
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 2.57/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 12.2Kreviews | 92% | — | $7.7M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
чуть круче чем круто играть только на канонике строго
Czy możesz sobie wyobrazić, że ktoś przeżyłby pandemię i nadal chciał zagrać grę o niej, i na dodatek jeszcze byłby nią zachwycony? Ja mogę.
Разрабам почет и уважение. Видно, что старались над своим детищем. После первой части приятно вернутся в тот же самый город играющий новыми красками. Из нововведений, которые мне понравились: один сюжет(как по мне 3 сюжета как в прошлой части перебор), игроку все объясняют словами даже на экранах загрузки, больше сделали акцент на театральность и конечно убрали рудимент в виде быстрого сохранения. Из минусов это оптимизация и финал не очень зашел. В первом море более оригинально было что ли. А тут в конце дают по городу бесцельно побродить, поговорить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pathologic 2 es el punto exacto en el que icepick consigue el equilibrio entre la densidad de la primera entrega y la accesibilidad. Una idea brillante que hay que experimentar para entender de qué manera rompe con el concepto preestablecido de videojuego.
It really makes you feel like you’re being randomly mugged while trying to make up from scratch a cure for a deadly plague
One of the best experiences I've ever had. This game is an art piece.
10/10
Came for anime / manga Monster vibes. Got Camus meets Dickens meets Vanity Fair meets the Truman Show meets Tristram Shandy meets philosophy of space..and existential suffering in a town that hates me. 10/10 The vibe is there all right. and if you waste time, the game will punish you. HARD. Amazing. You want a game where choices MATTER like it's life or death? Look no further.
Simply one of the best games ever made
I first played this game on the easiest difficulty I could a couple of years ago. I even cheated, using console commands to give myself the items necessary for a max inventory upgrade on Day 2 as well as a horde of shmowders. I got the Diurnal ending and I didn't even save everyone. I still had fun - the story itself is beautiful and thematically tough even without gameplay mechanics - but I knew I hadn't given myself the intended experience. I had failed to inhabit the role of Artemy Burakh as the game invited me to. So... I came back to it, this time setting my difficulty to Intended and never taking it off. Surprise, surprise: I'm actually quite good at this game. I ended the run with a Lair cabinet full of food (27 eggs, 17 smoked fish, 5 canned food, 2 army rations, 5 fish, 7 milk, 12 pemmican, 10 kashk - like, I'm not joking about stockpiling) and ten whole shmowders to spare. While I definitely struggled in the earlier days, once I'd built up my stockpile enough, I got that same feeling towards the end. It does hit so much harder when you are actively going hungry. I'm going to try again on 150% difficulty. We'll see how it goes. Anyway, learn from my mistakes. Go in expecting it to be hard and you will be rewarded. Also, check the rare caches every day - there may be a shmowder or two in there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 2.8K | 80% | $34.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $83.9K | 1.1K | 94% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 10.6K | 95% | $19.99 | |
| $7.7M | 20.9K | 95% | $14.99 | |
| $7.7M | 24.5K | 95% | $14.99 | |
| $7.8M | 13.1K | 75% | $19.99 | |
| $7.7M | 37.9K | 93% | $7.99 | |
| $7.7M | 7.6K | 91% | $29.99 |