
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
忽然看到了 就回來發文 令人失望透頂的作品 有多期待就有多大傷害 劇情破碎 幾乎完全不能連結 角色沒有足夠的劇情去襯托 也沒辦法碩造出形象 第三年甚至只是一條路到底的玩意 前面所有選擇都改不了什麼 河洛不斷讓玩家失望的結果就是 早點解散吧 別浪費時間了
玩完逸剑风云决忍不住回来给侠隐阁打好评来了,音乐对于游戏沉浸感的影响实在太大了,河洛的音乐听多了玩玩别的才知道自己吃的糠有多细
一款音樂可以封神的遊戲,至少每首我都覺得好聽又耐聽(不用懷疑,我推薦的原因就在音樂和美術)。劇情其實並不差(要把個人線和傳書做完),尤其段石程蕭的個人線還有道師父的傳書,道師父的教誨比主線來得更令人有所省思,然而這些是經過了開放後三年左右的陸續改進,即便是現在,段楚和大反派塑造不行且有很多坑沒填(某重要反派勢力的老大甚至沒露過臉),作為單機遊戲來講顯然是不行的,再加上官方當時的三開態度,哪能取得多好的口碑。個人最喜歡木線(中立線),畢竟內容上最接近真結局,也最符合武俠劇情與個人價值觀。註:走中立線才能自己選結局,一次回收多個成就。最後,請問河洛什麼時候把真女(男)主阿凌的坑填上?
这画风一言难尽,求求了 再也不要二次元画风
下次TMD做完游戏在上架!!!你买个汉堡,商家第一年给你面包胚,第二年给你肉饼吗
唉
I love the gameplay, batte style and the storyline...HOWEVER, the ending is too rushing. I hope there will be another development. And if possible please make an official english translation. Btw I recommend this game if you love hero's adventure or wandering sword....
一直很看好河洛工作室,徐大,河洛在中国武侠的地位可以说是独占鳌头的,他的剧情,立绘,音乐,游戏策略深度多周目玩法独具河洛特色体系,他们的武侠最接近小说里理想武侠的样子,里面每个人都有自己的故事都是主角,角色饱满鲜活,与他们作为同伴一起战斗的感觉很好,希望河洛的武侠能有始有终,不忘初心,不要让武侠有遗憾,期待河洛二!
还是不能后宫,
第三年太随意
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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