
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
武侠批给到9分,一周目楚线转日回天通关,目前版本除了细节可能还有一点小瑕疵之外,包括第三年在内主线的人物动机和剧情发展都是相当合理的,只能说在仁道这一块洪七公和郭靖师徒俩是不可逾越的高山,楚天碧还是温和了,后果论者玩楚线一样是很舒服,而另一边段霄烈父女的塑造也很讨喜,老段虽然口口声声执行天道,但是人情味尚存,不像正义之怒那御衡者()
时隔多年捡起来通关完美线心里五味杂陈 赶来评论 这款游戏当时收到诟病的原因是更新太慢 以及最后一年 完美线之前的二极管 如今这款游戏可以说是完整了(除了没有后宫线) 人物的逻辑和成长很清晰 没有过于莫名的脑回路 甚至是二极管也做了一些调整 让人也能接受 合理规划后期可以无双 还是很有成就感的 推荐!
为了玩这游戏,我三天没去上班了,还是那股武侠味
很长时间没有静下心去体验一款游戏了,每个人的故事也是跌宕起伏有血有肉,剧情也有时能让 人深深沉入其中,甚至等结局到来也是失魂落魄,想继续就这样在阁中继续生活。心中虽然因为现在社会风气大多偏向段,但为了能体验好的结局选择了楚,结果依旧未能阻止大家各奔东西,但天下哪有不散的宴会,生活如此,游戏如此。正如游戏所说的,或许这才是我们的[h3] 侠之道 [/h3]
据说是22年之后补齐的内容还行,我也是被补齐前恶评吓退,近期才玩,刚通关,8090金庸群侠传 三国群侠 武林群侠三部曲玩家可以放心无脑冲了. 多墨迹一句,网上资料大多过期,前期心法四艺给的就行,后期有且仅用楚派天清,没别的因为后期1回合1转五行,过期攻略害死人,最高难度无限被小怪集火秒的路过
真是牛逼,已经有点爱不释手。这种线性武侠+多差分+多结局的模式代入感很强,整体节奏紧凑,和侠客风云传一样,都是这个赛道的天花板
制作人在采访时表示因为喜欢p5所以做的校园生活,但由于本身ea的形式导致角色的个人好感卡进度,以及重要信息放好感剧情的操作,但整体上瑕不掩瑜,这个价格体验一下武侠版女神异闻录绝对值得票价。
很不错的作品,闲暇时间玩玩很放松,因为是战旗,并不需要过多操作。在过任务时代入感也不错。这种校园武林的设计也新颖。 缺点是没有创意工坊(虽然这游戏感觉也不太适合加),武器,技能的特效并不华丽,然后如果是大世界会不会更好。
游戏战斗全程都太拖沓了,前期是战斗能力弱;后期是敌人太多,极端点的有我动一分钟敌人动五分钟的局,中途又不能存档。 中途存档或者加个倍速系统会好一些。 到了第三年开始感觉到战斗体验像下围棋了, 但是这个站位系统感觉意义不大。
有些太无聊了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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