
A Synthwave themed arcade racer featuring a retro-futuristic neon aesthetic of the beaches, cities and highways of the 1980s - do battle against legendary cars and let the good times roll.
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i saw this game on reddit and liked the style and was pleased there was a demo, played the demo and i liked most of what it had to offer but had some issues which weren't unique to me and the developer seemed aware of and said they would try and tweak. so i thought i'd just wait for the full version to come out and see what it would be like as long as the price was reasonable. now that i've spent an hour or so with the full game i have some key points; - visually i really enjoy the game, love the neon world and car design and the fact each car has a unique interior - sound wise the music fits and each car seems to have different sounding engines though some things could use a little sound effect like the starting lights just to help give an audio que the race is starting - control wise the game feels just fine, turning works and the shifting mechanic is absolutely the best, if more racing games had something like that i would play with manual transmission more often. however, the collision physics are just wacky, a little tap from another racer sends you flying and it's torture to turn around. the drifting function is a toss up between it working or sending you in to a wall. it just detracts from the joy of shifting and driving fast. too many things bring you to an absolute halt. it's ok to have obstacles, but when your AI cars get absolutely destroyed by them it shows that maybe a work around on recovery needs to be done to speed up getting back on track and running again - on the main menu there are issues when using a mouse and controller together as it's almost impossible to just use one. you have to mainly use the mouse as the controller can't selct all options or it's almost impossible to know what you've actually selected - coins from the races you run don't add up, i should have been able to buy a new car and try it out but i couldn't i would only have my winnings from the previous race - difficulty seems wildly unreliable, it's either that or the way the physics keep you from going a decent speed from getting stuck on walls or spun around from a light tap but even on normal it's almost impossible to keep up - the warp ability for one of the cars sends you way forward in the race, but you lose all speed and if on manual mode you have to down shift yourself before attempting to try and get speed back again and any advantage you had is lost entirely - the game is missing even a little hint at the "why" of the whole thing, why are you racing? why is it a death race? why are their people shooting you from the side of the track? i know it's just a thing to add difficulty, but even in a lot of other basic racing games there's a bit of something to make you want to move forward and keep racing? rivalries, characters that drive each car that are out to win for their own unique reason, a violent future where people race to claim power, unsanctioned gang racing because police have cracked down on other forms of combat, it's the biggest sporting event on the planet, anything that could give purpose to playing. - that leads to progression, there is none. you have everything from the beginning minus car you want to drive. all tracks are just open so it doesn't give you any reason to try hard to beat a race, you can lose and then just move on to the next one. why not group a couple tracks together as a leg of a tourney? once you win or come a certain place you can unlock the next 2 and so on. going for high score is fine, but there's just nothing keeping you from just picking the last track and never playing any of the others, a grand prix mode maybe? you could still have free play on any track but you have to unlock it from a grand prix type set up first? - the hud on the 1st person view needs more info, you should be able to know what position you're in, what lap you're on at least. it does appear you listened to some comments and added the gear shifter to that screen which was amazingly helpful, but why not make it so either you have the place or lap either there but smaller, or maybe appear when you hit the clutch button? i had also suggested giving options for what you want on the screen during a race, that way you could have it clean or have as much info as you'd want. - there should be a setting menu to set preferred difficulty, lap number, rival number, and hazards in the main menu or have the game remember settings from play session to session i really want to like this game, it has so many things i like and the price for it really isn't that bad, but as it stands i can only suggest to play the demo and see if you like it, if not the game in it's current form just doesn't do it and i feel bad i don't like it more. i love racing games and feel this one could be so much cooler than it is. i hope you continue working on it and regardless of what i said here good luck to you and keep it up. i'm hoping i can check it out in the future to see what's improved.
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Languages: English**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
Outmode is quite a good racing game that really manages to portray the aesthetic 80's style, sometimes maybe a bit too colorful but everything fits perfectly into the picture. Check out some gameplay here: https://www.youtube.com/watch?v=j11eSspXxoc So in the game you have a few modes, from tournaments to simple racing or challenge yourself during a time race or in the endless mode. You can also unlock many new cars and characters that each also promise different achievements. The in-game soundtrack is also very appropriate for the entire style of the game, but if you can't get enough of it, you also have the option to link your favorite appropriate songs so that you can listen to those songs while racing. An online fashion would be nice, but luckily we can challenge a friend locally. I don't have the VR dlc yet but I can imagine it could be very interesting and relaxing.
has VR compatibility
I'll be honest, I insta-wishlisted this purely for the aesthetics alone. When I saw it released I grabbed it right away. I was excited to find out this game's a lot more challenging than I thought. Though you can also turn it into the chill cruise game you might expect if you want to. The manual gear shifting with the mouse is honestly really fun for the "immersion" factor. I'll have to give VR a shot eventually. I'll definitely be returning to this as a my go-to arcade game break!
