
A third-person MOBA shooter game with heroes of various distinct skills, there's always one that suits you. In battle, you can choose weapons like guns, wands, bows, swords, and spears. Combine them with your teammates' magic to charge into the enemy and achieve ultimate victory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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《守望联盟》是由Dog On God自研自发的一款模拟《守望先锋》的第三人称动作射击游戏,游戏会给玩家安排一堆AI队友和敌人进行双边对战,在时间内哪边击杀更多的获胜。 游戏有着“击杀模式”、“moba模式”和“护送模式”可供玩家挑选,每个模式都是短时间就可以进行一局的类型,“击杀模式”是如同CS那样双边选人对杀、“护送模式”是在“击杀模式”上增加了个推车护送来作为获胜目标、“moba模式”则是变成俯视角的射击战斗,不过这模式目前还是测试模式,并不完善。 游玩上还是“击杀模式”和“护送模式”还有点意思,不同的英雄需要我们多次战斗后获得C币后购买,并不算很难,不过战斗反而有点难度,毕竟对手都是AI,各种操作是比我们正常玩家是要强一些的。想要获胜最好利用AI队友作为护盾,猥琐一点。 认真来说,游戏模仿得还是比较粗糙的,许多地方还需要细细打磨,目前的耐玩度还是不足,新手教程和按键说明最好还是添加下,希望制作组继续努力吧! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
有点粗糙 没有新手教程 然后按键界面没有汉化 都不知道技能是干吗的 游戏主界面没有退出游戏选项 希望可以改进 越做越好
有中文 没成就
Over Heroes is an online multiplayer action RPG that embraces the familiar formula of team-based arena combat while presenting it through an accessible fantasy setting. Developed and published by Dog On God, the game centers on competitive five-versus-five battles where players select specialized heroes and work together to overpower the opposing team. Rather than focusing on complex mechanics that may intimidate newcomers, the game emphasizes cooperation, strategic positioning, and mastering individual hero abilities, making it approachable for both experienced MOBA players and those entering the genre for the first time. The primary objective follows a classic competitive structure that rewards coordinated teamwork above all else. Players must advance through lanes, dismantle enemy defensive towers, and ultimately destroy the opposing team's crystal to secure victory. This straightforward progression creates matches that are easy to understand yet capable of producing tense encounters as teams battle for territorial control and map dominance. Success depends not only on individual skill but also on communication, proper timing, and the ability to adapt to changing situations throughout each match. A major strength of Over Heroes is the diversity of its playable characters. Each hero fulfills a distinct battlefield role, allowing players to build team compositions that complement one another. Ranged fighters can pressure enemies from a safe distance while taking advantage of superior mobility, heavily armored warriors serve as durable frontline defenders capable of absorbing damage, and magic users provide offensive spells or valuable support abilities that can shift the momentum of a battle. This variety encourages experimentation and gives players multiple ways to contribute regardless of their preferred playstyle, making teamwork feel meaningful instead of forcing everyone into similar roles. The game's combat is designed to be fast-paced and action-oriented, rewarding quick reactions while still leaving room for tactical planning. Choosing the right moment to engage, retreat, or assist teammates becomes just as important as landing attacks. Hero abilities appear to complement one another, encouraging players to coordinate combinations rather than acting independently. The emphasis on cooperative strategy helps create satisfying moments where successful teamwork outweighs raw individual performance, reinforcing the multiplayer focus at the heart of the experience. Visually, Over Heroes delivers