
You are a disease. Infect the human body as a lone pathogen in this cellular roguelike shooter. Collect organelles to evolve your parasite in a microscopic arms race against your host's immune system. Conquer a beautiful, procedurally generated world of tiny proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 31 → 25.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Pathogenic, you are the disease. Experience a visceral 2D roguelike twin-stick shooter where you play as a lone parasite fighting a desperate war against the immune system. Your goal is simple: infect and conquer your human host.

To survive, you must adapt. Hunt down enemy cells, rip out their organelles, and graft them onto your own body. Evolve from a simple cell into a complex engine of destruction. Create powerful, game-breaking builds and become the ultimate pathogen.

Loot, graft, and assemble your parasite from dozens of unique organelles. Combine flagella for movement, mitochondria for power, secretors for ranged attacks, and spikes for melee combat. Chain organelle effects and discover powerful synergies to build an unstoppable disease vector.

Battle a diverse roster of enemies, from basic immune cells like macrophages and T cells to rival parasites such as tapeworms or protozoa. Formidable bosses are lurking deep within the host's organs.

Collect plasmid fragments to permanently upgrade your parasite's plasmid tree between runs. Each parasite will have it's own upgrade tree allowing for a range of builds to suit your preferred playstyle.

Navigate the procedurally generated organic landscape of the human body. Travel through distinct biomes like the branching pathways of the lungs, the pulsating chambers of the heart, and the complex neural network of the brain.
Our detailed, colorful world is powered by a soft-body physics simulation, giving every cell, enemy, and projectile a uniquely satisfying organic feel. The combination of hand-crafted design and procedural generation ensures endless variety - each run offers a fresh and challenging gameplay experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.4Kreviews | 93% | — | $1.7M |
| $9.99 | 12ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пока разработчик не починит игру, тут будет стоять негативный отзыв. У меня забег хорошо шел, но в один момент мой персонаж застрял в текстурах и мне пришлось завершить забег. Надеюсь разработчик исправит все проблемы
Ive only done like 2 rounds but man this legit is one of the highest quality games I have ever played. This is freaking POLISHED. For the price just buy it. Trust the reviews on this one. Gosh dang this is amazing!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.2K | 91% | $39.99 | |
| $1.7M | 2.7K | 95% | $17.59 | |
| $1.7M | 1.3K | 81% | $39.99 | |
| $1.7M | 2.4K | 61% | $19.99 | |
| $1.7M | 4.4K | 84% | $19.99 | |
| $1.7M | 1.3K | 79% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 119.1K | 96% | $4.99 | |
| $205 | 3 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 4.4K | 76% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Portuguese - Brazil, Simplified Chinese, French, German, Italian, Spanish - Spain, Russian, Japanese, Korean, Turkish
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, recommending for whoever likes rouglites. But I have a small tale about author's childhood. When author was a little kid he was constantly locked up in a very small rooms by bad parrents or relatives, I don't know. When he was a child it was not big of a problem, he had just enough space for him and his occasional companions. But when he kept growing up the problem hurt more and more. He just couldn't fit himself and his big arms and big legs in the room. But that was not the main trouble. The real trouble was his constant enemies which kept spawning in bigger and bigger groups which was then firing more and more projectiles at him. And no metter how he evolved, how big were his guns, the free spaces was just not enough to keep living. That's when the author came up with the idea of the game. If you as a bakteria become bigger than 3 internal organells you will be constantly dashing into enemy projectiles as it is just not enough space for you + enemies + more and more projectlies. I have almost 20 h in hame, I've almost completed the upgrade tree and I just can't pass lungs or liver, the rooms are too small for me and all the enemies. And form evolutions just not provide enough options to adapt. With all love in my hear I want to say: F U the person who designed those rooms and enemy placements.
Spore but with guns, absolute cinema
-I install the game for the first time -I die in stupid ways and feel like the common cold during summer -I find new type of upgrades and start learning how to counter different enemies -I have become stage IV Cancer.
I would like to start my review first with: If you are a fan of Rogue-lite games that offer a unique perspective, that is what Pathogenic is in my eyes. In typical games of this genre (at least not as recent) its very common to find a sense of being overpowered or frustration with coming up with preferred builds, Pathogenic has this but its incorporated with the feeling that every run is truly and absolutely distinct because of how it addresses synergy with play-style. Additionally, Pathogenic is amazing with the sense of atmosphere it displays with the relatively short list of elements it uses from its differing areas to the music in all of them, each one of these tracks does its job exceptionally well. This game is a refreshing take on rogue-lites and adjacent games in this genre, every attempt offers a similar yet different experience and i cannot recommend a try of the game more. P.S, I have played this game since the demo and my progress was carried over in the full release so you, reader, will likely have far different experience then mine so uhh i ask that you have a bit of patience at times when progressing in the game :)
游戏是好游戏,但是我玩的时候有种说不上来的感觉怪怪的,可能是我玩的时间太短没玩明白。打击感可以,就是后面武器多了会有些光污染,看不清敌方子弹,喜欢类rogue的可以入。
Feels like bubble tanks. great.
It's exactly as fun as it looks!
I am obsessed with this game, the gameplay loop keeps you hooked - A+++++
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.