
Pack my LunchBox is a cute and relaxing puzzle game where you assemble lunchboxes based on customer wishes. Read the cards, consider their likes and dislikes, and choose the perfect meal, drink, and snack. Meet all the conditions to clear the level!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Pack my LunchBox is a cute and relaxing puzzle game where you assemble lunchboxes based on customer requests! Fluffy omelet or boiled rice? Cinnamon roll or vanilla cheesecake? Sausage or tempura shrimp? What does your character want today, and what will you put in their lunchbox?
Each order is a card with wishes, preferences, and exclusions. Read it carefully and decide what exactly to put in the lunchbox. Choose items from four categories: meals, sweets, snacks, and drinks. Consider the client’s tastes, avoid what they dislike, and assemble the perfect set!
Dozens of levels await you, each offering different ways to assemble the perfect lunchbox! Some levels let your imagination run free, while others require careful thinking to choose exactly the products the character wants.
More than a hundred cute and delicious items, a cozy atmosphere, and calm gameplay await you — perfect for relaxing and unwinding.
Assemble lunchboxes based on preferences and exclusions — carefully read orders and choose suitable items
Over a hundred cute items: prepared meals, snacks, and sweets
A light logic puzzle where it’s important to understand what products the character is asking for
Cute hand-drawn art style with a cozy atmosphere
Charming animations and pleasant sound effects for every action
Suitable for players of any age and gender, and perfect for relaxing at the end of the day
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Relativamente sencillo, visualmente lindo. Como señalan algunos, a veces se pone difícil por estar demasiado definido uno de los elementos, y a la vez con algún detalle en la traducción que lo vuelve confuso. Pero por el precio, compensa.
Really adorable game <3 I just know I'll be waiting for new levels. It is simple, but come on, with that price? Also, maybe because of how simple it is, it makes it more engaging. Would love it if you could get a hint if you tried to check the same level a few times and didn't get it yet <3 And also I think it would be very nice to add filters or a search bar for foods since they plan on adding more! Loved it and the art is amazing <3 Edit: Totally in love with the updates, really. St. Valentine's event? UGH, I can't it's too pretty. The art is so adorable I feel like I need to draw all of them and make stickers.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Ukrainian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was so relaxing. It’s just fun to unwind making little lunches and snacks. The animation is just too cute!
Wonderfully drawn and an adorable concept, my main complaint is that I wish there was more of it! Thankfully there seems to be plans for more content in the future. I wouldn't mind having the names of the dishes beneath the pictures, but overall it's not horribly complicated to refer to the guide either. The puzzles themselves are fairly simple and you don't get any sort of penalty if you choose the wrong thing. Achievements are unlocked simply by playing the game and you can finish the whole thing within an hour or so.
Pack My Lunch is a cute / cozy game about taking the person's order with a slight puzzle aspect to it when you must figure out what the person wants by how they order for example "I want something fruity and sweet" it might be an apple pie they wish you would pack in their lunch It took about 5 hours to 100% complete but, it was a lot of fun and some of the clues really had me thinking. However, I found that once I completed the main game I had no want to go back and play it so it had no replay value for me. Went great with my morning coffee 9/10 would recommend.
I really enjoy this type of games, and I really don't know if it's me, but I feel like it's lacking something.. Maybe like more decoration themes? I'm not sure, but in general I really enjoyed the game <3 (The Valentines DLC disappoints me really that we don't have an option to put more than two things inside the box ;w;)
мой любимый жанр игр литтерали: все мило красиво нарисовано, водишь мышкой, получаешь ачивки. Фулл релакс на часик. Купила бы длс, но ачивок нет (зажали).
