
Collect all the gems while avoiding enemies and hazards, do it in the time limit or face the 'Red Skull'. panGEMic is a retro inspired platform game requiring quick reflexes and quick thinking.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very goood
É muito gostoso passar a noite jogando esse jogo, se desafiando e tentando chegar mais longe...
Fajna gierka bardzo dobrze wyglądająca na telewizorach kineskopowych (CRT) ale ma też swoje wady a mianowicie na komputerach ze przyśpieszeniem sprzętowym jest niegrywalna (zbyt szybka)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo estilo arcade clássico. podia ser maior, mas eu gostei. é dificil, mas vou continuar tentando. muito divertido
I like it! its got a nice VGA/CGA graphic style, simplistic yet rewarding gameplay. takes advantage of unique mechanics to accomplish the end goal. cute little platformer. id like to see this expanded and levels larger then one screen. lots of cool ideas here.
будто на денди игрешь
A fun game. The vintage aesthetics are really nice. Would be a LOT better if it wasn't so hard though.
The game is nice but you can't save at any stage which makes it extremely irritating and unplayable. If you die in any of the 25 levels you have to start from the beginning. What a way to ruin a perfectly good game.
[h1]8/10[/h1]
Fun game, but that ♥♥♥♥♥♥♥♥ deathless achievement was a pain in the butt, though I"m finally done with that acheivement btw. Also, this game is definitely not casual-friendly, so I do agree if you want an actual relaxing game, this is likely not going to be it for you. But it still can be lot of fun collecting the gems to complete the stages, even if the character moves stiffly (I mean it's a retro-style, pixelated game, so it make sense it'd be like that, so cope, idk.)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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