Driving through an 80s neon synth-wave landscape in VR is fun at first, especially with some of the music tracks bundled with the game, but the price is too high for what's currently being offered, and it won't be able to keep your attention for long. Most of the time, the frame rate/performance is okay now in VR, but there's no sense of speed. Even when going 220 Mph, it's like you're driving slowly with a family car.
Is it a perfect game? No. Is it a lot of fun? Yes Would I recommended it? If you like synthwave and racing games then yes, 100%
Buyed the game only for pwn leaderboards ( ͡° ͜ʖ ͡°)
[quote] A review copy was provided by the developer. [/quote] 🔶 [b] Outmode is a arcade racing game set in a synthwave world. [/b] 🔶 [h2] Graphics (7.5 / 10) : [/h2] Pretty nice graphics, full neon design with bright color, and each race have his own design (city, space, sunshine ...) https://steamcommunity.com/sharedfiles/filedetails/?id=3105624264 [h2] Gameplay (5 / 10) : [/h2] Pretty easy to handle, gameplay is focus on arcade, with automatic or manual gearbox, a drift system for getting boost, and some ability to use during the race (a sort of mine and a force field for slow down others concurrent), with a powerful ability for getting more power and more speed for a short duration. (also coming with some graphics change when using this powerful ability) https://steamcommunity.com/sharedfiles/filedetails/?id=3105623914 Car’s collision are awful, when touching others concurrent, you have a big chance to go into a wall, or doing a 180° spin … Also some concurrent are too op, can slow you down for a long time with their ability, and nothing can be done to prevent this. Only 7 tracks, but all of them are long with 2-3 minutes for only 1 lap (most race are on 3 laps). 4 Gamemode, Single Race, Tournament (the main gameplay, the only way to unlock others tracks, on three different tournament), an Endless Mode and a Time Trial Mode Tournament is the only way to progress, and you need to finish all cups on 1st place, good luck because AI seem to be OP. Different cars to use, but there also long to get, you need to win credits on tournaments mode, but you need to win multiples tournaments for unlocking one car. https://steamcommunity.com/sharedfiles/filedetails/?id=3105624076 [h2] Price (5 / 10) : [/h2] Game cost 8 euros, have 7 different track with an endless mode, and take around 2-3 hours for main complexion, maybe a little too priced for the current content. [h2] Story/Music/Optimization (6 / 10) : [/h2] No story, but there a optional racing tutorial. The music, multiples synthwave song, all of them are well made and work well with the game, but not many songs so pretty repetitive. No problem of optimization during racing, gameplay is fluid and don't freeze (played on i5 / 2 Go VRAM / 8 Go RAM) [h2] Final Note (6 / 10) : [/h2] 🔶 [b] Outmode is a ok tier little synthwave arcade racing game, with nice graphics, 7 different track, but a weak overpowerful AI concurrent. Recommended on sale. [/b] 🔶 💚💚💚 : - Really nice graphics - Arcade gameplay easy to learn - All tracks have his own atmosphere ... ❌❌❌ : - ... But only 7 tracks available. - AI concurrent seem to be OP + bad collision between cars. - Pretty long to unlock other cars. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Been following the game development for a while and can definitely recommend at this point. Also needs to be stated I'm not very good at reviewing games. It's a bit rough around the edges, needs polishing and I've been doing my best to report bugs in the game discord, Rockateer (game dev) has been very communicative, taking all the criticism and feedback very well. As for the gameplay, I was never big on racers but this one has really hit well for me. Whether it's the music or aesthetically pleasing visuals I'm not sure, but I want to at least 100% all the achievements at this point. I like to enjoy the game by adding in my own custom synth music from other popular artists like carpenter brut, perturbator, lazerhawk etc. Unfortunately I'm a one-handed player so things like drifting and manual-shifting are kinda impossible for me, but it's been really enjoyable nonetheless, once key-binds are also fixed I suspect I'll enjoy it even more. Personally, I find endless to be the best mode on here due to how fun it is vibing to synth in this outrun world, but also the extra encounters of gunships, tomcats and such (hopefully more in the future), races and time-trials also allow room for competition and more succinct engagement. This is a brilliant, impressive solo-project William, you've really made the game come to life through the vibrant and distinct art-style played along with the unique and fulfilling gameplay.
The game is visually charming, and has an incredible demo. The aesthetic in gorgeous. However on controller, the full game does not play like the demo. It is buggy and I am not able to choose my own buttons. The controller only works with a few buttons even without trying to change them. You much push the joystick forward instead of being able to use the trigger to accelerate. Completely ruins my enjoyment. For some reason, the demo has completely normal controls. If you are going fast, grazing or running into a wall at all will bounce you and spin you out. It is very harsh with walls, but it doesn't take way too much away from my personal enjoyment. Overall, the game is beautiful but the game play is incredibly awful if you cannot play on keyboard. 10/10 visuals, 7/10 gameplay. 1/10 controls. Very upset I paid for broken controls.
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