
Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression. Experiment with builds and find overpowered synergies to defend the dwindling fires of Outhold.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 25 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Outhold is a tower defense game with incremental-style meta-progression. It's intended to be a short and compact experience, offering around 4-5 hours of gameplay across 10 levels, with some additional endgame content for those who like min/maxing builds.
Start a run, see how far you get. Use your collected resources to buy upgrades and try again. Become powerful enough to obliterate everything coming against you.
Create unique builds that fit your playstyle. Experimentation is rewarded, and all upgrades can be refunded for free.
Focus on upgrading just one specific tower, or find unique tower synergies. There are many ways to progress through Outhold, the choice is up to you.
Genres
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 1.8Kreviews | 86% | — | $460.1K |
| $3.99 | 440ratings | 97% | — | $18.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Negative reviews never unlocked artifacts and it shows.
Гра класна мені сподобалась. Ціна звичайно вища за поточну кількість контенту. Але візуал чудовий. Чекаю на оновлення.
Kombination aus incrementelles und tower defense game. Spannendes Konzept. Nach 3h ist noch lange kein ENde in SIcht (ich habe auch erst 2 Errungenschaften!). Allerdings ziehen sich die Level und ich finde den Skilltree etwas confusing. Allgemein aber in Ordnung.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,敌人数值设计得挺合理的。就是整体的流程偏短,才14小时就通关了。 1. 飞箭塔点重型箭矢,火附魔,主打单点伤害。 2. 脉冲塔必点,拿了之后压力会小很多。光附魔大范围减速。 3. 闪电塔主要还是用于打群体伤害。推荐风附魔。 3. 额外代币 推荐早点,有更多的资源。 5. 血量相关的,除了做任务,是一点都不需要点。 6. 其他的塔没玩,已经够通关了。
i didnt like it.
Solid tower defense game, somewhat interesting build crafting. Been playing since it first came out for demo on itch.io.
cool chill tower defense game for the price
Good TD title for $7. You've played a lot worse for $20.
Dont really see too often tower defenses with this type of skill tree progress. Gameplay loop is enjoyable and with the right mindset and ideas you can do pretty much all challenges without needing to search up tutorials. Overall pretty balanced structure and wonderful when you just want to burn some time away
satiates my tingles for simple TDs. objectively speaking the game is a little too short but it is what it is i guess you can always go back and try different builds
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $21K | 95 | 83% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $460.1K | 993 | 87% | $11.24 | |
| $460.2K | 4.9K | 68% | $3.99 | |
| $459.9K | 3.5K | 94% | $14.99 | |
| $460.2K | 1.7K | 98% | $14.99 | |
| $460.3K | 3.4K | 90% | $7.99 | |
| $459.9K | 1.2K | 92% | $14.99 |