携带6个模块,而每个模块最高可以升到3级。达到3级就能获得额外一次三选一的机会。 模块各自也区分了稀有度,从白色到红色,大致有6个等级。其中白色卡片有张“蛋”卡,无攻击无属性,但当你养到一定等级,回收(替换 or 主动删除)掉则会给你同等级的三选一机会。每次我都从1级养起,通过进入商店+选择蛋卡进行升级,到6级满级时!合成红卡!! “出现吧!!我的万能龙卷风!!🐉🌪️🌬️” (巨好用哈哈哈) 基本上这套构筑就能挺到最后的海星show time,龙卷风滚着一堆海星肆意割草简直太爽!~ [code] 点击关注[url=https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
·游戏性:幸存者类的肉鸽,但说实话这个你特么做成这鸟样也是一种本事,要深度没深度,要设计没设计,像是一坨莫名其妙的干巴狗屎 ·打击感以及演出:干巴无力,生硬无趣,这块弄不明白建议远离游戏行业,弄出这种辣眼睛的玩意是想弄臭老子的游戏库吗??? ·引导和UI:面板像是用报纸糊墙一样,占满了整个屏幕,视觉设计上没有主次安排,你让我眼睛放在哪??*NM看的老子一肚子火 ·美术:一开始的黑猫角色还能感受到有用心设计,结果蹦出来的敌人和特效以及其他角色简直是另一个次元的东西,乱七八糟东拼西凑,无比的割裂,以美术著称的胖布丁能犯的这种错误,我只能呵呵了,建议制作组赶紧都滚蛋吧,留着简直是败坏名声 ·故事:浅尝一下这坨狗屎已经让我恶心的不行,让收了钱的答辩鉴赏家去总结吧,*NM
作为类幸存者的肉鸽游戏这个画面区分度实在太低了,画风是卡通高饱和风格,虽然一眼很好看,但是在实战中非常难以区分敌我技能,而且UI图标又过大导致视线范围内几乎没有空白范围,打了两把感觉莫名其妙,没有爽感,买这个纯粹当做支持一下胖布丁了,总之有点难评
手游感很重,玩法比较浅,个人感觉值10元左右,解解闷还行
我觉得认真玩下来 ,倒也没那么不堪,深度还是有,有些人根本静不下心来玩吧
The music? Slaps. The character design? Adorable. The gameplay loop? Simple and fun, of course. This is going to be on my "I need some fun and chill me time" list for a long time.
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Players by region
Where this game's players are, estimated from review languages.
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