
The era of cold weapons, the Panda Kingdom was suffered by combine attack because other animals wanted to capture this rich place. Now, you are a desperate frontier general and you decide to set out alone to fight for the low morale of the army.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
It has potential but needs further development.
国产只狼
画质糊就不说了,小制作能理解。但是防御和闪避的交互,我一开始以为是有抬手动作或者对方起手太快了,结果发现就是交互不灵敏,特别是连续弹反的情况下,大概率只能弹反第一次,然后被连死。侧身闪避敌人瞬间就能调整方向命中你,特别是破防技,那这闪避不如不要。还有技能系统鸡肋,大部分技能前后摇过大,你打一套人家没有僵直,直接把你连死,不如实实在在拼刀。僵直问题,敌人基本无僵直,自身僵直到死。锁定和敌方锁定问题,你站大老远就能听见一声狗叫,三五个人就上来了,结果人走到脸上按锁定键才能锁定。支持,但不无脑吹,问题修复改好评
本就不对这款游戏报以期待,玩后更是意外的失望,各种方面都跟闹着玩似的。 剧情潦草了事,操作没有引导。 初期给的第一个技能,就即便MP满了也无法释放。 普攻和技能之间简直就没连招可言,全是前摇后摇CD,MP不足。 主角是红色的,敌人也是红色的,难以区分。 出门1个1V1,难度设定已经很吃力了,然后紧接着第二场战斗就是1V5?要疯?新手村里反复去世,怕全是红名大佬在堵我是吧。 翻滚按住就一直滚,没有跑步,滚动也没有明显的加速效果,你的定位是个武将,为何如此滑稽,滚动代替走路,想要用滚动周游世界吗。 还有就是求求别每次遇到敌人就出狗叫声音,求求了!! 我被第二波敌人搞的不停死去,脑子里不停的狗叫。根本打不过,非常令人烦躁,直接卸载弃坑。 本来看起来像是想对标功夫熊猫,想要填补民族空白,雄我中华文化,结果果真又是被这种粗制滥造啪啪啪啪啪啪打脸。 总结:外表花花架子,内核糙的一逼。对于更新和前景不报以任何期待。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
这是我在PC端接触的第一款魂类3d游戏,我之前一直玩的是2d恶魔城,最近无聊才入手,我第一天下单,第二天就通过逃课看到了最终BOSS血狮王,因为打不过,所有BOSS我只有营地以及之前的用偷袭才打过了,这里还是建议大家玩的,因为这里面的敌对动物我感觉有别的含义,唤醒了我的中华血脉,对于游戏,我觉得有必要有以下改进: 1.没有新手教程直接开始,剧情模式我一开始进来是蒙的,死了很多次才从加载界面知道这游戏该怎么玩 2.主角熊猫实在是太弱了,完全靠装备加持,一开始打第一只狗子的时候什么都没有,基础血量和攻击力都无法和敌人匹敌,而且被打还有很长的硬直状态,被连续劈砍下无法翻滚,对于BOSS类的三连劈砍基本上是直接归西,毫无还手之力,我一开始还觉得是我自己菜,死了很多次后我才觉得这游戏不太对劲 3.装备没平衡性,因为BOSS本来攻速就非常快,所以就只能以毒攻毒,我们也加高攻高攻速,其他的根本没用,因为敌人的连击即使血量再高也是送命,所以只能靠刁钻的角度背后偷袭加敌人眩晕状态补刀耗血才过,而且我们盾反的效益微乎其微,但敌人的盾反对我们的耐力消耗非常大、 4.敌人会的实在是太多了,光一个卒的小兵柴犬就会超过三四种技能,而且有的还有霸体,攻击频率还非常高,基本超过两个围殴都能送我们回家,我都觉得你们把时间全耗在ai上了 5.敌人视野能穿墙,而且距离很远,这个实在是太搞人了,我每次想偷袭巡逻的中忍,他总能先一步透墙看到我,两下戳没 6.敌人密集度确实有些高,打一个怪突然又被其他两个看到了,然后稍不注意就被围攻 7.没有地图,如果不是路标的指示我确实不能逃课见到最终BOSS,在大草原那里我都迷路了几次,存档点相隔的远了许多,也没有路标,我逛了半个多小时才找到 8.BOSS强度极高,基本上可以说是高攻高防的精英怪,我最强的鳞甲和玉佩甚至抗不下圣牛三下,而且圣牛攻速和攻击距离非常远,当我在他的攻击间隙砍一刀后,他的第二刀就已经出来了,翻滚都躲不掉,我在前面BOSS能打的血量在圣牛身上全部减半,容错非常低,出手机会也少,确实很难 9.翻滚无敌时间和动画不符,或者翻滚无敌时间过短,我很多次都在翻滚途中被BOSS或者精英怪的技能打中,比如牛牛的大跳劈 10.看评论说画面很模糊是因为花和草可能做的并不细致,后面的城镇里面我感觉就还不错,希望可以优化一下 这游戏也不是一无是处的,给我玩下去的动力就是能逃课,目的就是为了见到BOSS(虽然我打不过,希望有志之士能过了让我看看击败血狮王的最终动画) 我希望这款游戏能好好优化然后以一个全新的面貌出现在我们面前,因为这个点子本身就是个好点子,如果能好好优化体验感我相信不会比他们说的只狼差
这游戏 没有什么暴击之类的 技能还老砍偏, 不是我虐怪,而是怪虐我。。。玩几分钟 就上火。。。
Even on Easy the game is still not beatable. 1) Leveling is completely pointless starting with level 76 because there are no skills to add points to anymore. 2) Leveling is not very helpful even on lower levels. You can add max 10 points to ATK which means ATK value increase from 310 to 340. You can add max 10 points to HP which means increase 5500 instead of 5000 (with heavy armor). What's the point? Even with maxed out character the amount of damage you do to bosses at the end of the game is silly (literally milimeters of their health bar) but they kill you in a couple of hits. The same applies to awards for beating sub-bosses (like 15 HP or 2 ATK). 3) Enemies continue to attack even when they're hit (the same doesn't apply to Panda) which means majority of multi-hit skills/combos is useless (bosses usually kill you during combo). 4) Especially bosses attack almost constantly with very little window of opportunity to attack them. And when they are not attacking, they are blocking (Panda can't use unblockable power attacks like enemies). 5) Lot of attacks are usually like "magnetic" and because of that it's very difficult to dogde them. How the boss fights usually look like can be seen in gameplay video on this page. The last boss is 0:58. EDIT: There are other skills to invest to but the game doesn't indicate it at all. There are 33 skills total and it's necessary to use mouse wheel to see the other ones. So leveling is not pointless, game is beatable on Easy but still not balanced very well.
