
Paradise Island, a world outside reality. There’s been a murder that only "investigation freak" Lady Love Dies can solve. Gather evidence and interrogate suspects in this open world adventure. You can accuse anyone, but you’ll have to prove your case in trial. It’s up to you to decide who’s guilty.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 1/day in the week after.
About
An island outside of reality. A rogue human civilization hoping to resurrect dead alien gods. A murder behind locked doors.

Paradise is an island that regenerates every few millennia. The psychic power that the alien worshipers within release into the universe is meant to feed and eventually resurrect their fallen deities. But this force also attracts undesired interest from demons, who eventually corrupt each island — until a new alternate reality is birthed by the Council.
The system isn’t perfect, but it will be one day — on Perfect 25, the next island-to-be. But on the eve of rebirth, the Council is murdered and Paradise is killed.
In the aftermath, the “investigation freak” Lady Love Dies is summoned from exile to find the culprit. This is the crime to end all crimes.
What are the facts? What are the truths? Are they the same?

Return to Paradise Island in this updated and enhanced version of Paradise Killer, featuring new music and new mysterious beings, additional quests and rewards, extra Starlight skins, and more collectibles to find, plus performance improvements, a HUDless mode and Steam achievements. A free update for all players, available now.

Featuring DX12 support, ray tracing* (DX12 only), advanced upscaling (NVidia DLSS and AMD SR), and a host of other visual and performance updates, Paradise Island looks more stunning than ever!

You are tasked with finding the killer and building an airtight case against them. Take your case to trial and argue your interpretation of the evidence. Only when someone is successfully convicted can the crime be considered solved and Paradise be saved.

The “truth” is that there are many possible killers, and many ways to build a case. Even if you make a convincing case for prosecution and get someone convicted, is the mystery really solved?

Paradise is an island set in an alternate future history filled with cryptic lore and even more mysteries. Examine bizarre relics to learn more about this world’s surreal history.

You choose who to accuse, and build a case to support conviction. Everyone on Paradise has a secret to hide and something to gain. Old friends become new suspects, forcing you to choose between the evidence, the greater good and your own beliefs. There are many possible murderers, but who you pick will define your own personal truth.

Let your personal computer and electronic assistant Starlight be your guide through another dance of an investigation. Collect evidence, record testimony and interpret the facts to form your own truth.

