
Panic Station VR is a VR FPS within 10 minutes of play time where you defeat the demons and head to your destination in a fictional modern world. Try to clear the game within the time limit using two guns and special skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
免费 有成就 没中文 可VR 恐慌站点 VR 游戏内容 持枪开火,击溃所有敌人! 这是一款流程十分钟以内的射击游戏,玩法线性推进,专注纯粹战斗体验。 手握强力武器迎战强敌,尽情展现你的操作实力。 背景故事 你是圣卫组织的特工,这个神秘机构专门抵御异世界恶魔入侵,守护架空现代世界。 某天,圣卫基地遭遇大规模敌军突袭。全员接到紧急指令,奔赴各自作战岗位。 本作剧情为世界观中段篇章,玩家将穿越地铁隧道,展开一场列车追击激战。 项目介绍 《恐慌站点 VR》由学生团队短期开发完成,旨在测试 VR 第一人称射击游戏的创新战斗实验机制。 如果你在游玩中发现优缺点,欢迎在评测中留言反馈,你的建议将极大助力开发优化。 兼容设备 仅经测试兼容 HTC Vive 手柄与 Oculus 触控手柄。 其他头戴设备及手柄未做实际适配测试;虽可通过外部程序按键映射使用,但游戏已关闭兼容豁免设置。 操作方式 移动 左侧手柄触控板点击 瞬移 左侧手柄肩键点击 定点转向 右侧手柄触控板点击 灵活转向 按住右侧手柄肩键,左右摆动手柄调整视角 握持武器 按压握把键或扳机键 收纳武器 将手柄移至脑后位置,按下握把键 副手持握 空手握住武器副手位置,按压扳机或握把键 解除副手持握 按下副手手柄握把键 瞄准开关 副手手柄扳机键 武器使用 冲锋枪:长按扳机持续连射 步枪:点击扳机单点发射 枪械左侧 UI 显示过热值,数值越高射击限制越大,静置可缓慢降温 持续开火会产生后坐力,大幅偏移枪口瞄准方向 特殊技能总操作 冲锋枪 —— 自动锁定 长按松开握把键,消耗技能能量开启自动瞄准 枪械右侧 UI 能量条会自动回复,击倒或击杀敌人可快速充能 步枪 —— 冲击子弹 单手持枪:长按握把键并快速向上抬起手柄 副手持枪:按下主手握把键 步枪 —— 追踪子弹 长按松开扳机键,发射可穿透敌人的追踪弹 枪械过热直接拉满,消耗全部冲击子弹储备;剩余冲击子弹越多,弹跳次数与伤害越高 游玩流程 佩戴 VR 头显并启动游戏。游戏会以开机时头显朝向为正前方;若开机时头显倒置,需转头校准视角。 按下手柄任意按键进入界面。 选择上方「开始教程」或下方「直接开局」。 教程结束或直接开局后,可在大厅界面跳过关卡、调整难度与移速。 难度分为简单、普通、困难三档:简单模式敌人目标会常驻准星提示;普通与困难模式仅瞄准时显示准星,同时敌人血量大幅提升。 选定关卡或向前走入右侧通道即可开始游戏。非战斗状态跟随白色方形 UI 目标点移动;战斗场景通道会被封锁,必须清除全部敌人才可解除障碍。 短时间内承受过量攻击阵亡,或顶部倒计时归零,即为游戏结束。沿途击败最终 BOSS 即可通关。
Das Spiel ist leider nicht für die Index-Controller angepasst. Dadurch ist die Steuerung ein wenig verwirrend. Ansonsten ganz nett, vor allem, da es kostenlos ist.
I'm like that one guy from Bloodborne.
Игра 'Panic Station VR' – это взрывная смесь паранойи и кооперативного ужаса, перенесенная в виртуальную реальность. Ощущение клаустрофобии в узких коридорах станции усиливается многократно благодаря VR, заставляя постоянно оглядываться в ожидании угрозы. Механика заражения гениальна, заставляет каждого игрока подозревать другого, создавая напряженную атмосферу недоверия. VR добавляет погружения, позволяя в полной мере прочувствовать панику и отчаяние. Игроки должны тщательно координировать свои действия, эффективно использовать оружие и приборы, но главное – сохранять бдительность и не поддаваться паранойе, ведь чудовищный пришелец может скрываться в ком угодно. Несмотря на сложность и требующий внимательности геймплей, 'Panic Station VR' предлагает уникальный опыт социального взаимодействия и тактической борьбы, который редко встретишь в других VR-играх. Рекомендую играть с опытными друзьями, готовыми к проверке на прочность дружбы. Не для слабонервных, но определенно worth it для любителей напряженных кооперативных хорроров.
"Panic Station VR" is a student project from Korea, a basic VR tech demo where you kill a lot of monsters. I have to say I've seen a lot worse on Steam and I think the students probably passed the course this year, so they can go on and be forced to make garbage mobile apps. But I like to hope some of them could escape that fate and instead make real PC games. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this. Definitely a case where I really wish we had a "maybe" option.
noy
eclatax
Перемещение телепортом совмещено со скольжением и нихрена изменить нельзя, кроме того по 999 раз за неделю обновляется. Разработчики, сделайте сначала игру в которую играть можно, потом делайте релиз. Гейбу минус в карму за такую игру. ОТВЕТИТЬ
not optimized with my oculus quest 2 (if it is, sorry because it literally just didnt work.)
[h1]Before I played Panic Station VR, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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