
Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 1 → 12.29/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 26.9Kreviews | 83% | — | $21.8M |
| $44.99 | 9.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bu tarz oyunlar oynamam normalde fakat oyunun atmosferi ilgimi çekti, oyunu alırken bu oyunun ürkütücü olduğunu anlamamıştım oyunu oynayıp bitirmek istiyorum ama her oyunu açtığımda içimde bir ürperti oluyor, korku oyunlarından fena korkan birisiyimdir, korku ogeleri çok korkunç değil fakat atmosferin we yalnızlığın werdiği etkiyle oyundan ürküyorum, aracınızı geliştirip loot yaptığınız bir oyun şimdiden iyi eglenceler
Бибикаа в зоне отчуждения делать врум врум туда сюда. Нраится
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 18 → 8.86/day in the week after.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 21 → 8.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
| $29.99 |
| 1.8Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first thought it was just a driving game with collecting stuff, though, I got proven wrong pretty fast. I immediately fell in love with this game after knowing I can be chased by a instability storm and stuff. 10/10 game, sad that it didn’t get a big fandom though… I’ll forever love this game
swing and a miss. i like chill road trip games, i like scp-esque weird anomaly horror, i like some element of survival or management in my games, so this should be like digital heroin. instead i bounced off it hard because it's not very good at capturing that "road trip" vibe. travelling to a location means going into your garage, clicking on a map, and then being taken to it offscreen instead of driving there and maybe finding stuff along the way. the maps themselves are way too packed, there's a POI every few minutes and you spend more time out of your car than you do in it. it doesn't feel isolated enough to really heighten the horror. there's far too much emphasis on activities outside the car that make it feel like it's just a vehicle instead of your only lifeline even if that's the case storywise. i thought it'd be like the long drive where the focus was primarily the car. the story really isn't that interesting and the characters are just kinda generic archetypes who yap a bit too much to give you that lone explorer vibe you'd expect from, say, STALKER. you have quirky funny engineer mechanic man, snarky old scientist woman, and some other guy i completely forgot about.
Pacific Drive is one of those games where my main reaction was basically: “What the hell am I even playing?” And somehow… I mean that in a good way. The whole concept is weird from the start. You’re trapped in this strange, unstable exclusion zone, driving around in an old station wagon, gathering resources, fixing your car, upgrading it, and trying to survive increasingly bizarre anomalies. The car is basically your lifeline. You repair it, modify it, improve it, replace parts, add new equipment, and slowly turn it into this strange post-apocalyptic survival machine. And the world around you is just… weird. Storms, anomalies, strange phenomena, distorted environments — half the time you’re exploring, and the other half you’re wondering what kind of fever dream you accidentally drove into. I don’t even remember every detail anymore, but I definitely remember the feeling: confusion, curiosity, tension, and “what the ♥♥♥♥ is happening now?” It’s not a normal survival game, and it’s definitely not a normal driving game either. It’s this bizarre mixture of both, wrapped in a very strange atmosphere. Pacific Drive is weird as hell — but that’s exactly why it’s memorable. Not for everyone, but if you like unusual games that feel completely different from the usual formula, it’s absolutely worth trying.
shhhhhh don't tell anyone but 130 of my play hours are me sleeping but it is a very good game
I got this game cause my roommate said it was the first videogame story he had played and enjoyed. I'd seen a couple content creators make videos on it but never got more than 20 minutes into a playthrough video. That was until it went on sale a few weeks ago and I thought "sure why not" and bought the game for around 9 dollars. Incredibly worthwhile purchase, the characters are great, I enjoy how they managed to make them so interesting despite all of their conversations with you being entirely one-way. The gameplay loop is addicting while also not getting too repetitive until near the very end. The different panels, door, bumpers, abilities, and other upgrades you can get for your car feel interesting and unique, all with nice designs. Getting some of the later game stuff might require a bit of a grind (and some luck) but most of it isn't really necessary for finishing the game. Now on the topic of the story, on the surface it look pretty simplistic (and some parts of it are), but it's very well done and managed to keep me engaged. I'm a fan of the scientific mystery mixed with paranormal happenings idea, and I think this game did it well. TL;DR - The game is well put together with a good cast and an interesting story packed on top of a good gameplay loop. I'd give this game a 9/10.
Пишу на эмоциях. 1,5 часовой забег. Амперный двигатель, топовые аккумы на задних сиденьях, боковой аккум, гидрогенератор, ветрогенератор, громоотвед, большой багажник для багажника и большой багажник для крыши. Почти все в электро апгрейдах (5 дверей и 4 панели, кроме капота и бамперов). Передний бампер со скилом на отцепление приставших к кузову. Топовые инструменты и расходники. почти 0 ресурсов т.к. всё выше перечисленное было изучено и собрано (преодолел кап в изучениях и всё сделал за 1 сессию в гараже). С мыслями: "сейчас по максимум подготовлюсь и по максимуму запылесошу всё", я отправился в путь Очень жадничал, шло всё по плану. Расходники в 0, инструменты на последнем издыхании, более 7 локаций пройдено. Верхний багажник забит до отвала. И вот последняя лока, как только я в неё попал я сразу же активировал ближайший портал и отправился домой. Вот тут то и п**да. Я мчался к вратам, как вдруг воришкинс надо мной готовился меня схватить я воспользовался активным скиллом бампера (лим-пульсный излучатель), он до этой встречи стабильно защищал машину от захвата воришкинсов, особено префом. Защитился от захвата и заехал в портал, а сам воришкинс что-то спёр, но это было перед порталом, не разглядел. Вот я в гараже, машина потрёпана, расходников нет, инструменты на пару раз, ресурсов в гараже почти 0, но я не унываю, в моём большем багажнике для крыши ведь куча ресов, на 3 фулловые машины. Подбегаю к верстаку, чтобы скрафтить новые колёса на замену старым (тотал износ), и вижу, что в верстаке всё красное. Поднимаю голову на свой универсал... верхнего багажника нет... я на столько был глуп, что вместо складирования веще в прекрасный большой багажник в багажнике, я складировал в вонючие коробки на крыше, за что и поплатился. Как можно было уже понять, вонючий и п*з*ю*ий воришкинс сп*здил у меня верхние коробки. Эмоции не передать, отличное настроение перед сном однозначно рекомендую, спасибо за прочтение, не повторяйте моих ошибок - уважайте универсалы и пользуйтесь их багажником в багажнике по назначению
а че собственно с оптимизацией?
;)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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