
In this psychological horror game, you are a doctor with only 12 days to save a town from a mysterious plague. Make ruthless decisions and diagnose with precision. Shape the town's future and rewrite the past. Hold yourself together while it all falls apart.
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About

Pathologic 3 is a psychological horror game where you have only 12 days to save a town from a mysterious plague.
You are Daniil Dankovsky: physician, researcher, prodigy. Your research into the nature of death has brought you to this remote town deep in the eastern steppe, looking for a man said to be immortal.
But the outbreak of a deadly contagion sweeps through the town. The immortal man is dead. You failed to stop it.
Now you must return to the beginning. Fix your mistakes. Save the town.
Every minute counts. Save them all, discover the secrets of immortality... don't go mad in the process.
Bring your medical training to bear. Observation and knowledge are your tools. Work with patients face-to-face.
Examine the sick and make diagnoses. Each patient is a unique story — and a medical mystery. They may lie, omit the truth, or hide their motives. You must separate fact from fiction, and identify the real symptoms. Step by step, you'll get closer to developing a vaccine that could change everything.
Fight for every new day. Ensure the town's survival by imposing your own rules: enforce quarantines, confiscate precious medicine, vaccinate the population, suppress riots, deploy patrols, and declare curfews.
You will make mistakes, face their consequences, and unlock new decrees. Your actions will shape the town—even if the people grow to hate you for it. Power is in your hands. It's up to you whether the streets will see gunfire or fireworks.
Made a mistake? Go back, and fix it.
Time is your tool for navigating a narrative web filled with moral dilemmas and branching paths. Rewind if you think you could have done better. Keep your eye on your ultimate goal—even if the road there is paved with sacrifices.
How far will you go to find the truth? Your mental state directly affects your actions, and even how you interpret events. Falling into apathy or wandering into mania may lead you to new insights... or to your death.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Даю честный обзор игре Пару месяцев смотрел на неё и думал купить её или нет она очень сильно мне понравилась как она выглядит по видео и очень сильно заинтересовала тематика игры, сразу скажу до этого я в такие игры не играл . Так вот не сказать что антураж этой игры прям очень впечатлил в той же метро которое на минуточку стоит дешевле будет по атмосфернее ,графика меня не впечатлила та и оптимизация тоже хоть у меня просадки не были слишком большими но иногда ловил 60 80 кадров в секунду хотя не сказать что у меня слабый ПК(думаю на уровне умеренно мощных) чувствуется мыло хоть и играл на ультра без ДЛСС , но на все это можно закрыть глаза если бы не одно НО лично моё мнение и моё желание от игры 2026 г. мне не особо хочется читать так много в играх для этого есть книги, я же надеялся что игра полностью озвучена на русский язык но какое моё удивление было когда с первых минутах меня заставляют читать каждый диалог таким образом полная атмосфера игры у меня испаряется все становится уныло и монотонно, тратишь достаточно много времени на то чтобы читать все диалоги . Моё мнение и вердикт что игра не стоит своих денег так как игра чувствуется очень сырой по меркам 2026 г.
Нарратив(все, что связано с сюжетом и диалогами) - 9 из 10 Геймплей: Ходить - бродить 7 из 10 Чумные районы 2 из 10 Шабнак 0 из 10 Бандитские районы 1 из 10 Механики: Амальгама 5 из 10 нужна ли она тут? Апатия, мания 6 из 10 - недокручено Госпиталь 8 из 10 хер угадаешь диагноз В целом из-за атмосферы сюжета и персонажей 7 из 10, можно было лучше, блин
GOTY BURRAKHOVSKY PRA SEMPREEEEEEE
As a huge fan of the series, I was a bit hesitant at first. I wasn't sure if the new approach to the gameplay would benefit the unique structuren of these book-like games, but I was pleasantly surprised. The new mechanics are well developed and fleshed out, and most importantly, the pressure and difficulty is preserved without being too unforgiving. I have yet to finish the game, because IT'S LONG. The delightfully non-linear storytelling encourages the player to explore every nook and cranny it has to offer. The English translation seems to be a lot better than in the previous game. It's well localized without sacrificing meaning and cultural contexts. I re-translated Pathologic 2 from Russian into my native language in my own time for my own enjoyment, and I can already see this game would be a much higher mountain to scale with the sheer amount of excellent writing. The game is definitely accessible to people who aren't familiar with the setting, but of course that external knowledge helps. I would still encourage trying Pathologic 2 first, but it isn't necessary. If I could, I would travel back in time to experience this game with a clean slate ;). My only caveat - at least concerning the gameplay, spoiler free - is that this game isn't as immersive as the previous installment. The nature of the gameplay takes the player out of the story, the fourth wall is broken far more frequently, to the point where it becomes a bit tiring. I feel like I'm steering Dankovsky more than I feel like I am Dankovsky. I'm still very engaged and emotionally invested in all the characters, but it feels like a game and not a tale, unlike Pathologic 2. It isn't a big issue, but it is noticable. Overall, highly recommend. I missed this acursed Town, dammit.
tl;dr play Classic or 2 instead I loved Classic and 2 but 3 just struggles to engage me. Poor pacing, watered down survival and gameplay mechanics, excess repetition, grinding, poor immersion, the game is way too long... The writing has neither the mystery and abstractness of Classic, nor the brevity and efficacy of 2. Dialogue tends to feel verbose for its own sake. Trying out new mechanics and things as a developer is nice, but I think this game was fumbled. I'm not sure who it's for. It feels too esoteric for a newcomer and too basic for a long time fan. It's a pain to say these because I love the previous entries a great deal. If you are interested in Pathologic, redirect your attention to Classic or 2. They respect you as a player far more than 3 does, even if they have jank here and there.
