
A CCG integrating warchess, roguelike, deck building with a world outlook of the post civilization era
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*languages with full audio support
Reviews
I like the idea and look of this game, this whole game seem promissing, but it it obvious that this is a one man team made game. It just fell like a college project. Its confirmed when you look at the about us section. The future of this game depending on the Steam sales doesn't sounds reassuring for me... I found the english writting really poor; it makes it difficult to understand the instructiona or the card's power. Will need alot, I mean, alot of love and polishing to make it wanting to continue playing. After the a couple of the first mission, I lost interest because there was so many little thing that bugged me (no "X" or close button in the option, the dialogue bubble poping over the previous one and staying open during the battle start, etc) This is their first day of release, so it is to be expected, but this is not my first EA title that I backed up. Many other EA title were more polished than this on their first day, so this is why I cannot recommand it at the moment. Will keep an eye out it goes at the long run...
喜欢卡牌游戏,支持!大写的支持!!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
[code][h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1]给游戏选择困难症的玩家指路成为我们的一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url]欢迎新朋友加入 [b]小分队群号:641445229[/b] [/code] 《灵子:重返荒野》是由开发商渡鸦游戏制作的一款同时融合了肉鸽&构筑&战棋的回合制战术抽策略游戏。 整体游玩下来,本作的核心玩法机制有点类似于游戏王和炉石的变体,原先卡牌所召唤的怪兽可以当作一个“棋子(单位)”摆在战场上,附加攻击的指令则以肉鸽卡牌和主动技能的形式进行呈现,前两个玩法要素都满足了,只是【战旗】这一定位还稍稍设定的有些牵强,因为角色的所处位置是固定不能移动的,且唯一的战场效果似乎也仅仅表现于角色站位和战术位置这两点上。 音画表现方面尚可,虽然整体画面的粗糙感很强,ui也十分简陋,音效也有些单一,但细节还是挺丰富的,尤其是卡牌的种类,能感觉到作者下了不少功夫,再加上本作还处于早期测试阶段,想必玩法还有进一步可提升的空间,总之对该类型感兴趣的玩家可以尝试打折购入哦。
第三关的boss树,要求10回合内击杀,150左右的血还能叠加当前生命值的反伤,格子全是甲,我那堆脆皮随从a一下就欠了好几条命,而且这关还经常卡死,感觉是非常离谱了。
致敬所有为理想而奋斗的独立游戏创作者~
跑路了, 作者去做别的游戏了, 乐
首先呢,我这个是杉果给的key,看到是国产就来玩了一下,没玩多长时间哈。提一下意见吧 一、这个音效还是默认打开比较好,点关卡按钮的时候也设置为有(否则太空了),获胜和失败也加一下,不然刚玩的人会觉得没声音; 二、打牌时不能甩牌不太好,毕竟扔牌多是一件美事,可以借鉴一下《炉石传说》。 三、听说是一个人做的,挺辛苦的,作者加油吧
未来可期
加油加油!
[code][h1] 游戏由鉴赏家[b]杉果点评小分队[/b]提供[/h1]给游戏选择困难症的玩家指路成为我们的一员[url=http://steamcommunity.com/groups/SonkwoClub]小组首页[/url]欢迎新朋友加入 [b]小分队群号:641445229[/b] (。・∀・)ノ゙[/code] 《灵子:重返荒野》是一款将DBG卡组构筑玩法与回合制战棋相结合,并加入roguelike机制的策略游戏。游戏以未来的科幻世界为背景,剧情模式通过关卡战斗中人物之间的对话为玩家讲述故事。 游戏中的系统设计,内容较为丰富。比如小队成员相当于随从,不仅能帮助玩家扮演的英雄在战场上战斗,还会在每场战斗结束后获得信任值,信任度高的随从会有额外效果。这种养成玩法要素的加入让我们在闯关中能够形成战斗力的积累,可以更好地与后期强大的敌人对抗。天气系统的加入让战场局势更具有变数,也让每一次的闯关都充满未知和悬念。 战斗中,合理使用卡牌以及布阵随从是策略的核心。这就相当于将DBG与战棋进行了结合。打出卡牌需要耗费的指挥点数就相当于费用,费用的上限会随着回合数的增加而增加,这个和《炉石传说》很像。随从的站位很有讲究,不同的随从也有各自不一样的能力,卡牌也和随从存在配合,这些都需要我们在战斗中熟练。战斗时攻击的一方不会受被攻击一方的反击伤害,这一点需要注意一下。除了技能牌之外,另外还有武器牌、陷阱牌等不同类型的卡牌,也是需要消耗指挥点数的。 《灵子:重返荒野》这款游戏目前完成度还不是很高,音效较为单调,音乐更是没有,UI的美术资源也有未完成的迹象。希望在EA阶段结束后,可以将这些都完善一下。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.