
A night-crawling ninja steps into a brand-new world, where a fresh roguelike twist makes every run more heart-pounding than the last. Ready to face this ever-shifting challenge? Savor the rush of lightning-fast movement and combat that keeps your pulse racing!
Modeled estimate, not a reported figure. How we estimate →
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About
A parkour ninja who roams the night has arrived in a brand-new realm. A completely fresh roguelike setup will make the whole game more tense and thrilling than ever. Are you ready to take on this ever-changing challenge? Enjoy the adrenaline of lightning-fast movement and combat!

Embark on a legendary parkour adventure—sprint across randomly generated tracks, slash through enemies and leap over obstacles with your blade like a true warrior, continuously pushing your distance limits to new heights~
Every parkour run offers a completely different experience. The game is packed with roguelike elements: random maps, random buffs, random traps, randomly generated enemies, and more! All you need to do is: make quick decisions!

You can also traverse diverse environments and challenge unique worlds!
Moreover, a vast array of cool skills will immerse you in an exhilarating parkour battlefield!
Upgrade existing gear and unlock new weapons to help you block more obstacles and eliminate more enemies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Dutch, Portuguese - Portugal, Korean
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Parkour Assassin: Sprint Run 2 Review[/h2] [table] [tr] [th][h2]Factors[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Description[/h2][/th] [/tr] [tr] [td]🎮Gameplay[/td] [td]8.5[/td] [td]Solid Ghostrunner-inspired mechanics with satisfying parkour, one-hit combat, and roguelike progression that keeps runs engaging[/td] [/tr] [tr] [td]📷Graphics[/td] [td]6[/td] [td]Functional but underwhelming visuals with asset issues and bland backdrops that hold back the experience[/td] [/tr] [tr] [td]🎧Audio[/td] [td]6[/td] [td]Serviceable sound design that does its job without standing out[/td] [/tr] [tr] [td]😮Variety[/td] [td]8[/td] [td]Decent obstacle variety with lasers, missiles, drones, and lightning - plus three distinct abilities and upgradable perks[/td] [/tr] [tr] [td]🎰Re-playability[/td] [td]8[/td] [td]Strong endless runner loop with leaderboards, talent upgrades, and weapon unlocks driving repeat playthroughs[/td] [/tr] [tr] [td]💲Price[/td] [td]9[/td] [td]Excellent value for hours of addictive score-chasing gameplay[/td] [/tr] [/table] [h1][b]📝Story/Plot without spoilers[/b][/h1] There's no story to speak of here. You're a ninja. You run. You slash things. That's the entire narrative premise. The game doesn't pretend to be anything more than an arcade-style endless runner with combat elements. You're sprinting through a cyberpunk-ish obstacle course, cutting down robotic enemies and dodging hazards until something kills you. Then you do it again, trying to go