
A pharmaceutical business management game.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay this game is dead simple, free, and massively underrated. It does what modern tycoons or good mobile games do but 1000x time better and without ads or a catch. Its just great, with a good soundtrack, visuals, and fun mechanics. 10/10. Im so dosed on fent rn.
A brilliantly well-crafted simulation/management game in its own right, made even better by the political message it carries. Another reviewer called OvC a "simulation game when in reality it's a critique of American healthcare," which I wholeheartedly agree with (it's more the US "pharmaceutical industry" than "healthcare," but it's all the same). This isn't the first game to illustrate the cutthroat dynamics underlying the US economic system, but it's nevertheless a very engaging way to spend an afternoon. I would, however, caution the player against playing too much of this game in one sitting. My hats off to Brody Rampono for what is clearly a labor of love, but there are a few elements that begin to gnaw away at your enjoyment after, perhaps, the 90-minute mark. They won't be noticeable during your 1st or 2nd playthroughs, but anyone who has completed their 3rd run will start noticing them. The primary issue is the RNG. Scroll through the reviews for ten seconds and you'll see plenty of people complaining about this. Surprisingly, my very first run ended quite successfully. My subsequent runs, however, were inevitably tarnished by bad RNG. Admittedly, the RNG had only dug a hole that my overspending had already created, but it's frustrating seeing one bad roll send all the work you've put in into a death spiral. My very last run ended like that and I had to quit the game out of frustration. That said, the RNG can be quite fun... occasionally. There've been a few times where I was pressed to my screen during the final parts of a drug trial, sitting on 16 breakthroughs and 15 side effects, COMMANDING the frail old rats we've subjected to the drug not to die before the end of trials. I swear I'd have been doing CPR on those little rodents if I could've. See, look, Animal Ethics litigators, I didn't want to give male-pattern baldness to every male rodent in a 20km radius. I was just trying to find a pharmaceutical cure to the obesity problems that I helped perpetuate. I'll have you know I audibly cheered with every new seven-syllable drug I produced and sent to stores to help Americans (to part with their money). Secondly, there isn't really any true feeling of "progression" in the game. Granted, there are new characters to unlock, but I was only able to unlock two by getting lucky twice. It would take far too much time and a developer's level of knowledge of the game mechanics to attain all seven characters in what is, admittedly, a rather repetitive set of game mechanics. Don't get me wrong, this is a wonderful game. Dead simple and a lot of fun. You could already be having fun and experiencing the game yourself in the time it took you to get this far in my review. Rampono clearly must've had some exposure to the industry or has, at the very least, a fair amount of knowledge on the subject. The gameplay led me less to a feeling of resentment against the specific CEOs of pharmaceutical companies and more to a general hatred of the unsustainable business models these CEOs are forced to work inside of. What's also nice is that the game manages all this without totally depressing you. I can see the argument that the state of the US pharmaceutical industry should bum you a bit but then I'd just feel depressed. Then I'd look at the TV. Then the TV would tell me to buy Low-Mood Pills. Then those low mood pills would give me hair-loss side effects. Thankfully, the TV says, these a pill for that! Oh wait... Fianlly, as you play this game, you'll start to see that power truly does corrupt. After enough time, one finds their loyalties shifting away from the common people and towards the CEOs, the true victims in all of this. Just one more drug. C'mon, man, just ONE more. DON'T STOP KILLING RATS UNTIL WE'VE CAUSED AND CURED EVERY DISEASE KNOWN TO MAN, WOMAN, AND RAT. At the end of the day, Every CEO is just one miracle drug away from getting fabulously rich.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have won once. You see my hours played. And that's the beauty of it. I think what is great about this game as an artpiece is that - without being told to - you naturally start acting more and more unethically as time goes on, simply because you need to come up with a way to make more money, and there is simply no other way to do that. You quickly realize that good drugs are bad for business so you would rather sell bad ones for more money or that firing people to keep the profit up can make sense as long as you can fight off the suit. Or better yet, if you can pay the settlement then you can do whatever you want.
Decent game, too stupid to play it though
lets you scam people with fake medicines, and trick them into thinking that the fake medicines work. 10/10 would reccomend.
this game presents itself as a simulation game when in reality its a critque of american healthcare actually its only that if you choose to see it that way, it is fun and i DO recommend it though
Beautiful game, very original, I wish it could be translated into Spanish
Over the Counter is a frustratingly difficult game; be prepared to restart the game MANY times before getting a successful run! Although the mechanics are relatively simple when you get the hang of it, there's a depth to the game that isn't apparent at first. Many of the decisions you make will have long lasting ramifications that aren't immediately apparent. For example, if you develop a very good drug that is very effective with few side effects, in a few years time you'll find that it isn't selling anymore because your drug was so good that there's no longer a demand for it. Thus to be effective you have to try to deliberately make BAD drugs that are either just not very effective or they have a ton of side effects that boost the sales of all your other drugs! (The game definitely casts a poor light on the pharma industry heh!) Similarly staffing decisions you make in the first couple of years can come back to bite you in later years. There are many more subtelties like this in the game. I'm actually surprised this game is free. I loved the simple aesthetic, there weren't any bugs that I noticed and it seems generally well executed and polished aside from one glaring issue which you may have picked up from other reviews - it's overly random nature. Sadly you can't just rely on your skill at the game to do well... you need a lot of luck on your side and you can play the game for a few hours and think you're doing well and then a few unlucky events can destroy your run. I managed to beat the "Average Joe" mode eventually but on the second one which uses marketing more effectively and only has 4 drugs to manage, I was doing pretty well and this mode felt a lot easier and then a few unlucky events just killed the run and I ended up rage quitting the game! But I had had 12 hours of free entertainment at this point so can't complain! If you can be okay with this frustration, there's a really good game here and it's free, so pick it up and have a go!
really really good game i hope updates come out
hard asf, but good i love it.
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