
Pandamonium is a single-player psychological horror game. You have been taken. The only way out is through three eerie mazes where roaming panda-suited strangers are on the hunt. Escape them, or become them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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[h1] Panda is a lie. [/h1]
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"- Научный Центр, прием! Я смог выбраться на следующий уровень Закулисья. Но теперь, моей жизни угрожают... Панды! Они повсюду! В попытках сбежать от них, я нашел несколько безопасных комнат, где могу проводить заметки, а также отдыхать. Продолжаю поиски "Выхода". Агент ASync, код 0451. Конец Связи" [list][b]Понравилось:[/b] [*]+ Доступность: Игра бесплатна [*]+ Наличие достижений [*]+ Несколько уровней сложности [*]+ Бонусы [b]Не понравилось:[/b] [*]- Unreal Engine 5 [*]- Графика FPS Creator [*]- Отсутствие смысла [*]- Панды способны проходить через стены [*]- Однообразие [*]- Клавишу backspace убивает игрока. Лишая его всех жизней - кроме одной. [*]- Часть достижений на нахождение игрока в AFK-состоянии, в пределах Safe-room[/list] [b]Вывод:[/b] Низкобюджетная игра в кошки-мышки, где за игроком будут охотиться Панды - в антураже "Закулисья". Перед нами три уровня "сложности", что находятся на одном уровне Backrooms, меняется лишь сам лабиринт и цвет обоев. Для избегания Панд, игроку доступны Бонусы - что позволяют отвлекать монстров, а также быстро избегать их "объятий". В игре полностью отсутствует сюжет и игрокам предлагают "придумать" его самостоятельно. К сожалению, разработчики из "Black Banshee Studios" не смогли реализовать хотя бы несколько "знаменитых" уровней Backrooms, и тем более "использовать" движок Unreal Engine 5 на максимум. Поэтому не особо понятно, зачем данный проект использует UE5, когда для данных задач вполне отлично мог подойти UE3 - как с графической точки зрения, так и со стороны оптимизации проекта.
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Hours played at review time, across 20 reviews with recorded playtime.
Дурацкая страшилка для детей.
Странная игра - https://www.youtube.com/watch?v=NCDddz9wzxE
Pandamonium is a first-person psychological horror game that turns an intentionally ridiculous idea into a surprisingly fitting survival scenario. Developed and published by Black Banshee Studios, the game places players inside a series of unsettling maze-like environments where enormous hostile pandas roam the corridors. The premise sounds humorous at first, but the combination of confined spaces, limited information, pursuit mechanics, and an uncertain route toward safety gives the concept enough tension to work. Instead of relying on a complicated story or an extensive combat system, Pandamonium concentrates on navigation, survival, and the uncomfortable feeling that something dangerous could appear around any corner. The setting draws heavily from the familiar concept of liminal spaces and Backrooms-style horror. Players awaken in an unknown location after apparently being taken there, with very little explanation about what happened or why these strange creatures are hunting them. Escape becomes the immediate priority. The environments consist of eerie corridors and interconnected passages that deliberately make orientation difficult. Walls contain disturbing messages and evidence that other people may have been trapped there before. Some writings resemble desperate requests for help, while bloodier warnings suggest that previous attempts to escape ended badly. These environmental details provide atmosphere without interrupting the game with lengthy exposition. Sound plays an important role in creating suspense. Scratching noises from unseen locations and footsteps echoing through the environment can warn players that danger is nearby without revealing its exact position. This uncertainty works particularly well inside a maze because hearing an approaching enemy does not necessarily tell the player which direction is safe. A wrong turn can quickly transform cautious exploration into a frantic chase. The first-person viewpoint strengthens this vulnerability because the player cannot easily observe what is happening behind them while running through narrow passages. The pandas themselves provide Pandamonium with its most recognizable characteristic. Instead of using traditional demons, ghosts, or grotesque humanoid creatures, the game turns a generally lovable animal into a relentless predator. Their oversized appearance gives the experience an intentionally bizarre personality, but their behavior is meant to create genuine danger. Different pandas possess their own abilities, forcing players to adapt rather than assuming that every encounter can be handled in exactly the same way. Learning how each threat behaves becomes part of surviving the increasingly dangerous environments. Pandamonium structures its journey around three eerie mazes. Each represents another stage toward escape while increasing the difficulty as the player progresses. This gives the adventure a straightforward sense of