farther. No cutscenes, no lore dumps, no character development - just pure gameplay focus. For a budget endless runner, that's perfectly acceptable. The game knows what it is and doesn't waste your time pretending otherwise. [h1][b]🎮Gameplay[/b][/h1] [b]First Impressions-[/b] Loading into Parkour Assassin: Sprint Run 2, the Ghostrunner influence is immediately obvious. One-hit kills, one-hit deaths, wall running, grappling hooks, grinding on edges - it's all here in a more accessible package. The first few runs feel chaotic as you learn the timing for jumps, grapples, and swings. Death comes fast and frequent. But the instant respawn keeps frustration low, and within minutes you're already improving your distance. The controls feel responsive enough for the precision the game demands. It's not Ghostrunner-level polish, but the mechanical foundation is surprisingly competent. [b]Core Loop and Mechanics-[/b] The gameplay loop is straightforward: start from zero, sprint as far as possible while racking up a multiplier from various actions, die, earn coins based on your performance, spend those coins on upgrades, repeat. Your score comes from distance traveled combined with multiplier bonuses from kills, parkour moves, and ability usage. Movement feels snappy. Wall running, edge grinding, and grappling hook swings chain together smoothly once you get the rhythm down. The one-hit death system keeps tension high - every obstacle matters, every enemy is a threat. It's that same "glass cannon" dynamic Ghostrunner nailed, where you're incredibly lethal but equally fragile. [b]Abilities and Perks-[/b] Three active abilities give you tactical options during runs. Speed boost for emergency escapes or gap closing. Instant kill for taking out single troublesome enemies. And the screen-clearing finisher that slices through every enemy on a platform when you're completely overwhelmed. Each has different cooldown timers, so managing when to use what becomes part of the strategy. The perk system adds roguelike variety to runs. At certain points you choose from power-ups like extra jumps, increased max speed, bullet deflection, and various other modifiers. It's a solid addition that makes runs feel distinct. But here's my issue: when you reach perk selection, you're reading walls of text describing each option. In a fast-paced game about momentum, stopping to parse long sentences kills the flow. Icons with brief descriptions would serve the gameplay better. [b]Progression Systems-[/b] Parkour Assassin 2 understands what makes endless runners sticky: meaningful progression between runs. Coins earned from each attempt go toward permanent talent upgrades. Extra lives so one mistake doesn't end everything. Higher base speed. Lower ability cooldowns. Increased sliding speed. Extended grappling hook range. Each upgrade makes subsequent runs slightly easier or higher-scoring, creating that "just one more run to afford the next upgrade" pull. Weapon unlocks provide another progression track. Different