Solve hieroglyph puzzles on ancient nightmare computers to discover new areas of the island, find concealed evidence and reveal terrifying secrets.
Paradise Killer has a suite of accessibility options that allow you to tailor the game to suit your needs.
*Raytracing requires a compatible NVidia RTX GPU, DirectX 12 and Windows 10 Build 1809. To play with Raytracing, please launch the game in DirectX 12 mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.3Kreviews | 94% | — | $1.5M |
| $4.99−75% | 1.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅤ
Paradise Killer is a pretty alright game. The lore is easy to understand, there is not much to say about it. Same with the cases and evidence. The whole game feels like a simplified Ace Attorney or Danganronpa, even the trials don't really require much work. The aesthetic are bearable to say the least. They feel cheap and it does seem like the devs just used some crappy textures and wanted the whole game to look like a vaporwave retro-like abomination. The music is absolutely bangers, I'll be honest. Though, it really depends on your taste. The gameplay is extremely simple, feels almost like a walking simulator and there are a lot of collectibles that require a bit of parkour but honestly who has the time for those. The characters are pretty likeable but your dialogue choices really don't matter, no matter what you do you will "increase" your relationship with everyone if you want to hang out. I recommend doing it if you want to unlock additional evidence. Try it out if you found Ace Attorney too complicated and want a more simplified game that lets you chill out and explore.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 244.8/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 762ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 129ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the realm of investigation games there are very few that I feel actually do the genre justice. In my experience most games will feel either extremely clunky with cobbled together mechanics, too restrictive in the freedom they give the player to come to their own conclusions (and to fail if those conclusions are wrong), simply uninteresting from a story perspective, or a combination of all of these. Paradise killer is not any of these things. Paradise killer is a love letter to 90s vaporwave aesthetics that provides a true mystery that the player can solve in whichever way they see fit. The characters are well written and the mytery branches and twists in ways that will continuously shock you as the game progresses. For these reasons paradise killer exists as one of the few investigation games I have ever taken the time to completely finish. Now that my playthrough is at an end I can confidently say that I am happy to have been able to have the expereince that this game provided me and would recommend that anyone with remotely any interest in this games genre or aesthetics plays it to support the incredible developers responsible for it.
Paradise Killer is weird. Extremely weird. When you start out, basically nothing makes sense. By the end of the game things will make their own sort of sense, but they will never stop being weird. The story is a murder mystery, but don't expect a whole lot in terms of puzzles or deductions. The gameplay is really more of a collectathon. Run around from point A to point B, talk to people to advance the story, and pick up various collectables along the way. Only a few times will the game expect more of you than just looking at everything on the map. But even if the gameplay is a bit more simplistic and repetitive than I would prefer, the overall experience ends up being so unlike anything else that it's hard to be too critical.
5/5 putain la claque
Paradise Killer is an open-world adventure/detective game with heavy whodunit film elements (think the Knives Out series) with heavy Ace Attorney and Danganronpa influences and a touch of political commentary. The game is set on an otherworldy "paradise island" that's governed by a group of egotistic immortal beings called the Syndicate who have been kidnapping humans from the real world, to be forced into becoming their "citizens" and worshipping their patron gods. However, the Syndicate itself is full of cracks: the members have complicated (often sexual) relationships with one another, and to nobody's surprise, their Paradise Island projects always failed because of corruption, crime, etc. This causes demons to enter the island, so they had to kill all their citizens and "reset" to a new island. By the start of the game it's happened 23 times already... Hmm.. You play as Lady Love Dies (a very cool name btw), a member of the Syndicate that also happens to be their chief investigator and upholder of justice, who has been in exile for a long time for causing an accident leading to the reset of a previous island. Following the murder of the top council members of the Syndicate, you