
Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio signals. What she finds is more than she bargained for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 88% | — | $803.3K |
| $19.99 | 762ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Triangles are the strongest shapes, but friendships are the strongest ships. This is an excellent continuation of the first game, with meaningful improvements in every way. The story, world, and gameplay all take a step up over the first installment.
Meh. Good for one playthrough, maybe 2 or reboot quicksaves to see the different endings. It just feels half-baked with the premises set up in Oxenfree one. There isn't even a new game+ mode? They filled the map with such nothingness. The new Adler letters are pretty barren lore-wise. I enjoyed the new walkie-talkie mechanic but even that wasn't used to the max. Only reason I have such high playtime is 100% achievements and I would get bored, do something else, then come back to the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803K | 1.3K | 59% | $29.99 | |
| $803.8K | 5.2K | 97% | $7.99 | |
| $802.8K | 2K | 81% | $14.99 | |
| $802.1K | 1.1K | 58% | $19.99 | |
| $804.7K | 1.2K | 51% | $24.99 | |
| $801.6K | 1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 704 | 96% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $2.2M | 12.1K | 91% | $9.99 | |
| $18.3K | 606 | 68% | $2.54 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish +19 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great continuation of the first game, maintaining the eerie atmosphere and well written dialogue.
不如一代,有点狗尾续貂了,又臭又长的剧情
Jacob is lowkey the type of guy I'd like to torture in my basement for up to 5 weeks
Another awesome sequel. I wish they will consider another.
İlk oyununu da severek oynamıştım, böyle güzel hikaye şeklinde lineer akan oyunlar çoğalmalı. Keyifli vakit geçirmek için ideal.
Oxenfree II: Lost Signals delivers a really interesting narrative that provides a solid conclusion to the story started in the first game. The characters are all well written and voiced in a way that truly brings their personalities to life. I especially loved the dynamic between Riley and Jacob because it grows much stronger as the game progresses. Depending on how you choose to play and respond, they genuinely feel like close friends by the time you reach the end. There are also plenty of collectibles to find that expand on the lore and the conversations of Maggie Adler. You even get to interact with various side characters over different radio stations which allows Riley to deepen her relationships across the island. One of the best improvements over the original is the refined dialogue system. Now when you choose a response the game waits until the current speaker finishes their line before Riley talks which makes the conversations feel much smoother. On the downside the process of finding collectibles is not much of a challenge since they just exist plainly in the world. I personally preferred how the first game turned the letters into more of a clever treasure hunt. The final choice in the story also feels a bit too obvious for its own good. Even though the game gives you three different options to pick from one clearly stands out as the right choice and that takes away some of the emotional impact. Overall this is a strong follow up with great characters and a compelling story even if the collectible hunting and the ending choices could have been more engaging. If you were a fan of the first game you will likely find a lot to enjoy in this sequel.
Liked it but music is worse then in the first game
Very immersive, cool music and really interesting story. I've played through the first oxen free so many times wanting more and this did not disappoint
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.