This is a cute and cosy puzzle game where you make lunchboxes based on a prompt. The gameplay is fun with a cute art style, cosy music and interesting prompts. I managed to complete all the levels quickly and the achievements were super easy to get! The addition of the more relaxed mode is great. The relaxed mode allows you complete creative freedom when making the boxes. However in the main puzzle mode I found some combinations were oddly specific and did not give much room for difference. This was often infuriating and did sometimes lead me to having to search up a guide. I think the game may benefit from being a little more accepting of other options. It may also benefit from a hint system or the ability to see which ones you have wrong. As it stands whenever it is incorrect it highlights it all in red rather than the individual item. Overall, A great game which is worth the money however, it really needs to be more accepting of other options that fit the categories. I recommend playing and giving it a try yourself. :)
Pack my LunchBox is a cheerful casual puzzle game that turns the everyday task of preparing a packed meal into a sequence of small deduction challenges. Developed and published by Owl's Howls, the game belongs to the Perfectly Packed series and concentrates on satisfying customers by assembling lunchboxes that match their individual requests. Instead of asking players to cook dishes through complicated recipes or manage a restaurant, it keeps the experience focused on choosing the correct foods. This creates a relaxing concept that is easy to understand while still requiring enough attention to prevent the activity from becoming completely automatic. Each customer provides information about what should or should not appear inside their lunchbox. Players must study these preferences before deciding which foods belong in the final selection. The available choices are divided among meals, sweets, snacks, and drinks, making every order a compact logic problem. Some requests leave plenty of freedom, allowing several possible combinations, while more restrictive customers force players to examine each condition carefully. The satisfaction comes from recognizing how the clues relate to the available items and eventually creating a lunchbox that fulfills everything requested. The game supports this basic structure with a surprisingly broad assortment of food. More than one hundred items are included across dozens of levels, ranging from substantial meals to desserts and smaller snacks. Foods such as omelets, rice, cinnamon rolls, vanilla cheesecake, sausage, and tempura shrimp contribute to the colorful selection. Having so many different items matters because the fundamental interaction remains largely unchanged throughout the experience. New combinations and increasingly specific customer preferences provide much of the variety, encouraging players to think about which foods qualify instead of simply repeating an identical solution. Its puzzle design is intentionally accessible rather than punishing. Pack my LunchBox does not appear interested in overwhelming players with complicated chains of logic or strict time limits. Careful reading and observation are more valuable than fast reactions. This makes it suitable for players who enjoy solving straightforward problems without the pressure commonly associated with cooking and restaurant games. The easier stages can feel almost like digital organization exercises, while tighter requirements introduce enough deduction to make successful selections rewarding. Presentation is one of the game's strongest qualities. Hand-drawn artwork gives the various foods an inviting and playful appearance, fitting naturally with the cozy atmosphere. The colorful illustrations also make arranging a finished lunchbox visually satisfying. Small animations help interactions feel more responsive, while individual sound effects give additional feedback whenever players handle different elements. None of these features radically changes the mechanics, but together they give personality to an activity that could otherwise have felt like selecting objects from a static menu. The point-and-click control scheme is equally appropriate. There is little benefit in adding complicated controls to a game based primarily on inspecting requirements and selecting food. The simplicity allows attention to remain on the puzzle itself. Players can move quickly between considering a customer's preferences, reviewing the available choices, and constructing a solution. This direct approach also makes Pack my LunchBox particularly suitable for brief sessions when someone wants a calm puzzle experience without spending significant time learning systems or controls. Progression comes from working through dozens of levels and encountering different combinations of customer demands. The game also includes 50 Steam achievements, providing an additional incentive for completion-focused players. Achievement support cannot replace deeper mechanical development, but it gives players extra objectives beyond simply reaching the end. Combined with the large food collection, it adds some replay and completion value to what is otherwise a deliberately straightforward experience. The most significant weakness is also a consequence of the game's tightly focused design. The core activity does not dramatically transform as progress continues. Players are repeatedly examining conditions, selecting appropriate foods, and filling lunchboxes. Anyone expecting an extensive cooking simulation, business management systems, character development, or elaborate strategic mechanics may find the experience too lightweight. Difficulty is also unlikely to satisfy players specifically searching for demanding logic puzzles. Pack my LunchBox is designed around comfort and accessibility, and its repetitive qualities become more noticeable if the basic act of organizing food does not remain enjoyable. On the other hand, avoiding unnecessary complexity helps the game maintain a consistent identity. There are no elaborate systems distracting from its central idea, and the absence of intense time pressure makes it possible to consider each request at a comfortable pace. The distinction between stages that permit flexible solutions and those requiring more exact combinations is particularly useful. It introduces variation without undermining the relaxing tone. The game understands that its appeal comes from small moments of satisfaction rather than dramatic progression or high-stakes challenges. The overall audiovisual direction reinforces this philosophy effectively. Food is naturally suited to colorful illustration, and the hand-drawn approach makes the collection itself part of the attraction. Discovering different items and seeing them assembled into completed lunchboxes gives the player a visual reward alongside the logical satisfaction of solving each order. Sound effects and animations further enhance this feedback without turning the presentation into something excessively busy. Everything is designed to keep the experience friendly, readable, and pleasant. Pack my LunchBox ultimately works best for players who appreciate cozy organizational games and uncomplicated deduction puzzles. Owl's Howls has taken a mundane activity and built a charming game around understanding preferences, eliminating unsuitable choices, and assembling personalized meals. Its more than one hundred food items, dozens of stages, four major food categories, hand-drawn presentation, animations, sound effects, and achievement system provide enough substance to support the simple concept. Repetition and limited mechanical depth prevent it from becoming a particularly ambitious puzzle game, but ambition is not really what this experience is pursuing. As a relaxed casual title, Pack my LunchBox succeeds because its mechanics, artwork, pacing, and theme all work toward the same goal. It offers an approachable experience where careful observation is rewarded without turning mistakes or difficult requests into unnecessary frustration. Players seeking deep simulation or highly challenging puzzles may want something more complex, but those attracted to colorful food, satisfying organization, and gentle logic challenges should find plenty to appreciate. Rating: 8/10
i have never been more mad at a game than this one
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Where this game's players are, estimated from review languages.
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