a colorful fantasy aesthetic that prioritizes gameplay readability over photorealistic graphics. Character models, spell effects, and battlefield environments are designed to clearly communicate abilities and objectives during the chaos of combat. Although the presentation may not rival the production quality of larger AAA multiplayer titles, it effectively supports competitive gameplay by keeping important visual information easy to identify. The interface is similarly straightforward, allowing players to focus on the action without unnecessary distractions. Where the game faces its greatest challenge is in distinguishing itself within a highly competitive genre. Many of its systems, objectives, and match structure closely resemble established multiplayer online battle arena games, meaning players familiar with the genre will immediately recognize its design philosophy. While this familiarity lowers the learning curve and makes the game easy to pick up, it also means Over Heroes relies heavily on its hero roster, gameplay balance, and future content updates to maintain long-term interest. Continued developer support and a healthy online community will play a significant role in determining its longevity. Despite these challenges, Over Heroes successfully delivers the core elements that fans expect from a team-focused competitive arena game. The combination of specialized heroes, objective-based gameplay, and strategic coordination provides a solid foundation for enjoyable multiplayer sessions. Players who appreciate tactical decision-making, cooperative gameplay, and competitive team battles will likely find plenty to enjoy, especially when playing alongside friends who can communicate and execute strategies together. Rating: 6/10
玩起来好粗糙,一脸懵逼,默认角色射击距离估不准,很多时候都打不到人,准星可有可无,默认操作又很诡异。
一、游戏概况:当“致敬”成为一种风格 《守望联盟》(Over Heroes)是由开发商Dog On God(被玩家戏称为“上帝压狗”)自研自发的一款第三人称MOBA射击游戏。2025年1月1日登陆Steam平台。 Dog On God在Steam上的作品还包括《逃离克里夫》《七日求生:新世界》《凡尔赛法环》等——这个作品列表已经足够说明其开发路线:以热门游戏为蓝本进行低成本“致敬” 。《守望联盟》的目标对象不言自明——从游戏名到“5v5英雄射击”的核心框架,都能看到《守望先锋》的影子。 二、游戏模式:三种玩法,一种粗糙 游戏提供了三种模式: · 击杀模式:类似CS的团队死斗,双方对杀,击杀数多者胜 · 护送模式:在击杀模式基础上增加推车护送目标 · MOBA模式:切换为俯视角射击战斗,目前仍是不完善的测试版 每局游戏时间较短,适合碎片化娱乐。但所有模式均为PVE——玩家面对的是AI队友和AI敌人。官方宣传的“5v5”实际上是与AI的5v5,而非玩家间的竞技对抗。AI对手的操作强度颇高,有玩家建议“利用AI队友作为护盾,猥琐一点”才能取胜。 三、英雄与战斗:看似丰富,实则空洞 游戏宣称有多种英雄可供选择——射手、战士、德鲁伊等,武器种类涵盖枪械、法杖、弓箭、剑、长矛。但实际体验中,英雄需要消耗C币逐步解锁,初期选择极为有限。 最致命的问题在于引导系统的缺失。多位玩家在Steam评测中明确指出:游戏没有新手教程,按键界面没有汉化,玩家根本不知道技能是干什么的。默认角色的射击距离难以估测,“准星可有可无,默认操作又很诡异”。对于一个主打英雄技能配合的游戏来说,这样的入门门槛几乎是劝退级的。 四、PC性能与优化:门槛极低,但隐患暗藏 从配置要求来看,《守望联盟》的优化目标显然是尽可能覆盖低端设备:最低配置仅需2 GHz处理器、1 GB内存、256 MB显存,存储空间仅需8 GB。 但低门槛不等于好体验。有玩家报告集成显卡存在恶性BUG导致无法进入游戏。此外,游戏的“优秀性能优化技术”描述中出现了“低端手机也可以流畅玩” 的表述——这不禁让人怀疑:这款PC游戏是否本质上是手机游戏的移植版? 五、玩家评价:好评率背后的真相 截至发稿,Steam上《守望联盟》的评测数量极少。已存在的评测几乎一致指出: · 制作粗糙,打磨不足 · 缺乏新手引导和按键说明 · 界面汉化不完整 · 主界面没有退出游戏选项 · 没有成就系统 有评测者直接称其为“模拟《守望先锋》的第三人称动作射击游戏”,间接承认了其模仿性质。开发者对唯一一条好评的回复是“跪谢支持与鼓励”——这种姿态与其说是诚意,不如说是对自身产品质量的心知肚明。 另外,开发者披露使用了AI生成部分宣传图像——AI宣发物料加上粗糙的游戏本体,很难不让玩家对开发态度产生质疑。 六、总结:谁适合尝试这款游戏? 坦率地说,《守望联盟》是一款定位极其尴尬的产品。它试图模仿《守望先锋》的英雄射击体验,却只有PVE内容;它想做MOBA,MOBA模式却是半成品;它登陆PC平台,优化说明却指向手机。 仅从PC角度出发,我的建议是:推荐。 对于硬核射击游戏玩家,AI对手无法提供真正的竞技挑战,粗糙的操作手感和缺失的引导系统更是劝退因素。对于MOBA爱好者,俯视角模式尚不完善,深度和策略性无从谈起。即便是休闲玩家,也有大量完成度更高、体验更完整的免费游戏可供选择。 唯一可能适合的,是对“Dog On God式致敬作品”抱有猎奇心理的玩家——想看看这家开发商究竟能把热门游戏模仿到什么程度。但即便如此,也建议等待折扣,毕竟包含10款游戏的捆绑包仅售$10.15——单独为这样一款粗糙的作品付费,性价比实在不高。 《守望联盟》不缺想法,缺的是执行的诚意和打磨的耐心。在独立游戏精品辈出的今天,仅靠“致敬”热门IP已经远远不够了。
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