
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.3Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩,但是下次更新能不能把升级时让键盘锁定只能用鼠标选,每次一升级但凡按到空格或鼠标点击,我连升级有啥选项都不知道自己给我选了,最搞笑的是变形虫扩展连位置都给你自动装了,真被恶心到了。
good game to be honest
невероятная игра. очень понравилась. есть приколы по балансу, но это чистый трах даже так.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常优秀的肉鸽游戏,魔法工艺ultra。
首先对于游戏创意表示认可,同时游戏机制紧贴主题,这大大减少了普通玩家对于机制上的理解成本。 其次,美术风格和效果做的也很棒。 最后,整体的难度曲线不合理,这也许是纯粹静态导致的。首先 难度曲线是基于玩家能稳步成长的情况建立的(体感上感觉是 纯粹随机奖励,这会导致差距很大的局内体验,人话说就是,太随机了。建议有伪随机。)。但是中期的难度远远大于甚至最后期的关卡难度。这导致 如果玩家抽到的成长一般or很差,基本只能重开。这对于玩家的压力会巨大,对玩家的操作要求会很高。如果这是策划有意设计的,那也许是希望玩家能通过局外成长,变相降低关卡难度,并且也能拉长游戏寿命。但是我想说的是局外成长其实并不丰富,并不多,并不能达到 我点的够多 难度会下降很多的目的。而且局内的关卡难度膨涨太快了。即使我点了12个技能点,游玩体验也是偏难的。只有抽到很胡的时候 才能体验到肉鸽,构筑的爽感。但是这种时候 局内的关卡难度又不够高,小房间基本一下一个,boss战时间也不够长,没法让我的爽感很好的释放。也许动态难度是下一个迭代方向。 另外,新手指引做的还不够,标识有些也不清楚。(比如:1.我不能通过观察“血管房间”的表示 就能意识到 我需要花费生命上限换取奖励(这是合理的 只是让玩家没办法马上意识到,特别不是肉鸽的资深玩家。2.我杀了商店的细胞之后 后续就不会出现了,这点也是合理的,但是并不直观。希望有一些简单的叙事表现。))
Great video game. Good re-playability. Fun, feels original. Having a functionning build feels great. Thank you devs.
prettyyyy good
In one of my first few runs, I somehow managed to have a build so overpowered, I could only compare it to having the Camera from EtG, but its bulb was replaced with the Demon Core flashing everyone in the room out of existence. But alas, the Atrioventricular Node was merely an add to the real boss which was my decroded PC that was struggling to keep up with the ionizing radiation, eventually staggering me with dropped frames to death. But again, it's a PC skill issue. Absolutely fun game, I'm so hooked.
Будь моя воля я бы поселился в печени, в этом лютом трэпхаусе с Джоном уиком
Good music, fun game play, interesting skill/ability interactions. I am down with the sickness. A very solid pick up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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