swords presumably offer varying stats or cosmetic differences. The issue is the lottery box system for acquiring them. You earn "pieces" of weapons, but there's no visibility into your progress toward completing any given sword. [b]Where It Falls Apart-[/b] The gameplay foundation is genuinely solid. What holds Parkour Assassin 2 back is everything surrounding that foundation. On one of my best runs - the kind where everything clicks and you're in the zone - a mountain asset clipped straight through my platform. I couldn't see the obstacles ahead. Run dead. That's the kind of bug that transforms fun into frustration instantly, especially when you're chasing a personal best. [h1][b]📷Graphics[/b][/h1] This is where the game struggles the most. The visuals scream "small passion project that needs work". The cyberpunk-ish aesthetic aims for that Ghostrunner neon-soaked vibe but lands closer to generic asset store cityscape. Backdrops are bland and repetitive. Character and enemy models are functional without being visually interesting. The whole presentation lacks the stylistic cohesion that makes similar games pop. For a game about split-second reactions, visual clarity should be paramount, and it isn't consistently achieved here. [h1][b]📝Main Pros and Cons[/b][/h1] [b]Pros-[/b] [list][*]Addictive core loop with satisfying mechanics [*]Meaningful progression through talents, weapons, and leaderboard rankings [*]Responsive controls that handle the precision platforming and combat well [*]Good obstacle variety that scales difficulty appropriately as runs progress[/list] [b]Cons-[/b] [list][*]Graphics are the weakest element - bland backdrops, generic assets [*]Weapon unlock system lacks transparency on progress toward completing swords [*]Store and lottery box UI is confusing and needs redesign[/list] [h1][b]🏷️Tips to new players[/b][/h1] Prioritise the extra life talent upgrade first - it's essentially doubling your run potential by letting you survive one mistake. After that, max speed and hook distance are strong choices depending on your playstyle. Pay attention to audio cues for incoming missiles and drones - reacting to sound is often faster than reacting to visuals given the game's speed. [h1][b]😇Honest Rating[/b][/h1] Parkour Assassin: Sprint Run 2 is a budget game that punches above its weight in gameplay while falling short in graphics. The core loop - Ghostrunner mechanics distilled into an endless runner with roguelike progression - is genuinely fun and addictive. I played it far more than the price tag would suggest, chasing leaderboard positions and unlocking talents. But I can't ignore the rough edges. Graphics look like a work-in-progress. Asset bugs killed promising runs. UI and progression systems need clearer design. The perk text issue disrupts gameplay flow. These aren't dealbreakers at this price point, but they're real problems that prevent a wholehearted recommendation. With continued polish and updates addressing the issues mentioned, this could become an easy recommendation. Right now, it's a fun but flawed experience best suited for players who prioritise gameplay hooks over production values. Rating: 8/10 For full review head over to our [url=https://www.united-critics.com/post/parkour-assassin-sprint-run-2]website[/url]
