
Patterna is a logic puzzle game for people who think that HexCells is far too easy. It features a highly customizable random level generator, a level editor, more than 70 levels, and an enchanting minimalist soundtrack by Alex Cottrell.
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Languages: English, German, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Excellent ! Grand fan d'[url=http://store.steampowered.com/app/265890/][i][b]Hexcells[/b][/i][/url] devant l'éternel ([url=http://steamcommunity.com/profiles/76561198164382571/recommended/271900][i][b]Plus[/b][/i][/url], [url=http://steamcommunity.com/profiles/76561198164382571/recommended/304410][i][b]Infinite[/b][/i][/url]), j'attendais beaucoup de [i][b]Patterna[/b][/i] et je suis comblé ! La filiation est évidente, dans la mesure où on retrouve des mécaniques similaires (avec des codes similaires, crochets et tirets, par exemple), mais la difficulté n'a véritablement plus rien à voir. Si le niveau le plus ardu [i]Hexcells Infinite[/i] vous semblait une balade de santé, sachez que [i][b]Patterna[/b][/i] propose un challenge des plus corsés. En effet, il introduit beaucoup de nouvelles mécaniques, qui peuvent accroître la difficulté de façon considérable. Entre autres, des chemins à sens-unique, des codes couleur (certaines cases pourront être marquées d'une ou plusieurs couleurs) ou encore un système d'anneaux entourant le nombre situé dans un noeud. Par exemple, un "3" entouré d'un anneau signifiera que trois noeuds sont à découvrir dans un rayon de 1 ; un "4" entouré de deux anneaux signifiera que quatre noeuds sont à découvrir dans un rayon de 2, etc. Sans compter qu'à cela s'ajoute un générateur de niveaux proposant une variété de réglages hallucinante. Aussi je crois qu'on peut affirmer dès à présent que [i][b]Patterna[/b][/i] relègue purement et simplement [i]Hexcells[/i] au placard. [h1]Verdict : 5/5 - Le sans-faute, à acheter les yeux fermés ![/h1]
Great Game, the rules are way more complex than Hexcells, so the puzzles can get very hard.
Patterna is another game in the style of Hexcells. However, unlike Hexcells (and other variants I've played), this game uses graphs rather than cells. This allows more complicated connections than the others allow. Not sure if the main levels will ever be non-planar graphs but the custom levels certainly can be. This would allow more complexity than would be possible using cells whatever shape you make them. With planar graphs, it is still possible to replicate them using just cells but the shapes may be complicated (as Tametsi does) It has a few different types of clues for solving and this can get complicated to follow compared to other games. I haven't played it as much yet as the other games (hexcells and tametsi) but I can certainly see it is a very good game. One thing I really like is it punishes you if you guess. The game knows if you could have deduced something with the current information. I like to make sure I solve levels properly and this makes it much easier to do that. My maths background means I especially like that it uses graphs. Graph theory was one of my favourite fields in maths I studied so I really like that. I'd say this game is only for those that truly love games like hexcells (and found it too easy), it is much more complicated than that game. Edit: I have now seen a non-planar level though only 1 so far in the set of main levels. Though even the other levels get complicated enough. The directed graphs do add a nice twist that isn't seen on cell based games (Though it's still possible with those, it'd be hard to do without it being confusing.
It's fun. There's tons of customization. The randomly generated puzzles are quite pleasant, and at max difficulty they can get pretty tough. Bonus points for the accessibility options, I was able to set all of the colors to be very easy to distinguish.
