
Discover a new style of RPG management gameplay. Experience the fun of an idle RPG that blends an innovative four-view battle system with a deep hero-growth mechanic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Step into the role of a commander in a vast fantasy world.
Manage, train, and lead your heroes to forge the strongest Alliance squad.
1. Innovative Multi-Character Management System
Unlike traditional RPGs that focus on a single hero, Panoptica allows you to nurture up to eight heroes simultaneously.
Each hero explores a different region independently, embarking on their own unique adventure.
2. Real-Time Four-View Battle Observation Mode
Through the four-panel Command Mode, you can monitor multiple ongoing battles in real time.
Step in instantly during emergencies to adjust your strategy, or focus on upgrading your heroes' equipment and skills when the situation is stable.
3. Party Dungeons
While individual heroes hunt autonomously across the field, you can form two-hero parties to challenge high-difficulty dungeons.
Experiment with combinations such as tank and DPS, or mage and healer, to defeat powerful bosses that would be impossible to face alone—earning both exciting rewards and the satisfaction of cooperative play.
4. The Essence of Strategic RPG Management
Go beyond simple leveling and become a true commander of heroes.
Assign characters to optimal battlefields based on their classes and traits, distribute equipment efficiently, and manage skill trees to maximize synergy.
With precise auto-battle customization, you can design and control the battlefield exactly as you envision it.
The satisfaction of growing up to eight heroes simultaneously delivers a new sense of accomplishment never before felt in traditional RPGs.
5. Aesthetic of Medieval Fantasy and TRPG Charm
Featuring parchment-style visuals reminiscent of classic tabletop RPGs, Panoptica digitally recreates the nostalgic feeling of rolling dice with friends around a table.
Each region offers its own monsters and treasures, and as your exploration deepens, a richer world and lore unfold before you.
Genres
Stats
Languages: English, French, German, Spanish - Spain, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil, Polish +1 more
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a chill idle game
比较有意思的挂机游戏。多角色多策略性
有较强策略性,角色多,平衡度比较难做,不过还好这里做的还算不错
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 14 | 79% | $11.99 | |
| $668 | 18 | 78% | $1.99 | |
| $0 | 115 | 57% | Free | |
| $0 | 501 | 75% | Free | |
| $0 | 2 | 100% | Free | |
| $173.5K | 479 | 76% | $6.79 |
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game.
Если б не тупая механика нажимания на сундуки для получения лута, было бы играбельно. Чем больше героев одновременно тем больше тупит встроенная нейронка которая ими управляет, и начинает умирать там где до этого проходила сотни раз в легкую.
8个职业,各自为战。不能组队,差评
有一些挂机元素。职业很多很平衡
이름만 방치형. 배낭 최대치 부족해서 템 수시로 직접 정리해줘야 함. 그렇다고 템이 잘 나오는 것도 아님. 개잡재료부터 모아서 제작에 의존해야 하는데... 아이템 제작도 너무, 진짜, 심각하게 오래 걸림. 빨간템 제작은 걍 포기. 템 딸리니까 렙업 정체 시작. 심지어 지휘관 레벨 조차 15쯤부터 지옥 구간 느낌. 폐지 게임이라 걍 켜두면 천천히 해결되겠지....만 ㅈㄴ 속 터짐. 진짜 ㅈㄴㅈㄴ 속 터짐. 취향에 맞는 서브 게임인데 시스템이 좀 많이 아쉬움. + 마법사 직업은 스킬 공유 안 될 거면 뭐하러 두 종족으로 나눴는지 모르겠음. ?_?
Какая то недоделка студента без каких либо механик билдообразования за бесполезный донат. В Idle играх есть автоматизация и это инкреметный горизаонтальный прогресс в навыках через различные механики. В Idle rpg играх есть билдообразование или хотя бы вертикальный прогресс. Тут нет ничего. Есть на выбор 4 из порядках целых 10 навыков с прогрессмо где то 20 уровней, на которые надо где то 1000 книг навыка на прокачку одного. И собственно все, 4 навыка, фиксированный пул шмоток по 1 сету на 3 из 10-12 классов, несколько ленегндарок и целых штук 10 астральных перчаток - которые тебе говорят - чувак качать в этой игре надо только и всегда 1 стат, и никак иначе. Собственно выбрав стат, вы определяетьсь что будете качать из 4 навыков, доступны если повзеет все навыки почти сразу. Ну собственно вот и вся игра. Ставишь в автобег 6 персонажей которые фармят шмот с корейской заточкой до +20 и бежишь фармит ькниги, чтобы быстрей фармить шмот. Есть дерево навыков с 1-2% нодами в итоге прокачав все получите дикие бонусы вроде 10% к скорости передвижения или откату бутылок. Из игр подобного жанра хуже только хеартвуд, но там даже не idle там roglike rpg с десятком вещей и все. Хотите увидеть нормальный срез idle rpg - лучше посмотрите idle diablo, игра проходиться конечно за неделю, но вот там нет тупых ограничений и есть достаточный пул механик, которые работают как система. Плюс механики и построение персонажа отличается от всех видиных мной за последние 20 лет.
SARDI. TAM BENLIK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.