
Party Golf is a crazy and competitive couchplay game for one to eight players. Party Golf combines simple 2D physics, a procedurally generated world and over a trillion different gameplay combinations.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
fun little co-op game with tons of different game modes and little things that can make every round different. the ai gets a little stupid in some of the modes and the controls can be pretty tricky to handle, but it's very fun!
Buggy. There's no way to set the controllers. It forces player 1 to be the keyboard but I want to play with only controllers.
me hit ball go in hole
Patiently awaiting Party Golf 2
me sangraban los ojos este juego
I smile so much while playing this game that it's like there's a party in my mouth and everyone's invited! But not you, Beth. You know what you did. ♥♥♥♥ YOU BETH!!!
Manic fun. Fast paced, and great to play both with friends and solo against the AI.
это лучшая игра про гольф. С друзьями еще веселее, можно настраивать карты,формы мяча и так далее.
If you've ever played a 2D side-scrolling golf game, this is immediately recognizable as yet another entry in that field … except the focus is on shooting quickly and there's a high chance of hitting opponents, creating the kind of physics-based chaos which can be both super frustrating and addictive. The controls are quick to learn and fun to master, making the game's title an excellent fit. Matches are between four opponents simultaneously racing to reach the hole, and they're able to shoot any time they stop or move slow enough. A countdown starts when the first ball is in, which can lead to very short rounds. The four are then ranked and scored with more points for getting in first or closest, and a bonus for holes-in-1 or other factors, then they're sent to other random maps until a winner has over 500 points and gets in first. But that's just a default quick game. The Custom menu allows you to fine-tune a match in MANY ways, from the exact specifics of scoring to which terrain types can appear, where the hole will be relative to where you start, or whether the maps will have rising water or bonus point coins or insta-death mines or random junk falling from the sky. You can make things harder for specific players, give everyone the ability to shoot at any time, or adjust game speed or gravity or wind strength. There are challenge modes where all the balls stick together if they touch, or where the map is covered in darkness. You can even set up a match that plays like normal golf, with players taking turns on each shot, though this makes ramp-shots extra hard. If you're not ready for that much freedom, there are also a lot of preset styles. The Game Modes menu allows you to start matches in categories like Precision, Super Powers, Survival, Dangerous Environments, Alternate Endings, and an alphabetical list of 96 types. Then they offer further options before starting, in case you want a different power or for the map to have bouncy sides. Not all of these modes are great and some are downright un-fun, but there's a lot of fun to be had in trying them all, the variety is good and they can be customized if there's one or two things you need to change. Maps are randomly generated to a degree, though use repeating shapes and patterns which soon become recognizable. Areas might be open with death pit sides, caves with a lot of tunnels, or long slopes which scroll along. Since a few of the generated maps will be impossible, it's a good thing the matches don't penalize skipping a round; for example, if a hard checkpoint spawns in a tight hall, there's no getting past it and you should quickly skip to the next. If you want to play alone and against the world, the Trials menu throws you into a course of preset maps until reaching some limit, either total shots across all the maps, a time limit with some time added back for each hole, or a distance limit that requires economic shooting. Your score goes into a world leaderboard, there are 153 trials in all and some are extremely challenging! Categories include Caves, Spiderball where you have powers, Banana with a banana-shaped ball, Slomo or Super Speed, Checkpoint maps, Icy Towers, Bouncy Platforms and more. The first and biggest “flaw” with this game is there's not a lot of reason to keep playing after you've seen everything. Even with all the provided options, the experience amounts to something you might try occasionally with friends for an hour of chaotic fun. If you enjoy it, maybe 20 hours exploring all the modes and getting achievements. But after that? Spending a hundred hours or more breaking into the top 10 of all 153 Trials would require willpower and devotion not many have. For an actual issue, there's not a lot of complexity to the computer opponents. They have a few basic strategies and an understanding of angles and momentum, yet don't understand some modes (No Prize For Second, Pixel Sift, anything with checkpoints) and can't use powers which often leads to waiting out the clock against them. If the AI was better, maybe defeating them would be enough of a challenge to keep players invested for longer – though that would end the tone of a simple party game. Also, I experienced a small issue with the Stats screen not recording some info, and I wish there was some way to favorite or bookmark specific modes and trials, to quickly find them later or create categories based on what I want for a mood or occasion. Some game modes are a lot better than others but get lost in the menus. Overall I do recommend this game for anyone who wants something to do in Remote Play or who has a setup in a room where many people can play together, and of course for those who enjoy this style of side-scrolling golf gameplay. The game has small flaws, but it's fun and worth the price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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