
Five years after the events of OXENFREE, Riley returns to her hometown of Camena to investigate mysterious radio signals. What she finds is more than she bargained for.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish +19 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Venho com sentimentos conflituosos. O jogo é tão bom quanto seu antecessor. Alguns pontos da história realmente me surpreenderam e a primeira jogatina passa uma vibe de que todas as decisões em relação a todos os personagens importam. Só não é bem assim. A história é bem pé no chão. Cada personagem com o qual interage tem seu próprio arco basicamente isolado, sem interferir muito com dos outros personagens e muito menos com o final propriamente dito. Isso fica evidenciado nos gráficos com as porcentagens no final, com a maioria sendo se interagiu ou não o suficiente com o personagem. Assim como o primeiro tem uma atmosfera legal e uma trilha sonora maneirinha. Os diálogos foram bem construídos e com vozes excelentes. Achei o Jacob muito menos cativante que Jonas do primeiro jogo, e com uma relação bem menos interessante com a protagonista. Porém, diferente do primeiro, achei o jogo mais dinâmico. Acho que por ter quase sempre alguém a conversar enquanto anda, a movimentação não é tão agonizante quanto o outro, além de ter que usar o rádio bem menos. Por conta disso a rejogabilidade não foi tão prejudicada, levei meu tempo na primeira jogatina e fiz em quase 9h, e depois fiz os outros dois finais em mais 10h. Em geral não diria que o primeiro jogo precisava de uma sequência, mas foi uma experiência agradável.
Como uma continuação do primeiro oxenfree, acredito que foi um jogo muito divertido, os diálogos são bem legais, a história é muito boa, a dublagem (em inglês) é realmente muito boa, você consegue sentir tensão em diversos momentos. No geral é um jogo bom, porém senti falta de alguns puzzles mais complexos, na maioria do tempo você apenas anda por aí escolhendo diálogos, acredito que poderiam ter adicionado mais momentos de desafios, mas fiquei satisfeito jogando, caso essa descrição se encaixe no seu estilo de jogo esse jogo é para você, ou se você gostou do primeiro jogo esse jogo também é para você. Fico feliz que tenha tido um complemento para a história principal do primeiro jogo, foi um jogo que me marcou por um tempinho e agora com sua continuação finalmente temos uma conclusão para a história. Se você jogou o primeiro jogo e está na dúvida se: "IS. LEAVE. POSSIBLE?" DESCUBRA!
being a sequel, this game was extremely good. I love Oxenfree so I was really excited to play the second one. I regret waiting four months to finally play the ending though.... but everything from the voice acting, character design, backgrounds, and art in general, it was all just a wonderful masterpiece.
Oxenfree II: Lost Signals delivers a really interesting narrative that provides a solid conclusion to the story started in the first game. The characters are all well written and voiced in a way that truly brings their personalities to life. I especially loved the dynamic between Riley and Jacob because it grows much stronger as the game progresses. Depending on how you choose to play and respond, they genuinely feel like close friends by the time you reach the end. There are also plenty of collectibles to find that expand on the lore and the conversations of Maggie Adler. You even get to interact with various side characters over different radio stations which allows Riley to deepen her relationships across the island. One of the best improvements over the original is the refined dialogue system. Now when you choose a response the game waits until the current speaker finishes their line before Riley talks which makes the conversations feel much smoother. On the downside the process of finding collectibles is not much of a challenge since they just exist plainly in the world. I personally preferred how the first game turned the letters into more of a clever treasure hunt. The final choice in the story also feels a bit too obvious for its own good. Even though the game gives you three different options to pick from one clearly stands out as the right choice and that takes away some of the emotional impact. Overall this is a strong follow up with great characters and a compelling story even if the collectible hunting and the ending choices could have been more engaging. If you were a fan of the first game you will likely find a lot to enjoy in this sequel.
OXENFREE II: Lost Signals refines and expands the original’s narrative mechanics into a rich interactive system where dialogue timing, environmental scanning, and signal‑based exploration are the core loops that drive both story and player agency. 🎙️ Dialogue & Real‑Time Choice The conversation system feels alive. Instead of rigid menus, dialogue options appear dynamically as you move and interact, and the ability to interrupt, delay, or select responses at key moments directly influences character relationships, scene outcomes, and emotional tension. It’s not just what you say — it’s when you say it, turning conversation into a strategic mechanical layer that impacts narrative arcs and character states. 📡 Signal Scanning & Environmental Interaction A major evolution from the first game is the signal scanning mechanic. Using a radio/receiver to tune frequencies isn’t just atmospheric — it’s a core mechanical tool for exploration and puzzle solving. You adjust dials, interpret signal feedback, and combine readings across locations to unlock memories, uncover hidden story cues, and trigger events. This interplay of movement, scanning, and interpretation creates an engaging loop of perception and discovery. 👣 Exploration & Contextual Mechanics Exploration is tightly integrated with the game’s systems. The world isn’t just background — every object, note, and environmental hint can feed into narrative state changes. The game uses contextual interaction prompts to encourage investigation over rote traversal, and how you piece together environmental clues affects optional branches, character dialogue, and scene triggers. 🧠 Choice & Consequence Tracking Choices aren’t isolated — the game tracks and weighs them over time. Decisions impact multiple flags that affect future dialogue, emotional tones, and scene outcomes. This isn’t binary morality; it’s a networked consequence system where responses, actions, and exploration choices combine to shape how characters relate and how events unfold. 🔊 Audio Feedback & Pacing Sound and sensory feedback are part of the mechanics. Audio cues let you sense when you’re near a clue, when a signal changes strength, or when a conversation track has mechanical consequences. This makes listening itself a gameplay input, not just background atmosphere. 10/10 — intelligent dialogue mechanics, signal‑based exploration, and layered consequence systems that make every choice and discovery feel meaningful.
this isn't as good as the first one but still kinda spoopy i guess. recommended for people who like to engage in long conversations with dudes following them around a spoopy town. still not as good as the first one. is this one on netflix? 6/10
The only good thing about this game is that it made me replay the first one before starting it. The downside about this is that you realize how bad the second part is in direct comparisson. It is really bad. I fell asleep multiple times, even in the finale. They try to create emotions by force, not by giving you an actually great story. The characters are boring and unsignificant and the goal is unclear and unmotivating.
Slow but steady. This game is about enjoying the slow unfolding of overlapping narratives and character histories while looking at the gorgeous art, reveling in the creepy ambiance and occasional jump-scare. If you had the appetite for the pacing of "Twin Peaks: The Return" then you can handle this one. I came back to this one after a year, when a bug with my original iPad version wouldn't let me continue. Still enjoying every moment of it so far.
My favourite Indie series by far
Really good plot that had me invested from beginning to end!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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