get called back to the island to solve the mystery and uncover secrets within the Syndicate that brewed while you were gone. As you collect evidence, you will get through the masks of each of the members of the Syndicate, and at any point in time, start a trial to present your evidences (or lack thereof) and accuse whoever you assume to be the killer. It will take you up like 8 to 10 hours to solve the entire mystery, though you can make it like as little as 10 minutes if you go straight to trial without any evidence!! The story is fascinating! The characters are extremely well written and charming, the visuals are insanely stylish and the soundtrack is incredibly good, it's vaporwave-inspired, and includes elements from 80s, 90s Japanese Anime/ City Pop music. Overall it's a very fresh detective game that will live inside my mind for a while and I could absolutely NOT forget about that soundtrack for a long time. Recommended.
Paradise Killer is [b][i]THE FANTASY OF NAILING A HIGH SCHOOL REUNION
Genuinely one of my favorite games of all time, a very fun and unique game with a storyline that will make you want to play nonstop. I've 100%ed this game twice (Once a few years ago on PlayStation and recently on PC) and I've never regretted spending my free time on it. I also suggest checking out Kaizen Game Works' other game Promise Mascot Agency, which is just as amazing as this one.
Paradise Killer se veut être un jeu d'enquête, où le joueur a la particularité de pouvoir explorer (presque) toute l'île sur laquelle se déroule le mystère dès le début, permettant une progression unique à chaque joueur qui veut se lancer dans l'aventure. Il y a du bon, mais, hélas, certains défauts plombent l'expérience de façon assez radicale. [h3]Le gameplay[/h3] Le joueur peut explorer dès le départ l'île comme il le souhaite. Cette liberté est intéressante sur le papier, au regard du fait qu'on peut explorer les pistes dans l'ordre que l'on veut, et, forcément, de nombreuses pistes se recoupent entres elles. Il en est de même pour les personnages que l'on peut interroger. Hélas, de nombreuses fausses notes sont à relever : * Les possibilités de navigation du joueur sont très limitées. Il est heureusement possible de gagner quelques rares habilités permettant de se mouvoir avec plus d'aisance dans cet univers, mais leur moyen d'obtention est un peu obscur. La vitesse de déplacement par défaut est lente alors que l'île est démesurément grande. Le joueur conserve une inertie assez pénible lors des sauts, rendant ceux-ci assez désagréables à réaliser. Cela amène très rapidement au constat suivant : se balader dans l'île n'est pas plaisant. * Le jeu propose une solution de voyage rapide... qui demande une ressource limitée, les cristaux de sang, pour débloquer les points de passage, mais également à chaque fois que l'on souhaiterait en faire usage. Etant donné que le joueur a intérêt à conserver cette ressource pour débloquer certains powers-ups et autres options, on est poussé à faire l'économie de nos cristaux, au détriment de notre aisance à explorer le monde. * Les allers-retours un peu partout sur l'île deviennent vite nombreux et rédhibitoires, au regard des mini-quêtes à accomplir, des nouveaux sujets à aborder avec tous les personnages et des phases de "hang-outs" permettant d'augmenter le niveau de relation avec les personnages et, ainsi, de délier les langues. C'est dommage, mais le jeu fait vraiment tout pour nous donner le sentiment de nous faire perdre notre temps, et ce n'est pas la possibilité d'explorer l'île pour ses artefacts insipides sans impact sur la progression qui va donner envie de s'infliger cette torture plus longtemps que de raison. Si on me passe la comparaison qui pourra paraître douteuse mais que, je pense, vous trouverez assez parlante : même les vieux Assassin's Creed, avec leurs drapeaux et autres plumes à dénicher un peu partout, étaient plus intéressants qu'explorer le monde de Paradise Killer, car au moins le personnage qu'on incarne est un plaisir à mouvoir dans son univers. Ce n'est absolument pas le cas ici. On me rétorquera que ce n'est pas le coeur du jeu, certes, la résolution des mystères étant ce qui nous pousse à avancer, mais on a là tout de même un bon gros défaut qui plombe indubitablement l'expérience. Des séries visual-novels comme Ace Attorney réussissent bien mieux leur pari en se concentrant sur l'essentiel plutôt qu'en nous infligeant un monde grand à explorer mais qui est, [i]in fine[/i], bien vide de substance. Le jeu se divise en deux phases : la recherche d'indices et la résolution du mystère (99% du jeu) et la phase de procès (1% - et encore, je suis généreux), où nous devrons présenter nos arguments et faire la lumière sur ce qu'il s'est passé, phase de procès que l'on peut commencer quand on veut. Disons le franchement, cette dernière phase relève plus de la formalité qu'autre chose. N'espérez pas une grande réflexion ou des moments à vous triturer les