虽然《疾速之刃2》的游戏画面给人一种喜+1级别的即视感,但是作为一款强调速度感和爽快跑酷砍杀的动作游戏,其核心卖点在于疾则表现得还是非常舒服的。本作无疑是想要复刻《幽灵行者》那种第一人称视角的硬核高速跑酷体验,但是缺乏经验想要一步登天简直是在刀尖上跳舞。《疾速之刃2》是这样一位勇敢的舞者,虽然不尽人意,但是也可圈可点。 作为一款由虚幻引擎5打造的作品,在画面上却没有表现出优秀的惊艳,整部游戏最精致的画面就是游戏的主菜单的封面,甚至不包含Ui。同时本作也背负着“肉鸽版幽灵行者”的沉重对标,这部分就有点见仁见智了。当真正进入游戏后,你会发现这是一场充满矛盾却又无比迷人的体验。快得精彩,体验却并不是很好。但是当看到9.99的价格后,仿佛这一切也就释然了。 [h1]爽快到飞起的快节奏跑酷砍杀[/h1] 抛开画面的瑕疵,当你真正沉浸在游戏的玩法中时,你会体验到一种难得一见的爽快感。《疾速之刃2》的核心玩法只有一个字——疾。游戏将玩家置身于一个赛博都市中,你需要像一道闪电一样在墙壁、平台和空中穿梭。借助钩爪进行空中的移动,同时利用手中的武士刀斩杀阻挡在面前的一切敌人。游戏的一个进步也在于游戏提供了多种技能的释放,可以帮助玩家进行大范围的砍杀以及高速的跑酷行动,而技能仅有CD限制,这也就让玩家有了足够释放技能的空间。游戏的战斗对敌人采用了“一击必死”的设定,对玩家则多余两次容错的机会。玩家无论是触碰陷阱还是被敌人击中,都会损失一次生命值。而敌人的砍杀会更加迅速。只不过本作游戏的打击手感确实欠佳,有时候明明感觉已经打中了,但是并没有击杀敌人,在砍杀的判定方面存在一些问题。不过好在本作游戏中玩家有机会获得一些远程攻击的手段,可以帮助玩家在更远的距离击杀敌人,会让游戏的手感增加不少。敌人也会释放一些远程攻击的手段,大家不仅要横冲直撞向前冲,偶尔也需要使用防御格挡来为自己增加容错的机会,甚至有机会利用反弹将敌人击败。 [h1]肉鸽元素的加入[/h1] 为了增加游戏的耐玩度,本作游戏也加入了轻度的成长和肉鸽元素。在关卡跑酷活动中,你会随机获得不同的属性加成和技能,大家可以在三个不同的成长路径中选择其一。是选择增加攻击力的“狂暴”路线,还是选择增加容错率的“防御”路线,这取决于你的操作风格。此外,通过消耗关卡中获得的金币资源,你可以解锁新的武器和升级天赋树。这种变强的正反馈,让玩家在一次次失败后有了再次挑战的动力,会比上一次更强。 游戏也包含一个排行榜系统,这也是玩家最大的动力之一,玩家可以与自己的好友在排行榜上进行较量,看看谁跑得更远,并为此一次次的重开游戏。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Parkour Assassin: Sprint Run 2 is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] Marketing materials for this product were produced with soulless AI generated content. The developer violated the Valve requirement to warn gamers about any use of AI slop in a direct attempt to use AI slop for profit.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a basic parkour platformer Unreal game blueprint and populated it with stock textures and a couple of stolen game assets (that he wants you to pay him money for). It has no value or merit as a real game. A serious accusation, so here's proof, the enemy characters are all copies of this plagiarised asset, the [url=https://www.fab.com/listings/c946078d-3d37-4a65-a998-05bb033f084d]Sci-Fi Trooper Man v1[/url] actually created by ProMaxx Studios. It's offensive when developers steal the work of others and try to get paid for it. Even worse, the developer, despite doing no real game development and just stealing the work of others, did put some effort in... they built loot box mechanics and a in-app currency (presumably with the intention of later adding RMT to the game). This is utterly toxic, especially when this is built off assets plagiarised from other, real developers. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. The achievement statistics reflect poorly on the game's ability to keep players engaged. Even "First Break", finishing the first level, the easiest achievement in the game, was unlocked by only 25 percent of players. That's a low rate for something that requires minimal effort to achieve, and suggests most owners abandoned this quickly. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 3 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. Now on to pricing and value. Should you buy this asset flip? Is this really better than any of the 140,000+ genuinely made games on Steam? Of course not! Parkour Assassin: Sprint Run 2 is relatively cheap at $3 USD, but it's not worth it. Ethics aside, there's enough defects and quality problems with this game that it's not worth recommending to gamers, but the unethical nature of the developer/their associates makes it completely impossible. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from Apex Horizon. The use of AI slop is a direct insult to gamers and real, ethical content creators and artists everywhere. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
評分參考: 非常推薦:90分以上,大多數人都會覺得好的遊戲 推薦:75分至90分,好評而且對我口味的遊戲 好評:60至75分,大多數人都會接受的遊戲 中評:50至60分,能玩的遊戲 負評:30至50分,不太建議買的遊戲 不推薦:0分至30分,連玩都不值得的遊戲 評價:好評 遊戲介紹: [quote=AI遊戲介紹] 疾速之刃2 是一款融合跑酷與肉鸽元素的動作遊戲,玩家化身忍者高速奔馳、斬殺敵人。遊戲操作順暢,勾爪判定寬鬆,新手不易挫敗;加入隨機地圖、強化與武器升級,帶來高重玩性與爽快打擊感;排行榜激勵玩家挑戰極限距離。空中無法調整方向,窄平台易滑落,操作手感偶有欠佳;部分關卡過於嚴苛,易導致重複失敗。多數玩家讚賞其創新玩法與刺激體驗,認為超越傳統跑酷,但建議優化手感與細節。 [/quote] 爽快的跑酷。肉鴿元素不多,遊戲內的隨機性較少,倒是抽箱抽道具的隨機性較大,這玩法不錯,不用課金抽,靠運氣拿高級道具。遊戲內的跑酷和戰鬥都是爽快,但介面較差,畫面也一般。 優點 1. 爽快和路跑和戰鬥。 2. 價格便宜。 3. 不用課金的抽箱玩法。 缺點或建議: 1. UI較差。 2. 畫面一般。 3. 有BUG,殺人後3秒無敵沒有用。 遊玩影片: https://www.youtube.com/watch?v=DKZMx4f8yUI [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
[h1]速度、速度速度加快![/h1] [h2]关于游戏[/h2] 其实在游戏初上手时给我一种很强烈的《幽灵行者》既视感,恰好这段时间也刚结束了《幽灵行者2》的旅途,正瞅着没代餐,于是就选中了这款以高速跑酷砍杀为主题的第一人称动作游戏。 本作并没有所谓的剧情,玩家要做的事十分简单,那就是利用仅有的三条命来不断的翻越障碍物,消灭眼前的所有敌人。但整体制作并非那么精良,例如在滑索上多跳几下就会遁入虚空直接判定死亡、空中有谜之惯性等等。但主角的技能又很好的弥补了这些问题,像是帅气的次元斩,突刺等技能很好的弥补了主角在行动方面的性能不足问题。 随着游戏的时间增多,玩家也可以直接获得金钱收益,从而解锁更多的局外成长天赋,以及些酷炫的武器外观等。 [h2]总结[/h2] 《疾速之刃2》作为一款第一人称跑酷砍杀游戏,从目前的游戏市面上来看并不能说是很好很强大,正相反它还有很长一段路需要走。游戏中对于绝大部分的深度内容可以说是点到为止,但考虑到本作仅有一杯奶茶的价格,如果喜欢《幽灵行者》这类的高速动作游戏的玩家,正好手边又找不到什么合适的代餐游戏,那么本作应该还是能够让你提起一丝兴趣。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
[h2]《幽灵行者》低配版[/h2] 玩法就是那老一套,一直往前冲,利用跳跃、钩爪在平台间移动,顺便用刀砍翻挡路的敌人,这年头什么游戏都得加点肉鸽,这个跑酷游戏也不例外,时不时会有个三选一,给个BUFF。战斗方面也没什么打击感,砍在怪身上跟砍空气一样,虽然有一些看起来很中二的全屏清怪技能,特效是挺花里胡哨的,但也仅仅是花里胡哨了,实际玩起来很难有那种爽快感。 [h2]充满违和感的局外养成[/h2] 最让我绷不住的是这游戏的局外养成,明明是个单机游戏,却硬生生的做出了一股国产网游的味道,局外养成还玩抽奖那一套,拿金币去开箱子抽武器碎片,然后合成升级,这对于游戏的体验完全是副作用。 [h2]毫无美感的UI[/h2] 游戏的UI和场景风格我更是无力吐槽,像是刚学会UE引擎的新手做出来的练习作,太简陋了,看起来很廉价。 [h2]总结[/h2] 《疾速之刃 2》是一款第一人称的跑酷砍杀游戏,玩起来像是《幽灵行者》的胚胎版,游戏虽加入了一些肉鸽元素和技能系统,但整体的制作非常粗糙,不管是战斗体验还是UI画面,都是满满的廉价感,往好的看的话也就完成度还是够的。除非你实在闲得慌,想找个不用动脑子的游戏随便玩玩,否则不推荐入手。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
[h2] 《幽灵行者》风格的天天酷跑[/h2] 第一人称动作跑酷,低配版《幽灵行者》。玩家操控角色在平台间奔跑穿梭,通过跳跃、吸附墙壁和钩爪进行高速移动,避免掉落与死亡。关卡沿途会有一些能够发射子弹的敌人,或者触碰引爆的炸弹、陷阱啥的,玩家可以用武士刀砍杀消灭,使用技能或者格挡去应对,但更多来说,都是没啥消灭沿途敌人的必要、无脑往前冲就是了!整体节奏极快,高速移动带来纯粹的爽感、操作技术与反应速度的考验。 而相比《幽灵行者》那般的追求精密关卡设计,本作更多是依靠了模块化设计的随机化地图生成,还外加了一些增益buff选择,构成简单的肉鸽模式,让每局路线与体验都会有所变化。整体地图单向推进,玩家在有限的复活次数内不断突破最远距离,并最终根据距离与表现算分,获取金币;倒是有些让我想起了从前手机上玩“天天酷跑”等跑酷游戏的那种肝分体验。 通过反复游戏,积累金币,玩家可以商店消费、升级天赋、或者抽箱子获取武器,从而提升一些数值,例如最大生命、技能冷却、钩子距离、极影闪范围、神风冲刺加成等等;武器虽然有品质之分,但每把武器都能碎片升阶、最终提升成为金色。作为一款单机游戏,大致算是带来了重复游戏的局外养成动力,让玩家越跑越强? [h2]总结[/h2] 整体虽然缺乏教程、没有剧情,场景风格别说与幽灵行者比、看起来比自家1代都还要简陋些,但却是通过简单直接的肉鸽化地图,带来可重游玩、挑战自我、飞檐走壁、砍瓜切菜的跑酷体验。喜欢“幽灵行者”、乃至“天天酷跑”、“神庙逃亡”等类型游戏的玩家可以试试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
