
In the long-awaited digital adaptation of Uwe Rosenberg's Patchwork, players patch their way to victory using fabric pieces of assorted sizes, colors, and buttons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ach need cn too. 成就也需要中文。单买几元内可考虑入库。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。 爱人如己,目前就这,看以后追评。
I just wanted the background for my profile. this game forced me to buy it AND play it for 2 hours what are greedy Corporation 11/10 do it again
Really fun and surprising amount of strategy, people complaining about the achievements can either not care or cheat them in after meeting them against ai or hard ai or whatever they feel they need to do to earn it. This game has an amazing aesthetic and is really enjoyable, simple but has strategy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ersetzt für mich das physische Brettspiel. Vor allem da ich und meine Freundin es zusammen an einem Bildschirm spielen können.
Онлайн мертв ((
frustrating and fun all at once. Tetris meets quilting. Strategic and quick, worth a play.
Uwe Rosenberg's other games are just more fun to me. While Patchwork has pretty much all the features of his other games, I end up liking this one a good bit less. Only supporting two players reduces the overall value compared to Cottage Garden or Indian Summer. It does very much encourage you to plan ahead significantly, but due to the rather wide range of possible number of turns it could take to get to certain future tiles, that can be rather a headache to actually do in game (and slow it down when playing with other human players). I am not quite as sure about the overall balance of the different patches in many cases and I admit, just purely aesthetically speaking, the idea of ending up, in most games, with a quilted blanket still full of holes just irks me a bit. I would recommend Indian Summer or Cottage Garden over this and only get this one if you specifically look for a different take on the base idea with a different added set of complexities for two players.
Fun! something to do to kill time. Cute aesthetic, fun game play. :)
Patchwork is a serene yet deeply strategic digital adaptation of Uwe Rosenberg’s acclaimed two-player board game, developed by DIGIDICED and published by Twin Sails Interactive. On the surface, it’s a game about quilting—a calm, domestic theme that might evoke images of warmth and creativity—but underneath that cozy exterior lies a surprisingly tight and competitive contest of planning, efficiency, and spatial awareness. The premise is simple: two players compete to build the most complete and visually pleasing patchwork quilt on a personal 9x9 grid, using oddly shaped fabric pieces drawn from a shared supply. Each piece costs buttons (the in-game currency) and advances your marker along a time track, creating an intricate balance between economy and positioning. What results is a design that feels deceptively tranquil while quietly demanding tactical precision, the kind of game that’s easy to learn but difficult to master. The digital version faithfully captures the tactile appeal and satisfying rhythm of the original board game while adding a layer of polish and accessibility. The user interface is clean and intuitive, making it easy to visualize potential placements, calculate costs, and anticipate moves. Every turn is a small puzzle in itself: deciding whether to spend valuable buttons on a large, awkward piece or to advance your position on the time track and gain a bit of income instead. The presentation keeps things light and friendly, with soft colors, smooth animations, and a soundtrack that complements the game’s relaxing aesthetic. It creates an atmosphere of quiet focus, the kind that makes you lose track of time as you strategize over your next move. Yet beneath the calm visuals is an ongoing duel of wits where every decision carries weight, every move matters, and a single misstep can cost you the game. At its core, Patchwork is about optimization—balancing your resources, your space, and your timing to create a quilt that’s both efficient and aesthetically satisfying. Each turn involves choosing one of three available fabric pieces from a shared circular board. Every piece has two associated costs: a button cost for purchasing it and a time cost that moves your token forward on the time track. The challenge lies in finding the perfect equilibrium between progress and efficiency. Move too fast, and your opponent will have more opportunities to take valuable pieces before you; move too slow, and you might run out of space or fail to earn enough buttons to sustain your purchases. Each tile’s shape forces you to think spatially as well, much like in Tetris, pushing you to fit irregular pieces together to avoid leaving gaps that will cost you points at the end. The digital adaptation smartly enhances the board game’s flow by automating the fiddly aspects of setup and scorekeeping, letting players focus entirely on strategy. It includes several ways to play: solo against a range of AI opponents, locally against a friend, or online against other players. The AI scales well in difficulty, offering a decent challenge for both newcomers and veterans, though the game truly shines in human-versus-human competition, where reading your opponent’s intentions becomes part of the fun. The online mode allows for cross-platform play, and the game’s brisk match length—usually 15 to 30 minutes—makes it ideal for quick sessions. Without the need for manual cleanup or rule reminders, the experience feels smoother and more accessible than its tabletop counterpart, preserving the heart of the game while streamlining its execution. Despite its strengths, Patchwork’s minimalist design also limits its scope. Because it was originally conceived as a two-player board game, there is no expansion of player count or elaborate single-player campaign to extend longevity. The focus is entirely on the duel, and while that purity is part of its charm, it also means players seeking a larger strategic sandbox might find it somewhat constrained. Similarly, the theme, while charming, is largely abstract once you begin playing—it’s not about storytelling or immersion, but about efficiency and pattern recognition. For some, that lack of narrative depth or variation could make the experience feel repetitive after many matches. However, for players who appreciate elegance and precision in game design, this simplicity is a strength rather than a flaw, emphasizing clarity and tactical depth over unnecessary complexity. Patchwork thrives on tension built from small decisions. Every turn feels significant, and the flow of the time track adds a clever dynamic layer to the strategy. You can leap ahead to secure a powerful piece, but in doing so, you give your opponent more turns to play before it’s your move again. That trade-off ensures that each match is a dance of anticipation and counterplay, where victory depends on not only building your own quilt efficiently but also denying your rival access to the best pieces. The sense of satisfaction when you perfectly fit a patch into place or secure a crucial button income space is immensely rewarding, especially when your careful planning pays off in a close game. The game’s gentle pacing and clever mechanics combine to create a uniquely meditative yet competitive experience. In the end, Patchwork’s digital edition is a model example of how to translate a beloved board game into a virtual format without losing its soul. It retains the original’s depth and balance while adding convenience, fluidity, and visual charm. It’s not a game of spectacle or complexity—it’s a study in efficiency, foresight, and minimalist design. Every match tells a story of careful planning, small victories, and the beauty of making order out of chaos. Whether you’re a board game enthusiast looking for a faithful digital adaptation or simply someone seeking a relaxing yet thoughtful strategy experience, Patchwork delivers with quiet brilliance. It proves that even the simplest concepts, when crafted with care, can offer endless satisfaction and depth—stitched together, piece by piece, into something truly timeless. Rating: 7/10
Delightful little competitive puzzle game. Good for playing while having a chat.
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Players by region
Where this game's players are, estimated from review languages.
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