
Paralives is a life simulation game about building homes, lives and bonds. Through both hardship and success, where will your story take you?
Modeled estimate, not a reported figure. How we estimate →
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About
Hop on, we’re leaving, and your new life awaits! Paralives is a sandbox life simulation game with a great cast of Townies to meet, as well as a vibrant open-world town to explore and make your own. You will feel right at home, should you choose to embark.
Whether you focus on your career, finding love, building a family, or becoming the richest person in town, the story is yours to write in Paralives. But twists and forks in the road await. What will you leave behind?
Thanks to an ever-evolving catalog of furniture, decor and clutter objects, staging the perfect homes for your Parafolks will be a breeze: resize, recolor, stack and place items freely for a tactile building experience.
Paralives allows truly grid-less constructions with curved walls, split-level floors and more. Recreating your house or building an intricate 8-story mansion has never been this easy.
You will be handed an advanced character creator called the Paramaker. Adjust the height of your Parafolks, tweak a wide array of facial and body features, design stylish outfits and create complex personalities. From head to toe, no small detail will be left out!
🏡 Explore an open-world town filled with shops, parks, restaurants and museums
👕 Create Parafolks of all looks and styles
💼 Find a job and try out flexible career progression paths
🧠 Discover unique personality traits, skills, wants, needs and emotions
❤️ Find love and make friends, or enemies
👨👩👦 Multiselect Parafolks and do anything as a group
👵 Grow up, have children and live a long life
🔨 Enjoy the customization and flexibility of our house-building tools
⚙️ Experiment with our in-game modding interface to edit or add content to the game
💌 Find community-made mods, houses and Parafolks through the Steam Workshop
More features and content will be added during Early Access and after through exclusively free updates, as we have pledged to our community.
Weather and seasons
Dogs, cats and horses
Cars and bikes
Boats and houseboats
Pools and swimming
Calendar and organizing social events (parties, weddings)
Story progression for NPCs
Family tree
Gardening and fishing
Tools to edit and create towns
More personality traits, wants, emotions, jobs, etc
Thank you for taking part in the development and shaping Paralives with us!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 752 reviews with recorded playtime.
Reviews
Themes across 749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its maybe just for me because i like the sims
Its awesome dude
Pensar que ya estoy enamorada de este juego y recieeen arranca esta aventura! Hace rato no estaba esperando que salga un juego con este nivel de entusiasmo, y pensar que es el fruto del amor de un grupo reducido de personas, lo hace muchisimo mas especial. Ya es un juegazo y no va a parar de crecer
This is the best game ever made. EA is cooked lol.
Better than base sims already
I can't say much about the living mode because I'm a builder and I only really like the building aspect of any game, including this one. So my review will be on the current state of the building aspect of this game. In short, I love it and hate it at the same time. The ability to customize -nearly- every object in the game in regards to its colour is amazing. This, alongside the fact that we can put walls wherever we want without relying on a grid and the level of freedom that we have to place objects, is amazing and perfect for conceptual creation of buildings, how I like to use it. But it's still not that great. I will first mention the bugs and problems that I have experienced so far, and I hope that one day they get fixed. (I have already notified the developers through their preferred method) 1. Walls disappear. I have, in multiple cases, placed a wall, and later on it will have just disappeared as if it had never been there. Moments in, I'm modifying windows to get them to the size I want, and the wall will just disappear without any reason, and I can't bring it back without eliminating the window. 2. Room floor disappears. This has only happened once, but while working on decorating a room, any object that I placed would fall to the floor below as if the floor had disappeared when it's still clearly visible. 3. Objects that have been modified with the advanced transformation tool -one of the main reasons I decided to buy this game- in the current state you should feel grateful if the object stays where you put it and doesn't just dissapear of move somewhere else I have experienced more bugs, but these were the ones that most annoyed me while playing. I know this is early access, so I'm hoping that all of this will get fixed since I still really like this game and I have high hopes for what it will become. Now to the other set of critics that I think others should be aware of: 1. The camera in build mode is difficult to control if you want specific angles that aren't just top-down. Sometimes my camera just fades down or doesn't get to the angle that I knew, so I can properly see what I'm doing or if what I'm making even looks good. I ended up installing a mod to fix this. 2. There currently is no way of making platforms outside of making a floor and lowering the size of the wall. 3. There is no way of copying a room and pasting it somewhere else, or just moving a room or a building without moving everything in the lot. 4. There's furniture that you can't modify without using the advance tranformation tool. Or an aspect of it that you can't recolor, especially with those with visible clothing items. 5. Sometimes when trying to create a room, even if the four walls are connected, it won't be created. Other times, if there is a created room with other walls connected to it, the room might just disappear even if it still has four walls around it. 6. The current UI is a bit uncomfortable to use. Sometimes you will put down more than one item because it doesn't work like it did on the sims in with placing more than one of the same object works by pressing Shift, instead, this is the base form of this game, and there's no way of turning it off. 7. There is no square tool for terrain painting Even if I'm sounding really negative in all of this, I need to specify that I really LIKE the game, I'm building a lot in here, and I find it a lot better than in The Sims. So if you, like me, are a builder, this is a good game as long as you can get past those things I have mentioned. The game has a lot of room to grow, and the potential is clearly there, all the things that I have mentioned can be fixed or added with time, after all. I hope that as time passes, we get the building mode more polished and, with time, slowly get more and more assets to the base game. Edit: orthography errors
j'y joue depuis quelque jours et franchement j'aime bien.
i like the art style
bardzo fajna gra
Pour un jeu cours de développement je trouve au vu du prix que cela est très intéressant, 40 euros en une seule fois, avec un monde ouvert, la suite ne peu qu'être positif.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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