
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐无敌,战斗还可以,剧情我很喜欢。还有一点很重要的,设置第一页居然可以滚轮下滑,里面有动画招式倍速。
玩了300多小时,也算有资格对这个游戏做出评价了。人物2D画面还算精美,但3D画面还是略微棱角分明。剧情上讲了一大堆,但其核心无非就是对事物的看法是非黑即白还是求同存异,无论是楚还是段的路线都有些极端脱离现实,好歹有一心真结局,也算瑕不掩瑜。战斗上能使用的招式格子太少,只有四个,练了那么多武功都无从发挥。双性别多人物结局貌似丰富,其实90%都在重复,为了那点成就却得花上不少时间,说实话有点不值当。最后,不知道是不是BUG,我都打出与石昆的悲欢与共结局了,但是不跳成就,读档重来还是一样,白花我那么长时间了。
先说缺点——优化烂,十月份苗疆两场都加载半天,古代武侠还不能开后宫(我就不能把师傅们跟反派都收入囊中啊?),非战斗时视角不能自由拉就算了,固定摆动也是一坨。剧情不搞个配音,就人物手舞足蹈,还是带穿模的那种。剧情略带稀碎,不是杀就是不杀,在里头我真感觉不到侠客的潇洒自由(你任侠是任在哪里了?主角比木人还要木人) 优点——纯粹是因为你是中国古代武侠题材 说实话,真不如侠客风云传的一根,别人能给我400小时多周目的冲动,你是真不行。(那结局后续该不会还想着开第二部吧?你有DLC就赶紧把DLC给做出来了,给多几个结局,交代一下石司命悲欢楼也好吧,在里头搞多个成就系统给人物配个音都比你勾八开新项目给人打差评好!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
敌人各个飞毛腿千里奔袭走6格再打个覆盖2格的AOE,你被动叠满饰品拉满也才堪堪走个5格完了单体1-1小技能跟个小丑一样 敌人各个精准索敌专杀任务目标主角卡位视若无物,队友TM跟个傻子一样援兵在东他往西,出口在北他站南 到处救火到处无能为力从头喂shi到尾,好容易来一两个打得动的,马上中毒暗算剧情杀安排上了 咱就是说,咱们这个正派武林要都这么菜,趁早点了好吗,别搁这恶心人
整体还可以,一些小瑕疵也可以理解为年代通病。但你这个战斗不给倍速我很好奇是怎么通过内部测试的?人少也就罢了,后面一老堆人的场景看这一堆小怪轮流刮痧疯狂磨时间真的是人能想出来的设计?
玩了活俠傳之後才發現這遊戲乏善可陳之處
2년차까지 스토리도 좋고 이걸 어떻게 마무리할까 기대했지만 3년차에 갑자기 .... 대화 몇마디로 마무리되는 느낌,,... 2년차까지 하고 접을껄
制作粗糙,吃着侠客风云传的老本,剧情催眠,打磨比较垃圾,有时候会出现画音不同步的情况,这游戏卖我98块简直亏死
这结局太特么垃圾了,文编怕不是个弱智
刚出预购那会就购买了,玩到第一年结束,后续因为新冠和工作冲突,即使更新了后两年也都没玩,久而久之人也越来越懒,游戏也就此搁置。 前段时间逛B站,有个UP主专访了徐大,也了解了古龙风云录为什么这么拉,采访的同时也顺带聊了下侠隐阁,本来是有想把故事线做的更丰满,无奈遇到疫情,开发人员居家工作,加之饼画的太大有点收不回来,新招的策划太年轻也无法担当大任,想要继续丰富内容无奈开发人员精力更不上,这就导致第三年剧情草草收场,也将本来有希望开创另一个和武林群侠传宇宙的侠隐阁宇宙就此埋葬。 但看采访,有个好消息就是徐大说不会放弃侠隐阁,这也是河洛的原创IP,等工作室完成制作河洛群侠传2的挑战后,再做侠隐阁的后续,未来可期吧,但现阶段还是建议想入手的先观望观望,毕竟这确实就是一个赶工的作品,如果就是想支持徐大,那冲就完了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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