
Inside the art - Oubey Samurai In this VR you’re in a tight space surrounded by the deep red of the painting. Discover “the picture behind the picture” whilst also leaving your own tracks in the painting.
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Languages: German*, English**languages with full audio support
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OUBEY VR - Samurai is a free VR art experience. It worked on my HTC Vive and Index and Meta Quest 3 via Steam Link system, looked ok, played ok, sounded ok. There is no instructions, no movement mode. Your play area is surrounded by a Red substance bubble. You have a nice looking katana in one hand. Your sword leaves a silvery blue mark over the Red while dripping blood when cutting. There is no game or fun here, just art. Try it only, if you like art.
[h1]Before I played OUBEY VR - Samurai, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Nothing to rate , as this game was release in 2020 without any updates i can say was a test game , scratching wall with sword isn't funny , a sandbox with mobs will be better.
I arrived at death's door step. Surrounded in a cocophany of red and blue. It was my sworn duty to strike down my enemies. So I roared and I rampaged. My katana being my only companion, my only possession, my only sense of purpose. [quote]When engaged in combat, the vanquishing of thine enemy can be the warrior's only concern. Suppress all human emotion and compassion. Kill whoever stands in thy way, even if that be Lord God or Buddha himself. This truth lies at the heart of the art of combat.[/quote] So I struck the walls of my prison until I could strike no more. Blood spilled from the heavens. Yet I was no further from where I first started. I could see the walls breathing. I could see the futility of my existence. So then I decided to do the one last thing I had the power to do. I commited Seppuku. Alas, in this existence I cannot die. What is dead, may never die. I must be in hell. I had to force quit VR.
Oubey Samurai Bu VR'de, tablonun koyu kırmızısıyla çevrelenmiş dar bir alandasınız. “Resmin arkasındaki resmi” keşfedin ve aynı zamanda resimde kendi izlerinizi bırakın.
"OUBEY VR - Samurai" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "OUBEY VR - Samurai" is a software application that presents a poorly made art exhibition. This is a pointless non-game VR tech demo/"art experience" where you wave your arms around in VR to put marks on/uncover a painting. Seriously, that's all this is, and somehow the developer got confused and thought a crappy Scratch 'n' Win painting was the same thing as a video game. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
0/5
Чтобы оценить красивую текстуру, сделать пару движений мечом, послушать музыку и звук удара и выйти из игры, мне хватило... 60 секунд. Это абсолютный рекорд. Там абсолютно нечего делать. Причем доработать легко - поместите вы на самом деле изображение под царапки. Или сделайте их тающими, чтобы по-новой рисовать. Или, в конце концов, дайте второй меч! Хоть и бесплатная, но совсем ни о чем.
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