
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不会优化,就开始削物品属性,吃差评吧你
能把解锁塔罗牌秘宝成就删了吗?纯纯恶心人!看图鉴也不知道哪张牌没解锁 塔罗牌图鉴顺序还全是乱的
最高的血月难度,说是提升了什么概率。为什么我什么都刷不出来呢?并且升级武器,我从开局到结束累计花费5000+齿轮,刷不出一个神话。 我建议你们好好的优化一下刷新的概率机制。 并且我都打最高难度了,初始还是一把小手枪+一个紫色词条 这也不太合理。 建议多添加一些局外的养成属性,目前的游戏 说实话没有多少时间的游玩价值,更多的是偏向于海克斯乱斗的赌徒心理在游玩游戏,这很不好,虽然可以留住玩家的大量时间,可你们是单机游戏 这有什么意义?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程长的离谱,和人联机一局能一局打两个半小时,完全在浪费人生,满屏特效污染,人都找不到在哪,命中反馈差得离谱,构筑混乱,一个破小肉鸽游戏居然不能在十几二十分钟内给予正向反馈,做的是肉鸽还是牢房
游戏最好玩是最开始,越到后面数值越烂,游戏严重不值他的售价
刚开始的内容还算不错,但是一旦熟悉了以后实在太过单一,基本就启程终点来回倒这一套玩法,在此基础上甚至你选什么武器什么角色都是无所谓的,build没有深度可言,总之就是非常不耐玩。
何为真正畅快的游戏体验?绝不等于数值无上限溢出的无脑割草。 当玩家费尽心思研究搭配、反复调试构筑属于自己的 BD,探索流派的可能性时,一件神话品级装备的出现,如同手握核按钮,直接提前宣告一局游戏的终点。极致膨胀的数值彻底碾碎所有挑战:哪怕是最高难度的 BOSS,也撑不住一两轮输出,连合格的交战靶子都算不上。 单人游玩尚可依靠自我约束控制节奏,多人联机的失衡问题则被无限放大。部分机制存在恶性联动,技能互相触发形成无限循环,可以无休止刷取金币。经常出现队友手握数万金币,在商店疯狂梭哈,即便输出早已严重溢出,依旧无休止囤积资源。 短暂的碾压快感转瞬即逝,仅仅游玩两三局,新鲜感便荡然无存。崩坏的数值体系掏空了游戏长线乐趣,各个难度梯度形同虚设,快速通关之后再无探索动力。 最可惜的是,大量构筑思路、不同 BD 之间的差异化乐趣被彻底抹杀。这套失衡的数值设计严重拖累游戏体验。以 60 元的定价来看性价比严重不足,综合品质,30 元才是更加合理的价位。
10-2猎人笔记拿不到的fix呢? 自动分解本来是很好的缓解手动分解负担功能,但肉眼可见递归调用导致了卡死,这代码是人写的? 其实我觉得深度浅点爽完其实也没啥,但上面两点让我觉得制作组的态度很糟糕,差评。
卡爆了 服务器堪比发芽的土豆 简直浪费美好的夜晚 谁玩谁有富了 烂泥工作室确实人如其名 简直不干人事 除了bug就是卡顿 到现在全屏窗口一直不上 天天在家睡大觉不更新不修复 不愧是烂泥
我问你,最高难度除了除了蓄力流派有什么厉害流派?元素流 战技流有多难成型?核心装备有多少?蓄力流有个空气炮就成型一半了,你元素之间没有合成联动,元素装备给那么点可怜的数值,半天不触发,触发了也没伤害,都大后期了还给那些幽默蓝装,概率没有补正,30%的换弹失败概率可以=100%,建议学学枪火重生,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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