
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.
To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.
Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.
Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.
Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.
Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Variety is spice of life as they say and probably every one of them "roguelite" and "roguelike" developers reminds themselves of this saying several times during the development of their game.But the keyword here is spice whjat is it when u think about it?It is representatives of a particular pickpocket community come to your school grounds n trade childrens lunch money for some condom packet with illuminati eye on the cover and plastic leafs inside that will soon turn them into famished ghoulzombies with a steady metamorphosis into the sloth from se7en.[u]Developer,this is normal???I dont think so.[/u] .But I think so spice was core ingredient for developing these kinda games,about microbes inside human body colorful these chlamydias with lasers and blasters.Who can be inspire by bacteria and microbs?Explain please.Maybe dexter ,mandark - Ok i understand.[spoiler]And of course bug chaser bill gayts[/spoiler] But I dont think so the developer is Dexter boy genius or any other cartoon character.So definitely spice was involved,while watching star wars or what? Ther even on one level is rave music playing like in Blade,and mirrors edge music.But in mirrors edge u parkour on rooftops and cool places,but here u are chlamydia. So my question is,who needs this variety,this spice???Because on Nokia 3310 was more fun games than this one,primitive gameplay,linear,little variety beside your own skill,always know what will happen,secure.Not like roguelite ♥♥♥♥ where you have sometime good weapon sometime complete piss of ♥♥♥♥..Old times is alwys better,so learn from there instead of makng crazy crap.Thanks.Because when u play this game,udont feel like normal guy anymore, ufeel more like a dog who will go to bark and God forbid if u start believing really u are a microbe,bacteria or chlamydia.I think so some people just want to be insects. Wtf? Stop this ♥♥♥♥ at once
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有以撒的病,得了以撒的病,想学以撒那一套运营,结果好不容易进了个BOSS隐藏,进去一看要花一整局都见不到几次能给的血上限换一个稀有度高一点平常状态,给我整笑了
垃圾游戏,转向系统垃圾的和屎一样。准备退款了。
Si en Isaac te sentías poderoso por oneshotear a los jefes... buena suerte en este juego, la vas a necesitar.
有点太难了,游戏难度跃升过快,而且卡槽太少很难发挥,玩的很窝囊。其次引导也不好,很难直观看出对战斗力的提升。最后,不好培养作战体系,运气不好完全凑不齐
I don't fully recommend it yet This game is so cool conceptually, and personally, I love playing it. But there are issues. The balancing is horrible. The first 2 areas are genuinely kindergarten levels of easy. And then you get to that third area? ♥♥♥♥ you, and your mama and her mama too. The difficulty just spikes, and you will not be ready for it. Additionally, the hitboxes are wack. I have personally died from a hit to my flagellum, which are impossible to control. They quite literally flow around randomly if you're not mid dash/sprint. Lastly, the lung bosses are ♥♥♥♥♥♥♥♥. The 2 I've seen are a full screen coverage like 30% of the time. I had a build that shredded each room in the lung in under 10 seconds, then the boss brought me down from 11 max hp to 3. Entering heart, the arbitrary blood rivers ripped me straight into enemies or their attacks, as well as delivering a melee enemy from off screen to finish me before it was humanly possible to register its existence. I like this game a lot. The combos and the mechanics are innovative and fun. But fix it please.
挺好玩的游戏,这款肉鸽玩法特别新颖,通过细胞组合来进行升级。 游戏的细菌设定的特有创意,在玩法上也看得出制作组下了很大的功夫,但是武器随机性太高了,有时候开局遇到了不好的只能重开,到后面的关卡就是堆数值,总体来说比较符合我的预期,可以的,希望出动物身体的dlc。
Too restricting, too limited. First, the upgrades are very lame. There are a very few of them and most of them are useless. Three runs in a row I basically got like 1 or 2 weapons that was somewhat usable. Every other upgrade was just some kind of worthless upgrade that literally helped nothing during my run. Second, you can't build however you see fit. I have arrived at the liver level with my build, that I used to obliterate everything up until that point. At the first liver level I died at the first encounter. My weapons literally were dealing no dmg to the enemies.
There is a lot to like about this game. The artwork complements the theme really well without being over the top. And though its still a roguelite at heart, the mutation mechanic fits the genre incredibly well. The continual progression between levels, combined with the different classes you can become round out the title and keep things from getting stale early. And gameplay is fun. The devs obviously put a lot of thought and care into this project. So you might ask why I'm giving a negative review. And in a word: Difficulty I don't mind a challenge. I think games should challenge the player, and that skilling up should be rewarding. But I don't think there is any level of skill that would suffice for this games later levels. The enemies are fine, but when you combine them with tight spaces and then throw terrain impediments on top of it at high speed, its simply too much to even react to. Plants will grab and possibly damage you, geysers are spraying poison or simply push/pulling you around the space, all while you are supposed to be dodging a hail of fireballs, laser beams, and explosions. It doesn't sound too bad, but high speed, cramped spaces and terrain obstacles pretty much demand static maps that players can learn to navigate. Even if you can one-shot every enemy, procedurally generated maps ensure that its more about luck than skill. The devs need to work on either balancing it better or slowing the game down
Vraiment superbe ! 🧬 Le jeu me fait penser à un vieux jeu sur Amstrad – Voyage Fantastique – qui était lui‑même tiré du film – Le Voyage Fantastique – où ils avaient miniaturisé un homme pour l'injecter dans le corps 🩺🦠 d'un humain pour le soigner. Il y a bien longtemps que j'attendais de voir un jeu du genre avec des graphismes de notre époque. J'avoue ne pas être déçu. Tout est super : la musique 🎶, le jeu est bien fini, il est beau. Et je n'ai pas tout vu, mais il y a l'air d'y avoir pas mal de possibilités 🧫, avec des petites vidéos d'un chercheur 🔬 dans un laboratoire entre les niveaux pour se mettre bien dans l'ambiance. De plus, il n'est vraiment pas cher et je vous le conseille fortement, 3 fois par jour, matin, midi et soir... 😄💊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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