
Overclocked: The Aclockalypse is a roguelike bullet hell following The Keeper’s time-twisting battle to reclaim The Eternal Sands from Greenwich and her clockwork army.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Keeper'ın The Eternal Sands'i Greenwich'ten ve onun saat mekanizmalı ordusundan geri almak için verdiği, zamanı büken savaşın ardından gelen rogue benzeri bir kurşun cehennemidir. Çok açayip.
유명 스트리머가 하면 금방 인기 늘어날 작품
The game has a really cool atmosphere. The soundtrack is whimsical and the level / music / characters immediatly reminded me of the old SNES / Genesis Pagemaster game (for those who are familiar). I dig the idea, and with some patching the game could be really cool. However, the game was essentially too buggy / clunky for me to play to the end. The levels had me wandering around aimlessly, and the bugs were a death sentence. I was often unable to use my time slowing field (which i was often in need of). My dude was dissapearing, and at one point the level beneath me vanished entirely (not sure if that was intentional or not). Just before i quit playing my guy was complete paralyzed, only able to dash. I restarted many times, to no avail. I'll check back after some time to see the progress, becuase i really think the game has potential. But unfortunately, as it is, I wont be investing my time.
"Overclocked: The Aclockalypse" is an unusual isometric 2D contentless shoot 'em up (twin stick style) where you shoot waves of enemies in a weird clock themed world. Why is it clock themed? Nobody knows. Just because all the good ideas for video games are taken doesn't mean you have to resort using to bad ideas. What do you do in the game? Simple wave survival shooting with no meaningful progression, and no meaningful score attack either, leaving us all scratching our heads as to why any one would want to play this. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2025. That alone is enough to disqualify this for recommendation. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 15 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Rammstein - Love
Great little bullet dodge game. You can use a keyboard and mouse or a ps4 controller. I suggest the controller because of the finer movements you get out of a joystick vs WASD. The music is nice and the graphics are cute. Download this and go save time and space!
Overclocked: The Aclockalypse is a quirky little bullet hell game with a delightful and odd clock motif. Unfortunately I did find myself forced to replay levels because of a few bugs. But I was eventually able to make my way through this game, which does have a pretty good difficulty curve. The abilities it added where quite clever and fun to play with. I enjoyed that the game got pretty difficult occasionally too. It does have quite a few rough edges but its a pretty great game for the price of free if you can get it to run properly.
este juego es bueno, lo que le falta es bnada sonora, sin ello es algo aburrido el juego, sin ambiete. Mi unico problema es que se crashea a cada rato sin razon alguna
Clunky and buggy.
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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