momentum. The objective may essentially remain survival and escape, but increasingly threatening situations prevent progression from feeling completely static. Navigation becomes especially important because knowing the layout of an area can determine whether the player successfully reaches safety or becomes trapped when a panda begins pursuing them. Running and hiding form the foundation of most encounters. Pandamonium does not treat the player as an unstoppable fighter capable of eliminating every creature in the maze. Survival usually depends on recognizing danger, reacting quickly, and using the environment intelligently. This emphasis maintains the sense of vulnerability that psychological horror requires. Being unable to permanently solve every threat through combat means the pandas continue to matter even after the player has encountered them multiple times. There are still opportunities to resist the creatures. Power-ups scattered throughout the game temporarily provide ways of fighting back, creating short periods in which the player is not completely defenseless. Their temporary nature is important because they function as survival tools rather than permanent upgrades that fundamentally remove the danger. Deciding when to use these advantages adds a small strategic component to exploration. Spending a power-up during an ordinary encounter may make immediate progress easier, but saving it could prove much more valuable during a difficult pursuit later. Safe rooms provide another useful element of the survival loop. These locations offer temporary refuge from the pandas and give players a chance to recover after stressful sections. Their presence improves the pacing because constant pursuit can eventually lose its effectiveness if there is never an opportunity for tension to decrease. Moving from danger into temporary safety and then voluntarily returning to hostile corridors creates a stronger rhythm. Even these supposedly protected spaces are presented with enough uncertainty to preserve the game's uneasy atmosphere. Visually, Pandamonium uses stylized 3D environments rather than depending entirely on photorealism. That approach suits the strange central concept. Giant pandas running through surreal maze-like spaces naturally create a mixture of horror and dark comedy, and players will probably react differently depending on how seriously they interpret the monsters. For some, the absurdity may reduce the fear factor. For others, the contrast between something normally considered cute and its transformation into an aggressive pursuer can make the experience more memorable than another conventional horror creature. The relatively focused structure is both an advantage and a limitation. Players looking for a massive narrative-driven horror game with extensive dialogue, complex characters, elaborate puzzles, or deep combat should not expect that kind of experience here. Pandamonium is more interested in delivering a concentrated sequence of exploration and pursuit scenarios. Its three-maze design keeps the concept manageable, although players who are already tired of Backrooms-inspired settings may find portions of the environment familiar despite the unusual enemies. Additional Steam features give completion-focused players reasons to continue beyond simply escaping. Pandamonium includes achievements, statistics, leaderboards, and Steam Cloud functionality, with 32 achievements available to pursue. These additions complement a compact game because they provide optional goals and encourage players to engage with its mechanics more thoroughly. Leaderboards can also add a competitive dimension for players interested in improving their performance rather than treating completion as a one-time objective. Ultimately, Pandamonium works because Black Banshee Studios understands that a simple horror premise can become memorable when given a distinctive identity. The Backrooms influence is obvious, but replacing predictable monsters with gigantic hostile pandas gives the game a personality of its own. Its strongest qualities come from uncertain exploration, threatening audio cues, escalating mazes, different enemy abilities, temporary defensive tools, and the constant possibility of a chase beginning unexpectedly. The limited scope and familiar liminal setting prevent it from becoming a major reinvention of the genre, but the unusual execution keeps it entertaining. For players interested in compact indie horror experiences built around escaping rather than fighting, Pandamonium offers an amusing yet tense journey through a very strange nightmare. Rating: 6/10
Pandamonium tek oyunculu bir psikolojik korku oyunudur. Alındın. Çıkışın tek yolu, panda kıyafeti giymiş yabancıların avlandığı üç ürkütücü labirentten geçmek. Onlardan kaçın ya da onlar olun.
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Made a video about this game it was fun !! and scary lol https://youtu.be/Nw_P3B6Ymkk
其实就是 一个走迷宫小游戏,但我觉得好评还是要给的(从来不打差评)游戏很短,十分钟就通关了,如果加点解密会好玩很多,玩不出恐怖的感觉,但是是免费的就已经很不错了
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