
A trick-taking deckbuilder with style! Outplay your rivals, purchase special abilities, and dazzle 1920s high society with your unstoppable cardplay. Call your contract, follow suit, flush trumps, and claim the hand. This isn't your grandma's bridge club... this is Overtrick!
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About
Pick trumps, follow suit, take control, and win enough tricks to make your bid. Overtrick is a trick-taking deckbuilder based on Bridge, and similar to card games like Hearts, Spades, or Euchre. Each hand, you’ll have to win more and more tricks to advance. But you’ll also acquire special abilities to help you along the way.
Take control and win every trick of every hand, by building up an unstoppable deck of special abilities, including:
HONOR CODE. Control the flow of the game by forcing your opponents to play face cards.
TREASURE HOARDER. Hoard diamonds to trigger trick bonuses.
BRIDGE OVERLORD. Confound your opponents by forcing them to give you their highest card.
Earn additional rewards for every overtrick you make above your contract, and acquire even stronger abilities.
In the gilded penthouses of the Roaring 20s, cardplay separates the elite from the out-of-luck. Dazzle high society with your incredible trick-taking. But don’t get carried away! Your opponents are set on winning at all costs, and have a few special abilities of their own.
This isn’t your grandma’s Bridge club… this is Overtrick!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
First of all, what a beautifully designed game. Let me know when there's merch available. I like that it's easy enough to play through a few times before you need/want to pay attention to the reward and trick cards. Each level gets just enough harder to keep you focused!
Delightful combination of casual and complex. A classic card game with some very fun modern deckbuilder twists!
Really fun game! I played a lot of Bridge growing up, and this really brings me back. The special abilities create a lot of variety, and I love the different bosses and character art.
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Languages: English, French, Simplified Chinese, German, Portuguese - Brazil
Hours played at review time, across 36 reviews with recorded playtime.
I don't know bridge. but i like overtrick! this makes me want to learn bridge!
Overtrick takes the familiar logic of traditional trick-taking card games and reshapes it into a single-player strategy experience built around progression, unusual abilities, and increasingly demanding challenges. Developed by celloloops and published by 2 Left Thumbs, the game draws inspiration from classics such as Bridge, Hearts, Spades, and Euchre without simply recreating any one of them. Instead, it uses recognizable concepts such as suits, trump cards, contracts, and tricks as the foundation for something closer to a deckbuilding roguelite. This combination gives it an immediately understandable core for experienced card players while introducing enough rule manipulation to create an identity of its own. Each hand revolves around predicting and controlling how many tricks you can capture. Following suit and understanding the value of trump cards remain fundamental, but the contract system adds an important layer of planning. Meeting the required number of tricks is necessary for progress, yet merely reaching the target is not always the most profitable approach. Capturing additional tricks creates overtricks, providing extra rewards and encouraging more ambitious play. This produces an enjoyable tension between securing a safe victory and continuing to push a strong hand for greater benefits. A seemingly comfortable situation can therefore become a strategic gamble when the possibility of earning additional rewards enters the calculation. The ability system is where Overtrick moves furthest away from conventional card-table expectations. Special powers can influence what opponents play, interfere with their strongest cards, or generate advantages from particular suits. Honor Code can pressure opponents into using face cards, while Bridge Overlord can strip away an opponent's highest card. Treasure Hoarder introduces incentives connected to diamonds, creating another reason to think beyond the immediate objective of winning the current trick. These abilities turn each hand into more than a contest of card values because manipulating the circumstances surrounding a trick can be just as important as possessing the strongest card. Building effective combinations gradually becomes essential. Individual abilities can be useful by themselves, but their real potential emerges when several effects complement one another. This creates the deckbuilding side of the experience without requiring the game to abandon its trick-taking foundation. The player is effectively developing a collection of strategic tools that changes how familiar card rules can be exploited. As requirements increase, simply relying on lucky draws or straightforward high-card play becomes less dependable. Successful runs increasingly depend on understanding the opponent, remembering what has already been played, managing trump opportunities, and