
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哎……暖雪老玩家。这个游戏初上手时是非常惊喜的。可以联机,伤害结算相乘,画风和伤害手感都很好,比暖雪进步了。 但是玩着玩着,不对味儿了。这游戏现在玩一把,2个小时的血月难度下,可能真正战斗的时间1小时不到,有1个多小时,是在触发起点,终点,分解,商店刷新,分解……关键这是个联机游戏,另一个人如果没那么胡,他们就只能在那挂机刷视频,等你搞完。而且因为它还没胡,所以伤害也刮痧,只能等你打。双重折磨。没救了,它这个游戏底层机制就是大量的时间是消耗在非战斗的时间。这种2D弹幕游戏,吸血鬼幸存者也好,土豆兄弟也好,都是边打边构筑。这游戏几乎没关都要花大量的时间在地上不动。品来品去,分解来分解去。单机还好,只要你品进去了,时间的流逝你感受不到,联机,这太痛苦了。
不会优化,就开始削物品属性,吃差评吧你
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了魔女以外的角色全部没有任何意义。 其次这游戏并没有很好的指引,很容易玩不明白伤害为什么高为什么低不知道哪里提升哪里降战力。 经常稀里糊涂地通关或者稀里糊涂地暴毙。 一大堆道具乱给但就是不知道哪个有用哪个没用。 看似上手门槛很低实际很高,需要游戏理解。
有点不爽啊,不是说游戏打怪不爽,第一点就是那个格子太少了,而且秘宝太多了,一路上打下来百分之八十的时间都是在长按e分解秘宝枪械秘技,第二就是那个合成只能在关底打完boss才能合成,搞得一路上为了合成丢了很多金色,虽然说强度足够(这也是问题)但是就是很不爽,并且他那个合成的秘宝还是有图鉴的,难受加一;第三就是那个数值居然是有上限的我刚玩一把开局战前熔炉(给两绿的熔炉和红的熔炉,分解秘宝和枪械给生长和余烬)和魔鬼真意(无伤通关给一个紫色秘宝)我前期非常小心的打,然后还拿到了女祭司,本来是叠的很爽,就到了第三层生长叠到999就不动了,居然有上限!直接寸止了,希望能优化一下
员工集合,董事长玩什么我玩什么
朋友的存档因为恶性bug两次丢失,开发者评论说加好友根本没加,加官方群反映问题也没人理睬,就装死吧
暖雪工作室的新作,是一款动作肉鸽游戏,也是买来和朋友一起联机玩了,玩起来简单易上手,物品属性叠加起来玩起来特别解压。
和朋友打通关了,他们强的可怕。后期build建立起来了,数值都叠加到上限了。不过说还有能增加上限的东西,好厉害。各种流派都很厉害。队友之间互相交流,共享武器的感觉很友好。另外这么多的角色居然每个都有配音。
非常好玩的肉鸽游戏,各种枪械手感不错,虽然很多枪都是滚木,剧情还是一如既往的碎片化,懒得深究到底是啥剧情了,不过我个人还是很喜欢这样美术风格的,美术可以给九分,作为肉鸽来说构筑深度有点低其实,期待后续进一步更新吧
Второй рогалик, который получилось в удовольствие пройти на платину. Хорошее разнообразие синергий, все персы в кайф пройдены на кровавой луне. Буду рада, если разрабы в дальнейшем как-то усложнят игру, добавят больше веток в дереве и добавят какое-то взаимодействие с питомцем (помимо использования него как рюкзак). Всем добра!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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