
Build your mobile outpost and combine over 20 weapons with 100+ items to create unique builds. Grow stronger against endless enemy hordes, conquer new planets, and experience the thrill of evolving from desperate survival to overwhelming firepower.
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About
Outpost 4 is a casual, cartoon-style idle resource-management game with combat and progression.
Players collect different resources on various alien planets to perform temporary upgrades during a run or permanent upgrades across runs, gradually strengthening their abilities to defeat increasingly powerful enemies.
The controls are simple, but the gameplay offers meaningful depth.
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Over 100 permanent technology upgrades in an extensive tech tree, with progress gained after every run
20+ distinct weapon types and 100+ items with unique effects, allowing players to fully customize their combat style to counter different enemy types
Easy to learn, hard to master — the control scheme is straightforward, upgrades are intuitive, and core systems unlock gradually, resulting in a smooth learning curve
Gameplay focuses on temporary progression within each run and permanent progression between runs — death is not failure, but a restart with rewards and long-term growth
-----Satisfying, action-packed horde-clearing gameplay-----

-----A rich and diverse tech tree progression system-----
-----Endless incremental resource collection-----

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America, Korean, Italian +1 more
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to admit, I had fun and the game only cost a couple bucks so take this review with a pinch of salt. First of all, lets let the rabbit out of the hat, I enjoyed the game and it was cheap, so why a negative review? Because its broken, has issues, is unbalanced and ooh yeah, did I mention it has issues? So lets start with what the game loop is and explain why its so broken before going in to parts that are well, broken. You start the game as a tiny little outpost, not much in the way of explaining, I guess everything is meant to be self explanatory. It isn't really. So, you mine gold, you use said gold to upgrade. You also gain some minerals based upon which planet you are on. When you win or lose, you get what you have mined. Use those minerals to progress the tech tree. As you progress the tech tree, more weapons get unlocked. Weapons are based upon the round you are on, so, the normal weapons come first until you get to the mythic. That is the entire gameplay loop. Just more. If you play the demo, you have in effect basically played the entire game without the tech tree. You wouldn't have seen the different weapons but you will have played the game. Now, why is it broken. Well, its a rock, paper shotgun style of game with 0 brainpower behind it. My basic gun is great until it has to facce a tier 2 weapon and then it is basically useless but I get my tier 2 weapon before the tier 2 enemies so I just push along home with it. However if I haven't gotten enough research done, my tier 2 weapons won't defeat the tier 2 enemies. It literally means that you must clear the maps multiple times, farm the resources and then get the research and then it goes from impossible to super easy. Now the tech tree can really be described in to three different sections, the weapons which you must spend resources to unlock, the perks being unlocked which come from unlocking the research and the upgrades to your perks. Now why is that broken? Well, the number of perks is pretty crazy and totally unbalanced. They are also, random so by having 50 useless perks to pick from and only a dozen good ones, you can literally end up with no actual useful perks. Perks that are at mid game could have requirements to activate such as 'have under 10 gold at the end of the round' while you get thousands of gold and gold from killing enemies, so it is impossible to activate but you got it and there are dozens like this. On top of that, perks that don't do anything. Just not coded to do anything or broken entirely. The perk tree can't even be fully unlocked, even with 100% completion, just no more points to