
Stack up your gun with unique enhancement, push through worlds of challenging foes to save a friend.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Reviews
Great but short game
玩过最烂的地牢游戏
遊戲性不錯,本地聯機跟朋友一起玩很開心。但是比較看臉,平衡性可以再改善下,另外友軍傷害太難了qaq
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
from a local co op POV: the game is jaggy and the characters rubberbanded a lot when moving throughout the map all the time, it was more like Galloping instead of a smooth movement as shown in the trailer etc. the games map layout is too narrow and cornery for friendly fire option to not exist, once one of the players has wall bounce or richochet plus scattershots you get the option between dying by having to revive your friend or not shoot and die that way. the games potential is good, but for a couch shared screen game, the camera work is rather sloppy, options for camera functions should be a thing as well. The music was really non exciting and didnt really make you feel engaged to the game at all, compareable to standing in an elevator at some points. TLDR: Devs should fix -options for friendly fire -wider camera angles -5% aim assist -optimize for multiple players, our experience co op was a jaggy nightmare. - maybe make the game less hard from the get go and focus on progressively adding in the board wipe enemies as u get further and furter. ill still give this a thumbs up due to the low price and contents from the price, great work this far dev.
較為小品的射擊rogue類作品,我是單人遊玩,也只打到第二大關BOSS 遊戲中可以從四個角色選擇,每位都有不一樣的初始攻擊方式,各大關的分支的小房間都能探索乾淨,將房裡的敵人擊敗就會掉落技能箱,並從中2選一或3選一。 在美術設定方面,地城中場景跟敵人的特色都有展現出來,第一大關的遊樂場、第二大關的電子科技城,攻擊方式也有所不同。 不過缺點也是滿明顯的,擊敗敵人時的碎片常跟掉落金幣搞混;開箱的技能也常有重複,3選一就變成2選一,另外就是拾取的被動技能不能更換,雖然被動都是正向的buff,但替換了主要攻擊就會想拿可搭配的技能,無法更換也就限制了一些搭配的樂趣。 我也遇到了"火花"武器的音效BUG,把遊戲音跟音效音都調到0,射擊時還是會有劇烈聲響,而且非常爆音! 玩到後來,則是因為每場體驗太重複就乏味了。我會覺得戰鬥是好玩的,rogue要素也有做齊,但在每一輪遊戲間的獎勵機制不足,只是一場一場不斷輪迴而已。
遊戲刺激且耐玩
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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