
PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?
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About
In PARKSIDE, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the Illuminated Brethren of Conclave Automata.
Will he bend to the will of the Brethren and aid in realizing their vision for humanity, or will he take the hand of a guardian angel? Though, no matter his choice, a sinister voice in his head warns that judgement is inevitable.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and consequences.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the Illuminated Brethren - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. How has it come to this?
Following his capture by the Brethren, Alexander is interfaced with an experimental combat platform known as POLYPHEMUS. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the Brethren, whose directives come from the mysterious Divine Rod.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: are you a servant of the Divine Rod, Alexander?
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Languages: English
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Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's peak im-sim janky goodness that is both hilarious and poignant. Banging lore. Fun abilities. Lots of ways to tackle each mission. I bow to you dev, incredible work.
Juego difícil, ultra jank creado por un solo developer, que aun con sus gráficos low poly logro atraparme en su mundo. Me traslado automáticamente a los 90, otro juego que demuestra que las mecánicas superan lo visual
Демоверсия игры зацепила визуалом и музыкой. Однако, в полной версии игры большинство миссий проходится под странный эмбиент, который настолько блеклый, что играть стало просто грустно. Имерсивсим некудышный. Локации пустые, а механика стелса очень условная. Так и ещё и геймплей топорный и скучный.
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Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so good right up my alley good buy it
Very jank, very fun. You can get your objectives done in a lot of different ways, immersive sim style. The freedom of being able to go wherever you want and do whatever you want in any order possible is the coolest part of the game. Although the lack of mid-level save will turn off a lot of people (I'm an avid save scummer), I can say that the levels are not that large, and experimentation and exploration are fundamental to the game. Once you've died a few times and learn the layout of the level, you can figure out ways to sequence break a lot of stuff once you know where things are. You have an item that lets you respawn one time in the middle of the level at a designated "safe area", and you get one to use per level (there's also a skill that lets you have two). I use it when I know I'm about to tread into a new place, and I did a lot of stuff beforehand I don't want to do again. Though as I continued playing, I managed to figure out a lot of ways to skip ahead if I really wanted to, and didn't rely on the respawn item No mid-level saves is a very subjectable point, especially for an imsim that encourages experimentation through trial and error, but as I said before levels are not large and you will learn the layout quickly as you keep playing. You retain your items as you progress through the levels, so be sure to explore as much as you can to stock up on ammo, health items, and other supplies. You also get experience points for finding certain areas.
It looks promising, but i guess its too much cruelty squad wannabe. POR FAVOR - add exit location on the map, we have all other locations, why not the ♥♥♥♥♥♥♥ exit!
Très bon jeu ! Il me fait revivre les sensations du bon vieux Deus-ex : ambiance cyberpunk, monde mourant... On est pas pris par la main ! il faut explorer. On doit explorer les possibilités pour accomplir la mission. On aborde les niveau à sa sauce : infiltration, bourrin, ruse ... et l'on doit faire des choix qui ont des conséquences. L'intrigue est sympa, il y a un côté complot/manipulation. Côté sonore on est dans les 90s délire jungle, ce qui a son charme. Seul défaut, il est full english, une traduction serait la bienvenue. SI vous avez aimé Deus-Ex premier du nom, foncez !
neuralink clinical trial
Muy bueno y muy incompleto.
Peak game would reccomend
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