[i]EDIT[/i]: SO, I went in to check on the progress of the development ...unfortunately, none of the issues described below were adressed at this point. I still feel frustrated about the UI functionality and that ESC does not works like escape from UI in the settigs. I still sustain my positive review due to the fact that DEV is active and still tries. I'll surely check in back again at some point. Let me say it first - this should be in an [i]Early Access[/i] phase, not a full release. A nice soul-like game, with a very good graphics and interesting approach to the gameplay. You are a Warrior-Panda, you learn skills by reading magic scrolls and you can wield a vast amount of weapons; on your path to ...wherever you're going - you'll meet various enemies that are also quite skilled in combat. Game also offers you a challenger mode, where you will face a waves of enemies, each harder than before (FYI - this is very fun). This sounds good overall, but ...please read below. [b]PRO[/b]s: + Good graphic + Challenger mode [b]4 DEV[/b]s: x As I've already stated - at this point the Game should not be considered as a full release as it is unfinished. x Translation need work. -> Both in game descriptions and the Steam page give very rough feeling that they were just translated through AI, not a real human. If you don't have the ability to hire a proper translator, you might consider asking community to help out (a Discord channel would be advised for the Western communities) x The graphic is very nice, I love the details on armout and weapons and overall on the environment, but... -> There are a few decals that lack the proper textures so they are quickly painted in single color, some textures are used for way too many props (like a tree-stumps - it's just resize of one texture) -> Great trick with the butterflyes (for real), but they do not fly up with their head down. Their textures and [s]physic[/s] behavior need a small adjustment. For fast fix - you can make them dissapear like they do now, but based on the distance of the character - that way whenever a Player would want to get too close and might spot the nuances - they'd 'fly-away' (dissapear). x What is 'Hit' ? is it a Critical-Hit? Hit-Ratio? ...a bit more detailed explaination in tooltips would be appreciated. -> And while you'd be at it, please try to keep consistent with the shourtcuts (Recovery is once 'Rcy', once 'Rey'; those are details, but not a meaningless ones) x When you dodge backwards a character turns around and makes a front roll. That exposes your backs to the enemies and feels quite unnatural. Maybe a small jump back, or a back-salto (we're a matrial artist afterall) could be implemented instead? x Please consider adding (just as an additional option) action camera. Right now camera sets the view, but skills follow the movement direction, not a camera direction. x There will be a proper UI, right? x When playing in the Fullscreen mode, each interaction with the UI makes the mouse cursor to be out of the game - basically the game-window is not focused at that time, and right after closing the UI you have to click the actual game-window in order to be able to move/attack/interact. <- that should be fixed ASAP.
♥♥♥♥……18块都亏,手感太糟糕了
一全破立馬重來是啥意思,都不能到處飛???通關傳送門要全開啦,不然也要給人選擇權,直接重來是殺小 害我東西都沒撿到.........這遊戲有好幾次明明開了紅色,撿了卻沒反應,物品箱也沒東西 天牛一開始真是把我打傻了,都不知道要怎麼打這傢伙,技能有了以後,才省了不少時間
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