
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 7.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以和朋友一起玩的rogue射击游戏,打起来挺有氛围感的,还能靠走位秀boss。 后面可以继续更新更多的内容,总能有我无敌的时候,哈哈!
很不错的游戏
继承暖雪一贯的优秀美术,小玩一会,感觉还不错,战斗没啥难度,有点像玩弹幕游戏,一直在躲子弹,平a伤害打出去多少没注意,反正无脑拉怪右键轰就是了,感觉后续有空还会再玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
弹幕演出很足, 满屏花里胡哨的子弹真的很有视觉冲击力,配合那个类似克系魔女的美术风格,打起来非常有氛围感,而且边躲边射的走位反馈不错。
建议官方再加一个状态栏或者提示栏,给杀戮面具,逆死神,商店复制这种加一个状态显示,不然经常打着打着就忘掉了。还有官方快出创意工坊,让玩家来做点创新,一个工作室的力量还是太小了。在更新出一个能看历史通关记录,还有启程终程导致游戏流程太同质化,要是能出个禁止这些的模式就好了。
天胡局是真爽吧,可惜大多时候都开局坐牢,挺好玩,武器花样也挺多的。
初见感觉不错,操作不复杂,上手很快,每局节奏很快,十几分钟就能打完,武器能组合出不同的效果,两把武器轮着换基本能应对不同模式的敌人,没有太多复杂的东西
画风精致,武器种类繁多,搭配自由度很高,可玩性十足。支持联机,和好友游玩乐趣倍增。作为动作肉鸽非常对我胃口,怪物招式设计帅气,打BOSS时全程注意力拉满,整体是一款相当出色的动作肉鸽游戏。
上手简单,挺好玩。就是开局不记得能分解,东西掉地上拿不下就走了TVT,打两把才知道,武器搭配有意思,不赖。
整体来说是一款底子不错、很有潜力的游戏。美术和剧情氛围都比较成熟,玩法也很好上手,翻滚的无敌时间给得很舒服,不至于变成单纯的躲弹幕游戏。武器、配件、遗物、塔罗牌等系统组合起来,确实很容易让人一玩就停不下来。不过目前流派之间的平衡和深度还有些不足,玩到后期容易重新回到固定套路,久了会有些重复。如果后续能继续丰富内容并做好流派平衡,还是很值得期待的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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