Patterna is an enthralling logic puzzle game that captivates players with its unique blend of sophisticated challenges and an enchanting minimalist atmosphere. This gem pushes the boundaries of the genre, offering an experience that stands out from the crowd. From the moment you begin, Patterna's charm is evident in its elegant and deceptively simple design. Each level presents a network of nodes that must be carefully analyzed and manipulated to progress. As you delve deeper into the game, you'll quickly realize that Patterna is a true test of logical reasoning, offering a refreshingly cerebral experience for those seeking a more intellectually stimulating puzzle game. One of Patterna's standout features is its highly customizable random level generator, ensuring that players never run out of fresh challenges to tackle. With over 70 handcrafted levels to conquer, there's no shortage of content to keep your mind engaged and entertained. The inclusion of a level editor further extends the game's longevity, allowing players to design their own diabolical puzzles and share them with others. Accompanying the cerebral gameplay is an enchanting minimalist soundtrack by Alex Cottrell, which perfectly complements the game's serene and contemplative atmosphere. As you progress through the levels, you'll find yourself fully immersed in Patterna's mesmerizing world, losing track of time as you focus on unraveling the intricacies of each puzzle. In conclusion, Patterna is a must-play for fans of logic puzzle games seeking a fresh and invigorating challenge. Its unique blend of intricate gameplay, endless replayability, and captivating atmosphere make it a standout title in the genre. If you're ready to put your problem-solving skills to the test, look no further than Patterna – an experience that promises hours of brain-teasing enjoyment.
It's a great implementation of the genre for those looking for challenge. The included mechanics are interesting. The interface and the music is pleasant. For stock levels it lags way behind Tametsi, but the random generator should make up for that. You can tune so many factors, and most importantly the difficulty. I wish Hexcells Infinite had that: for me the generated levels are almost no-brainer clickfest only. I hope the developer will find some time to add some improvements and eventually some new mechanics too (as dlc or successor).
Patterna is a wonderful logic game in the vein of Tametsi and Hexcells, but its rules can be a tad harder to grasp and the level design can be brutal. If you thought the Hexcells series was difficult, you might want to skip this one, although to be fair I think that you can assess the game's approach to level design already by playing the demo. Having progressed a bit into the game, though, I have to say that you CAN get better at it once you get the rules embedded in your brain, and the presence of a "what if" mode (accessible by pressing TAB) ensures that even in the worst cases you can try chipping away possibilities. So, yes, Patterna is definitely on the tougher end of the difficulty scale for logic games, but that doesn't mean in any way that it's a bad game. I will also add that the game is sold at a low-ish price considering the amount of levels (not to count the randomly generated ones and the workshop ones).
Only get it if you found Hexcells too easy.
Prueba la demo, es gratis y es suficientemente extensa para que disciernas si es tu tipo de juego o no. Patterna es un juego difícil basado en pura lógica, no apto para mentes no muy truchadas. Al principio puede costar entenderlo, pero cuando lo haces es bastante adictivo. Implementa muchas mecánicas sobre la teoría de grafos todas muy bien pensadas y combinan muy bien. Extenderé mi análisis cuando lleve más horas, pero es totalmente recomendable.
헥셀 인피닛이 가장 오래 플레이한 게임인 나로서는 헥셀처럼 그저 로직만으로 풀 수 있으면서 찍을 필요가 없다. 라는 광고문구가 비수처럼 날아와 꽂힐 수 밖에 없었다. 그래서 그냥 보자마자 샀다. 다행히 블프 마지막 시간대에 발견해서 망정이지... 여튼 그리고 부랴부랴 게임을 해봤는데... 뭐랄까 복잡하다. 고려해야할 인자들이 많다. 좀 지나치게 많다. 물론 그냥 끙끙거리면서 머리를 싸매면 풀 수 있는 퍼즐이지만... 흐음 그래, 헥셀을 예로 들자면 헥셀에서는 시작하는 위치가 꽤 유동적이다. 여기저기 힌트가 있으니까... 패터나는 아쉽지만 시작하는 위치가 고정된 경우가 많다. 그 결과 헥셀의 풀이 과정은 논리적이되 비결정론적이고 비선형적이다. 패터나의 풀이 과정은 논리적이되 결정론적이고 선형적이다. 쉽게 말해 헥셀의 풀이 과정의 순서는 그냥 풀려나가는 데로이지만 패터나의 풀이 과정은 풀어나가야하는 데로라는 얘기. 문제는 그 풀어나가야하는 과정에 익숙해지기가 헥셀보다 좀 어렵다. 앞에서도 말했지만 너무 많은 것들을 동시에 고려해야하니까... 퍼즐 자체에 대한 아이디어는 참 좋았는데... 너무 많은 것을 욱여넣은 느낌... 뭐 좀더하면 재밌어 지려나... 싶지만 그냥 해도 재밌는 다른 게임들이 많은 데 굳이 이걸 하게 될 것 같지는 않다.
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