充满了混乱,视觉上的模糊不清以及对话的模糊不清,莫名其妙遭受的负面反馈——毫无预告,无法准备。远不如第二代作品。 补充:前三个小时的游戏对话居多,还没有体现出诸多糟糕的新玩法。塞了太多杂乱的玩法。不利于退款,谨慎购买。
Story & Plot Development 2/2 Graphics 1/2 Sounds 1/2 Gameplay 2/2 Replayability 2/2 Overall: 8/10
[h1]《瘟疫3》:在讲述三遍的故事中,让你体验后果的叙事“神作”[/h1] 作为同样以瘟疫为核心的作品,如果说《瘟疫传说》是将视角聚焦于一个家庭的传统叙事,那《瘟疫》就是一个典型的“反传统”故事。因为在其他系列还在用几部作品讲述着横跨十几年的宏大叙事之时,《瘟疫》却选择了用三部作品以不同视角去描绘同一场灾难。 甚至更加夸张的是,就像《瘟疫2》将初代三个主角中的“巫医”拆开对故事线进行了重制与重新演绎一样,《瘟疫3》也同样再次将“学者”作为新的主角拆分了出来,并且通过全新的“时间穿越”设定彻底打乱了游戏的惯用叙事顺序,让这个本就神神叨叨的故事变得比以往更加扑朔迷离。 简单来说,如果你经常混迹于视频平台的各种游戏解读分区的话,那你听说过的《瘟疫》大概是一款充满反常与挫败感的高难度剧情向文字游戏。与《遗忘之城》这种同样比较经典的作品一样,《瘟疫》只给了玩家12天的时间去生存并寻找真相,但与前者相比,这个系列采用了更加深奥的哲学化宏大叙事,而且反复的失败也被视为了游戏叙事手法的一部分,因此在绝大部分玩家的游戏体验中,“痛苦”也自然如影随形。可以说,这款硬核向的作品虽然没有《剑士》那样难以操作,但也是一款“不为所有人准备”的“文学作品”。 正如前文所说,《瘟疫3》绝不是单纯的续作,而是像《瘟疫2》一样针对同一场事件的单视角重演绎,因此在二代暂且还能称为续作的基础上,重新以初代第一位角色为主角的本作更像是一款剧情层面的《瘟疫1》重制版。 而且在玩法系统上,本作也像前作一样,相较于初代作品全面重制了画面和系统,只不过在沿用了二代部分系统的基础上,《瘟疫3》几乎全盘删除了更加硬核的生存要素,只保留了需要玩家随时通过药物来平衡的情绪值。所以对于初接触这一系列的玩家而言,本作更像是一款纯剧情游戏,没有那么多折磨玩家的受苦机制。 在剧情体验上,也许是因为这一代依旧讲述的是同一个故事,因此玩家几乎不需要了解任何前提便能直接上手——当然,如果能稍微了解一下前两作的基础剧情设定,也能帮助玩家快速上手本作剧情——而接触过前两作的玩家也会因为游戏跳脱的叙事而获得足够的新鲜感与沉浸感。 而且更加夸张的是,游戏在一开始甚至直接在序章结束后进入了主角在某个玩家可选的未来中逃离小镇以后遭到了审判的时间线,并以这条时间线为基础直接略过中间的内容跳到了第五天的剧情,在为玩家介绍真正的游戏机制之前使我们像刚刚苏醒的艾伦·韦克一样对“这几天”内发生的故事一无所知。这也是游戏所谓新鲜感与沉浸感的最大来源。 当然,从初代开始,《瘟疫》最大的特点便是需要玩家在短短十余天的游戏内时间通过无法回头的选择一次又一次地尝试拯救全城人的性命,但是在节奏上,本作把每一天的任务都塞得满满当当,而且新加入的时间穿梭机制,也在单周目内为玩家带来了更多的思考空间,进一步体现游戏了网状叙事的魅力与复杂程度。 但相较于前两作,由于制作组过于追求所谓的“3A质感”,导致即便本作依旧有着对于初见玩家来说十分诡谲的美术风格以及在关键剧情部分有山冈晃参与的配乐,《瘟疫3》还是少了很多诡异感与宗教题材独有的神秘感,取而代之的是在绝大部分恐怖以及黑暗题材作品中十分常见的哥特式中世纪黑暗美学。 因此作为一款能做到让玩家一边骂一边又忍不住把它推荐给其他人的“叙事神作”,《瘟疫3》同时兼顾了对于系列玩家而言的“还算不错的续作”以及对于新玩家而言“更适合入坑的一代”这两种定位,即便它依旧是一款注定不适合所有人的“哲学”作品。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
C'est donc ça que ressent un médecin étranger qui se retrouve dans la diagonale du vide, entre les rastas blancs et les électeurs du rn
Шизофазия, Данковский?
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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