
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 1.8/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 9.6Kreviews | 92% | — | $1.2M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel I can never go back to this game for fear of ruining the mystery. It just wouldn't be the same now that I know exactly what to do and how to do it. But no matter. I haven't forgotten any of the feelings I felt on my first playthrough and won't be forgetting them any time soon. A one-and-done experience spent in an atmosphere of unending terror and confusion but remembered all the more vividly for it, like your first time taking something you probably shouldn't.
nothing good in this game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 41% | $12.34 | |
| $1.2M | 2.8K | 97% | $7.49 | |
| $1.2M | 3.7K | 81% | $11.99 | |
| $1.2M | 1.6K | 91% | $19.99 | |
| $1.2M | 1.7K | 73% | $19.99 | |
| $1.2M | 1.1K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.8M | 2.8K | 80% | $34.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $30.6K | 1.1K | 94% | $1.19 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pathologic 2 is a masterpiece of fiction. This game is brilliantly tragic no mater how you chose to play. Its able to cover real life complex topics the the maturity and severity it deserves, with out feeling superfluous. The game play is vary difficult but worth it for its unique game mechanics, intriguing characters, and of course its unforgettable narrative.
Super immersive, super hard (on dev inteded difficulty) and super uniqe experience. Surely not for everyone but if you will give City a chance - this masterpiece will remain in your heat forrever.
игра требует хорошей координации действий,но атмосфера и сам по себе сюжет очень затягивает,мне очень понравилась игра и я с большой уверенностью буду ее перепрходить.
Me encantaria decir que juegazo, pero pta que es lento, la atmosfera es increible, pero no se si estoy maldito o el rng te fuerza a cagarte, dia 4, se infectan los dos que intente curar no importa cuanto recargue el dia, da igual donde este que me spawean uno o dos enemigos en la espalda y casi me matan o me matan directamente, adoro las weas dificiles, pero eso no es dificil, es directamente un chinga tu madre del juego
Обожаю игры данной студии. Мор 2, это конечно не совсем то, что нам обещали, но и я брал не предзаказом) Игра приятна, погружение прям топ. Мрачность и ощущение времени убегающего сквозь пальцы- бесценно. Одна просьба, а можно всё таки интегрировать сюда облачные сохранения как в Класике или тройке?) Ну очень прошу)))
Truly one of the most enthralling and strange games I’ve ever played. At no point does it want you to feel comfortable or in control. You cannot save everyone, and you have to sit with those decisions. It is a beautifully written, stress inducing, and sometimes frustrating experience that is hard not to get attached to. The pain you will need to endure is worth it to see the end of the play.
Симулятор лутания мусорок и непорядочного коммерсанта выманивающего у детей еду на мелки
духота ♥♥♥♥♥♥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.