using abilities at moments when they can influence several subsequent decisions. Opponents are not passive obstacles either. Their own special abilities can disrupt carefully prepared plans and force players to adapt. This prevents the experience from becoming a simple exercise in assembling an overwhelmingly powerful combination and repeating it indefinitely. The uncertainty of the cards combines with predictable strategic systems, creating hands where improvisation remains important. There is an appealing puzzle quality to figuring out how to extract the required number of tricks from an imperfect situation, especially when a well-timed power transforms what initially appears to be a losing hand. The 1920s high-society theme gives the game considerably more character than a plain digital card table would provide. Stylish opponents, luxurious surroundings, and hand-drawn artwork establish an atmosphere of fashionable competition. The presentation does not attempt to overwhelm the strategy with elaborate spectacle. Instead, the visual direction provides personality and context while keeping cards and important information readable. Advancing through increasingly prestigious opponents also gives the campaign a sense of upward movement, as though every successful match brings the player deeper into an exclusive world of competitive card players. Replay value comes from the interaction between randomized hands, ability combinations, scoring opportunities, achievements, leaderboards, and recurring challenges. The overtrick mechanic is particularly effective for repeat play because winning is not necessarily the final measure of success. Once players understand the systems, the challenge becomes winning more efficiently and exploiting favorable situations for stronger results. Leaderboard-oriented players consequently have an additional objective beyond simply completing the available encounters. The turn-based structure also makes it easy to consider moves carefully without pressure from reaction times. Overtrick will naturally have the greatest appeal for players who already enjoy trick-taking games or tactical card games. Those completely unfamiliar with the genre may need some time to become comfortable with following suits, trump priorities, contracts, and card management. Conversely, experienced players must adjust to powers that intentionally violate assumptions developed through conventional games. That balance between tradition and deliberate rule-breaking is one of the game's most appealing qualities. Familiar knowledge remains useful, but it never completely solves the strategic problems presented by the special abilities. Its focused nature may also limit its audience. This is fundamentally a single-player card strategy game, so anyone expecting extensive multiplayer competition, a narrative-heavy adventure, or the enormous card pools associated with some collectible deckbuilders may find the scope narrower than anticipated. Random distribution inevitably affects individual hands, although the ability system provides tools for responding to unfavorable circumstances. The design is strongest when randomness creates a problem that clever play can overcome rather than simply deciding the outcome. Steam Deck compatibility is a notable advantage, with the game listed as Steam Deck Verified. The turn-based format is particularly comfortable for handheld play, and controller support complements portable sessions well. Its card-focused interface and measured pace also make it suitable for shorter sessions without sacrificing the opportunity for longer strategic runs. Overall, Overtrick is an inventive interpretation of trick-taking that respects traditional card-game fundamentals while giving players plenty of opportunities to bend those rules. Its overtrick rewards, escalating contracts, strategic powers, attractive period presentation, and replay-oriented structure work together effectively. It is specialized rather than universally appealing, but players who enjoy calculated card play and building increasingly clever combinations should find a distinctive and rewarding strategy game here. Rating: 8/10
Cute roguelike spin on Bridge! Pretty easy to get into even if you haven't played Bridge before, and it really clicks once you get a few synergistic special cards.
The fun part of bridge! The compressed 8 - Ace structure allows you to count cards much easier than a full 52 card deck, and it makes the matches go much faster. Helps you get reps in on how to do late-game stuff in real bridge like finessing. Super fun if you're a fan of trick-based card games!
I failed like 5 times very quickly. Then I finally found an effective combo that took me super far! Only for it to crash back down again when I got cocky. Great fun!
I've played a good number of trick taking games in real life and some bridge specifically. This game is a great mix of trick taking, and the card-based rogue lites that are nice quick games to play. I find them to be good working-adult type games to play on the steam deck. Also, the game has a great look and style.
Grandma is very jealous and I won't let her play
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