
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
教玩家怎么玩游戏的见过,第一次见教玩家怎么用热键的。 游戏默认“确认”键为F,我改成了空格键,这样比较舒服。 正常交互和对话都没有问题,但是每次一到剧情对话你猜怎么着,空格键居然是跳过剧情对话。开始游戏十多分钟已经发生两次了,只能读档重玩才能看到剧情。 这个空格键跳过对话的设计还不能改。说白了就是喜欢用空格当确认键的玩家不配玩这个游戏。
非常好玩,结尾在丰富点就完美了
good
Media

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| $18.2M | 8.9K | 74% | $69.99 | |
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| $18.1M | 18.3K | 87% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.1M | 53.1K | 95% | $14.99 |
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| $71K | 873 | 78% | $3.99 | |
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| $3.5M | 8.2K | 97% | $11.99 | |
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| $139.7K | 455 | 71% | $10.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后续补丁完善了很多剧情,特别是第三年,现在来看,还是不错的作品,我又重新玩了2遍。
矛盾制造的太过刻意,但河洛的用心以心相会仍能体会到
剧情比较枯燥,文案中说教的内容太多,人物关系也非常刻板印象,结局的三条主线更像是养成玩法中的一小段剧情,部分剧情杀过于影响体验。
游戏很耐玩,越往后越有意思,游戏音乐很帅,唢呐一出谁与争锋,也吐槽下缺点,比如有些传书任务,例:三侠村民兵训练,玩过的都懂要满足次要条件三个全推过去,不是miss就是反击死,这个做的真的太失败了,有强迫证不建议入手。
说实话我不推荐,制作组太摆了,一点更新都不做!
呼,終於跑完一次 算是河洛俠客正傳之後最佳作品(先不計天外),我也不知這是讚是彈 至少系統作為俠客風雲傳世界延續是蠻好的,如果不吐糟差勁的視點控制以及地圖行走的固定視角 不需要一周目就看攻略最大化就算不錯 音樂非常兩極,好的很不錯,是某一兩首有點不堪 劇情大致算有趣,但跟點題的俠之道相關探討則有點不堪 整體7.5分,頭兩章劇情遊戲性都是值得一玩的 (投不推薦是因為想平衡分數、不喜歡第三年的各種安排以及留伏線結局,對劇情沒有大要求的絕對可以玩玩) ***********************************想談談劇情這部份,不想看可以直接跳過*********************************** 楚天碧求「仁」,段霄烈求「除惡」 中國文化仁的概念大抵來自儒學。儒學對仁的追求並不是單單是當聖母,揚善懲惡本來就不可劃分,孔子會叫人討逆賊,孟子讚同誅商紂。楚天碧只懂捨生成仁, 容壞人作惡亦稱不上仁者,更枉稱俠。同樣段霄烈的堅持一樣有病,當人間判官的覺悟有了,是對是錯又誰人能定。縱然任俠之道並無固定答案,但故事導向的生、殺二道也太極端。這也導致部份劇情看起來就是怪,像[spoiler] 南飛煌友情後段的一戰如弒師仇人一戰,又要打又不要殺生,所以是在凌遲或是雕花?部份其他隊友的劇情一樣有同樣問題。人在江湖飄,那有不捱刀。就不能正常一點?[/spoiler] 再來,十八年前的無生教[spoiler]洗白尚算說得通,雖然看武功之類的,都是邪教標配(拖走)[/spoiler],但屍人及冥宮的立場站不住腳吧。[spoiler]因為弱小所以求力量打破現況,然後有了力量去襲擊百姓,三小?再來冥宮,說什麼給人一個選擇重生的機會,不受控制的那一群呢?又誰給他們一個機會。第三年左右的劇情還真的是難受。[/spoiler] 再來的就是結局,[spoiler]早前都已經收留鬼蠱婆婆以及部份屍人,冥宮倒台後才出爾反爾說要殺光所有屍人...有病?[/spoiler]接著就是河洛經典開放式留很多伏筆但不會有後續的結局,唉。還有一個小吐槽點,[spoiler]唐韻最後KO葫蘆那一小段...她有說為唐三長報仇,那刻我對著螢幕大叫,上官彥呢!!!![/spoiler] 呀,最後就是有不少位置蠻尷尬的。 在一隻在走生殺極端的遊戲內,一眾師長中取中庸自保的那幾個都是最好的。 相對可攻略角,顏值最高的都是熟女NPC, 性格最好最有趣的都是學姊學妹。(如果有得攻略雲小猴、關巧兒和花悅(是男的)就太好了,可能就是因為是配角的關係沒有被劇情毀掉的餘地。
要么纯恶人,要么纯圣母,好玩但让人血压飙升的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.