[h2]前言[/h2] 在玩之前看本作这么简陋,以为在游玩过程中会经常遇见卡顿、掉帧等情况,谁曾想优化还挺不错,玩了两个小时,很丝滑。 [h2]游戏介绍[/h2] 《疾速之刃 2》是一款以第一人称肉鸽跑酷为核心玩法的游戏,玩家在游戏里面将会扮演一位忍者在随机生成的跑道上面进行奔跑,清除阻碍自己的一切障碍,不断地挑战自己的极限。 [h2]游戏玩法[/h2] 游戏玩法很简单,简单到甚至没有任何教程,进去之后就上了跑道。游戏内的跑道是随机生成的,玩家需要做的就是躲避各种陷阱来让自己跑的更远。角色初始会有着三个技能,一个是突进攻击,一个是加速,还有一个是大招,角色能够使用武士刀进行攻击格挡,还能够进行跳跃,使用钩锁等等。在跑到一定里程数的时候,玩家能够在三个选项中进行选择,像击杀敌人获得三秒无敌、攻击能够释放剑气、获得二段跳等等。 游戏内有个实时评分系统,会根据玩家的表现进行调整,玩家在游戏里面碰到陷阱亦或者减速,评分就会下降,评分将决定玩家获得金币的倍率。角色在游戏内有着3颗心,全部消耗完即为失败,玩家还能够在局外使用金币来进行加点,亦或者给武士刀购买皮肤等等。 [h2]总结[/h2] 一款整体体验十分不错的跑酷游戏,就是游戏里面的建筑有些简陋,其他的都挺不错,性价比也还行,感兴趣的可以试试! [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
[h1]疾速之刃2——冲刺!冲刺!太刀虾![/h1] 一款能弹刀能放次元斩能背刺不停奔跑的跑酷类游戏《疾速之刃2》,作为该系列的二代目作品,优化更好手感更棒,在丝滑跳跃跑酷连战间挑战自己的极限,问鼎排行榜首席之位。游戏酷似《幽灵行者》,主打快速奔跑与高速战斗的体验,同时加入了肉鸽化的被动获取与平台跳跃,整体来说画风虽然不佳,建模和免费素材的要素过多,显得很廉价,但是在经历不停挑战和重来后,时间堆积上去的经验和反应反而是这款游戏最宝贵的收获。 [h2]稍微讲讲我在游戏里的奇特死法[/h2] 1.因为速度过快导致和子弹迎面相撞2.钩锁落地过猛从版块边缘掉出了整个世界3.没注意小怪子弹低模画质收刀过早莫名其妙死掉4.死于流弹的群殴致死:哪里来的子弹?5.神经陷阱的神秘放电规律,明明没有特效却被电麻了6.刀光剑影,但是特效不能砍子弹版……打个总结:死于不知来源子弹和特效问题,以及自己的铸币操作 [h2]为了应对铸币的玩家操作,作者的选择居然是——[/h2] 提升玩家的数值,在局外成长栏目搭建了天赋和武器的金币项目。在天赋里添加了生命值,最大移动速度,终结技冷却缩短以及滑行速度和飞檐走壁等,至于武器,通过两档开箱或者每日商店获得,掉落率尚可,倒也不是多大问题。 [h1]结语:仿生机器人会梦见武士刀羊妈妈吗?[/h1] 尽管很奇怪,游戏里夹杂了非常多的要素,居然我只有打完后总结一下才发现,作者有那么多“小巧思”,融合了诸多作品的彩弹,以及灵魂发问:为什么你的武士刀砍了这么多机器人还不卷刃?不对,为什么高科技还要用刀啊奇怪![quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url]欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url]来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1] 疾速之刃2:肉鸽版幽灵行者? [/h1] 《疾速之刃2》是一款受《幽灵行者》启发采用第一人称高速跑酷并在其基础上融合了肉鸽玩法的动作游戏。玩家将化身一位赛博勇者,通过跳跃、钩爪、弹力板等机制在立体平台间高速移动,一边用武士刀斩杀沿途敌人,一边在规避沿途陷阱和攻击的同时在这个随机生成的世界尽情疾驰。此外随着游戏里程的增加还能从随机生成的三个BUFF中选择一个强化自己来继续跑酷。游戏没有剧情,所需要做的也很简单,便是在有限的生命中不断奔跑,超越极限。 [h2] 游戏玩法[/h2] 首先跑酷是游戏的核心,除去基础的移动和跳跃,还能对空中的蓝色抓取点使用钩爪进行位移,灵活在各个平台间进行穿梭,不过也要小心敌人的攻击和跌落平台,这样会直接损失一条命,当命都消耗殆尽后本局就结束了。战斗系统虽不是核心,但是也比较重要,除去基础的左键攻击右键格挡外,还有两个普通技能和一个终结技。极影闪可以锁定一个敌人进行一段突刺并进行斩击;神风则可以立即进行一次额外的冲刺,并在接下来的一段时间内加速;终结技则是一个大范围的清屏技能。不过由于毕竟还是以跑酷为核心,所以主要运用的还是极影闪和神风,不过要注意的是神风虽然可以进立即进行冲刺并加速,但是要注意使用的时机,毕竟游戏道路时不时穿插一些拐弯和岔路,一不留神就容易跌落平台。 此外,游戏中一项核心升级就在于肉鸽元素的融入,随着游戏里程的增加,还会在路上遇到随机生成的三个BUFF,可以从中选择一项提升自己,如二段跳、极影闪击杀敌人后重置cd、攻击发出剑气等等,这些随机buff的不断叠加,让角色强度不断膨胀,达成了越跑越强的爽感核心。 当一局游戏结束后会根据游戏里程和本局表现获得对应的金币,金币不仅可以用于强化天赋,还能用来抽取不同外观的武器,武器虽然分了初始的品质等级,但都是可以通过消耗对应的武器碎片都升级为最高级的金色,只要肯肝,就能收获满仓库的金色传说武器。 [h2] 游戏体验 [/h2] 当熟练掌握移动节奏后,在平台上飞檐走壁、利用钩爪连续摆荡、流畅地斩杀沿途敌人,这种纯粹依靠反应和操作带来的正反馈也正是本游戏最大的魅力。但是综合体验下来本作还是存在不少问题,首先是本作的场景和UI较为简陋,缺乏打磨,让观感上稍显不足;其次游戏中的一些设定也比较影响游玩体验,首先是BUFF是直接生成在路上,需要你强行停下来观看选择,这样的设定对跑酷玩法的沉浸造成了一定的影响,还有在沿着固定滑道前进的时候,有时候会在前方平台上直接刷新敌人并造成攻击,此时会直接遭受攻击并损失生命,这样的体验还是相当难受的。 [h2] 总结 [/h2] 总体而言,《疾速之刃2》是一款优缺点都很明显的动作游戏,暂时舍弃对画面和剧情上的打磨,而将大部分的精力都投注道最简单直接的跑酷砍杀这套动作系统之上,高速砍杀的爽感加上肉鸽成长的快感这两种感觉的叠加。推荐喜欢跑酷砍杀和肉鸽题材的玩家游玩 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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