unlock. Now with weapons, they aren't coded properly and there is no way to remove useless weapons from the pile. I have a machine gun and a gattling gun, doesn't matter, they shoot so slow that they can't even kill one enemy coming to the base at end game compared to a bomb that will kill all of them in 2 hits. Same upgrade cost, just what you get. Same with tier 2, most tier 2 weapons can't clear end game but some do. Some take too long between attacks to be useful, clears the map but won't reload before the one survivor kills your base. So you get 3 choices and 1 reroll and if you don't hit a useful weapon, your run is just instantly over, you can do everything right and just fail on a roll. Same with perks, you might get a good perk or none and that will make a run super easy or impossible. I've tried the impossible difficulty some 20 or so times and the final mission has never given me a weapon that allows me to pass level 6. 10, maybe 20% damage with full upgrades and combat perks before I die. Just totally unbalanced. Now this game also is. . . AI slop which some people have a real issue with. Now on top of all of that, it is obvious that the creator has not spent time actually testing the game as well as looking at it. Even now that it is released, it has a trail version comment in the bottom right. I mean it says it all, it really isn't a complete or ready game. Now, why did I still have fun, cause its broken and I found things funny. My favorite thing was unlimited perk farming. If you are lucky, you get perks that allow more perks and if you stack them, you can get more perks and then you get more perks from more perks until you have infinite perks. Which is fun. Now there is one perk that allows you to gain some permanent something after level 5 so in theory, I might need to farm that to finish the final mission but honestly, in all the games, it never dropped on the final mission for me and I wouldn't want to have to fail dozens of time to farm one perk if that is the path forward. Now as for the game getting tiresome, it is always 15 levels. One enemy type and its just kind of rinse and repeat, would be nice to have some variation. At the end of the day, its just an incomplete and broken game that shouldn't be released yet BUT (and yes that is a big but) for its price, it was fun. For a few hours of fun, is that price really unreasonable, no. You get what you pay for but at the end of the day, smaller and tested, rather than poorly designed, poorly concieved and pushed makes it a cash grab and not really a good game regardless of the price. So, as I said, take this review with a grain of salt and play the demo if you are interested and decide for yourself.
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Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不断加强炮台火力,建设一个固若金汤的基地 前期先拿点毒过渡,群伤拿到就开始爽了
すごく忙しいわけでも、ヒマでもないプレイ感で、動画見たりしながら片手間にやるのにちょうどいい。 ちゃんと強くなっているのは体感できるのもGOOD。値段も加味してトータルで一応おすすめ。 ただ、強い武器と弱い武器で明確に分かれているように感じる。(スキルツリーでひっくり返せるのか?)初期の鉱石の使い道が無さそうなのは不満。説明にある資源管理と放置要素は全然ないと思う。 ドローンや鉱石の種類、アイテムのアップグレードその他色々の説明はかなり不足していると感じます。 あと音量調整が全然効かないのでwindows側で調整してるけどバグなのか環境かは不明です。
夯爆了,前期资源可能有点紧缺,优先升级生存类。有点上头。一句时间不长,摸摸鱼太爽了。看到自己的伤害、开火速度从白板慢慢叠起来,那种被怪物追着打变成碾压怪物的额成就感非常到位
So I used the flamethrower on Mercury and the mobs dropped so many items that one mob is actually stuck outside of the flame radius and can't come any closer so I'm just stuck. It's happened a few times not. The resources are causing a hard lock. I don't know how that didn't come up in testing since I've run across it a few times in under 2 hours with pretty normal grinding pace.
没有任何剧情元素的塔防游戏。玩家选择武器后就是应对一波波来袭的敌人,每一波过后挖矿机器人会给你补充矿石以获得包括伤害、暴击、攻速以及基地维护等各种局内提升,还有各种武器奖励。但是初期很容易失败,必须要在局外逐渐解锁各类科技树才能使自己越战越强,本质上是属于越肝越爽的那一类游戏。不过在火力全开后,音效方面过于聒噪了,我都想静音了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]隙間時間に触れるが、完全放置にはさせない絶妙な距離感[/h1] スキマ時間の暇つぶしには最適。ただ、ガッツリ攻略するほどの重厚さはなく、かといって完全放置できるほど手離れも良くないため、「帯に短し襷に長し」と感じる人もいそうです。 忙しさと暇さのバランスに好みが分かれるラインですが、この独特なテンポ感がハマる人には刺さるはず。まずは無料のデモ版でお手並み拝見してみるのをおすすめします!
前期还可以,到后期就不好玩了,同质化太严重
玩起来太上头了,满屏弹幕乱飞,武器成型后割草快感拉满,特别适合我这种周末不想动脑子的家伙。
只能说确实是褒贬不一,前期挺好玩的,后期纯纯一坨,只要过了第一轮就可以挂机了,找到残渣随随便100倍伤害, 最缺的素材是倒数第三个获得的,一个图给8w,要刷十几次。还有各种bug,金蛋第一个不触发,还有很多不触发的异物。只能说还好只卖14
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