
Paddle through pain. Solo or co-op. One paddle each. Lava everywhere. You’ll fall. You’ll scream. You might cry. Good luck and embrace the salt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Grab your paddles (and your patience) and set out on a stupidly long, lava-surrounded parkour adventure. In Paddle Paddle Paddle, you and/or a deeply regretting friend must paddle your way through swinging axes, weird wind, evil slopes, and that one jump you’ll miss at least 27 times in a row ... maybe more.
At the end of the journey? A legendary, mysterious, possibly pointless prize awaits. Maybe. If you ever get there. Probably not.

This game will test your coordination, your sanity, and your friendships. You can either:
Play solo and control both paddles like some kind of multitasking god
Or play in local/online co-op, where each of you controls a paddle. Coordination is key. So is not yelling. Too much.

Physics-based paddling like in real life (sort of. not really.)
High Frustration™ factor (rage-quitting is a feature, not a bug)
Local & Online Co-op — destroy friendships from anywhere!
Speedrun Timer — for those who hate themselves
One giant handcrafted level with wacky biomes and checkpoint options (toggle them in Settings!)
Input Rebinding — because your keyboard will suffer
Settings with mercy — toggle checkpoints, fix controls, or just cry a little

Hi! I’m Mateo — I’m 22 and I made this game entirely solo. The idea came to me in the shower (where all great ideas are born), and I decided to smash together physics-based paddling with a rage-inducing platformer. The whole project was a wild experiment made in under a month.
I hope you have some fun with it... and just the right amount of screaming.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.8Kreviews | 86% | — | $158.7K |
| $3.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
두시간반걸림
♥♥♥♥ THIS GAME IF U PLAY WITH FRIEND U GOONNA DIE 543 TIMES AND SP[ENRD 50 MINUYRRES ON YTHRE LAST CHECKPOINT
아니 너무 쉬운데여?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +3 more
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌네요 ㅎㅎ
难玩,玩到路隐藏,纯瞎子视角过岩浆海就玩不下去了,没有意思 ,纯为了难而难,没意义
darymne
как потерять друга за 73 хв
x
1대1 대전을 한 뒤에야 깨달았다. 폐급은 바로 나였다는 걸.
despite the angryness that the game put on you with you friend is ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 34 | 68% | $3.99 | |
| $237 | 2 | 100% | $4.99 | |
| $4.8K | 43 | 100% | $4.99 | |
| $785 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158.7K | 860 | 78% | $6.99 | |
| $158.7K | 303 | 93% | $19.99 | |
| $158.7K | 328 | 60% | $24.99 | |
| $158.6K | 312 | 95% | $19.99 | |
| $158.7K | 602 | 79% | $9.99 | |
| $158.6K | 401 | 42% | $9.99 |