méninges : vous présentez les arguments dont vous disposez directement, et on enchaîne. Les seuls choix réels à faire sont les personnes à accuser pour chacun des crimes commis. Ce qui devrait être le clou du spectacle est réduit à une phase sans grand intérêt et qui se termine bien rapidement. [h3]L'histoire et l'univers (sans spoilers, sauf balise)[/h3] En quelques mots : vous incarnez une enquêtrice qui a été placée en stase pendant des milliers d'années et qui a été dégelée car il y a eu un petit massacre du conseil des immortels dont vous faîtes parti et on a besoin de vous, car tout le monde est louche et vous êtes la seule personne un poil impartiale qui puisse faire le sale boulot. Ce que votre personnage fera sans trop rouspéter et même avec entrain, malgré le fait qu'elle a juste été punie pendant des millénaires par ces mêmes personnes. Mais non, ça la dérange pas des masses. Oh, et accessoirement vous faîtes parti d'un régime de maniaques qui veulent capturer et ressusciter des dieux en créant une "utopie" spécialement conçue à cet effet, invoquent des démons (mais bon, ça c'est interdit), qui élèvent des humains comme du bétail et qui les sacrifient chaque fois que le projet part en cacahuètes. Et on recommence [i]ad nauseum[/i]. Et vous êtes censés aider ce régime à continuer à perpétuer ce cycle. Pas de remise en question, pas d'analyse réelle sur le côté complètement macabre et malsain de cet univers. Non non, circulez et faîtes copains avec vos amis immortels auteurs d'esclavage et de génocide, y'a rien à voir. Il y a un [b]profond[/b] problème de ton dans ce jeu au regard de certaines thématiques présentes mais à peine effleurées. Ça en est même franchement grossier. Il y a pourtant matière à créer une ambiance assez malsaine, à remettre en question comment cette société fonctionne... mais non, n'espérez rien de tout ça. Le jeu n'a aucune notion de "gravitas", de l'importance que l'on devrait donner à certaines des choses abordées dans cet univers. Et ce décalage entre le ton et l'univers qui se présente de manière assez légère est franchement désagréable. Bon, et les mystères à élucider dans tout ça ? Honnêtement, c'est pas inintéressant, et j'ai été assez content quand j'ai imbriqué les pièces du puzzle et que j'ai compris ce qu'il s'était passé. Hélas, par contre, certaines des plus grosses révélations du jeu nécessitent d'explorer au peigne fin l'île... sans réel indice sur l'emplacement réel des lieux amenant à ces révélations. J'ai ainsi découvert une révélation capitale et essentielle purement par accident. J'ai alors cherché à savoir où était l'indice qui aurait dû l'envoyer là où j'ai pu progresser... et il s'avère qu'il n'y en a pas. Soit vous avez la chance de tomber dessus, soit vous serez nécessairement amené à passer à côté. C'est raté. La récompense ne donnait pas l'impression d'avoir été méritée. Et c'est là un gros problème. [h3]La direction artistique[/h3] Les artworks des personnages sont jolis, colorés et expressifs. Certains personnages sont vraiment réussis conceptuellement. Par son exploration du monde, le jeu rappelle un peu DanganRonpa... en beaucoup plus grand et en beaucoup moins bien. Les environnements 3D font le taf', mais ce n'est pas pour les paysages qu'on aura envie de relancer une partie. [h3]La musique[/h3] En soi, l'OST est assez sympa et on est accompagné par des musiques enjouées un peu funky qui sentent bon le club-med. Alors que l'on est entrain de résoudre des meurtres et que l'on peut tomber sur des moments assez importants qui continueront d'être accompagnés par des musiques aux antipodes du ton que le jeu devrait donner à ses scènes. Il y a un vrai problème de direction et de finesse dans la gestion de ces moments. Et cela se rajoute à ma liste de reproches à faire à ce jeu. [h3]Le mot de la fin[/h3] Bref, vous l'aurez compris, Paradise Killer ne vaut vraiment pas le détour à mon sens. Il y a bon nombre d'oeuvres jeuvidéoludiques qui réussissent bien mieux leur pari d'un manière ou d'un autre que tout ce que propose ce jeu, et qui savent proposer des univers intéressants sans être en décalage complet avec les thèmes abordés. Paradise Killer est un shaker d'ingrédients non solubles qui n'auraient jamais dû être mis ensemble.
It’s a collectathon with “investigative” vibes. Lots of influence from Danganronpa, it seems. Very solid and captivating overall; the problem is that the ending is kind of non-committal, and the philosophy and morals behind your choices are understated. You’re left to stop and wonder what have you done. The only gripe I have is the quick transportation system. It’s not really quick, and it’s not always obvious where you’re choosing to go. Also, my advice would be to stay away from the banshee-looking thing until it’s the last thing you do. She pretty much spells everything out for you. It would have had more impact to figure everything out yourself. Music slaps tho.
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