
Enter an inexplicable, abstract mansion to rescue a loved one in this fast-paced, brutal, and dark roguelite filled with precise but savage gunplay and time-bending slow motion. Face your inner demons and unveil the secrets of the Mansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.71/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 94% | — | $1.7M |
| $14.99 | 207ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
criminally underrated game. i've been itching for a Hotline Miami like for a while and this game finally scratched that itch. at this point it has become my comfort game that i can just pick up and play whenever can't say much other than the gunplay feels amazing and fast paced. i've seen some people praised it for its bullet time mechanic, but in my opinion it's much more fun to play without it. imagine frantically busting open a door, gunning down several dudes, snatching a gun that an enemy dropped while its mid-air, and then gunning down the last one all in one go without needing bullet time. it feels so great. the economy encourages you to keep your combo alive which means clearing each floor as fast as you can, rewarding you with more cash to buy more upgrades i have to say, it does get very repetitive, but weirdly, i can't stop coming back to it
70% напитков просто абсолютный мусор, который мешает выпадать стоящим бафам
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 133.6/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 16ratings |
| 88% |
| — |
| not modelled |
| $5.99−60% | — | — | — | not modelled |
| $14.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very exhilerating game once you drop the preconceptions of what a "hotline miami" type game is. its less puzzle solving and more on the fly pathing as you gotta quickly find which path through the whole floor would be safest and fastest to keep the combo up. boss fights are kind of a tripping hazard for the flow of the main game, but you can learn the bosses really easily and it got to be kind of fun to try and kill them as quick as possible or without taking any damage. the perks are also very neat, sometimes stacking up into a certain playstyle or altering how some weapons behave. overall very fun and worth the money.
terminei o jogo, pra mim foi facil depois que eu peguei o akimbo, porem eu tenho mais de 200 horas de hotline miami entao sei lidar bem com combo alem de que, maioria das fases da pra fazer ``fullcombo``, achei legal demais e o preco vale a pena, as primeiras jogadas sao pra aprender o jogo, dps tu pega o jeito se vc quer mesmo conseguir comprar as bebidas depois de um tempo, se vai precisar matar todos com o combo cheio em maioria das fazes
whole house mad
Ya entiendo por que lo apodan el sucesor de hotline miami, muy frenetico y intenso. Recomendadicimo.
♥♥♥♥♥♥♥♥♥ this is the echo point nova to hotline miami's titanfall, a game made by someone who has obviously been pissed off for years that there isn't a 3rd installment graphics: 7/10, good design but it looks kinda crusty up close, especially the non-anti-aliased menu font soundtrack: 10/10, absolute fire, buy it with the full game, probably the best part of the game. the trailer music alone would convince me to buy most games gameplay: 9/10, they made a hotline miami roguelike, it literally couldn't go wrong. enough new unlock things and variety to make you play through it more than a few times controls pretty good and has pretty good sound design as well absolutely recommended, ESPECIALLY on sale. it is 600mb and will run on ANYTHING, and you WILL come back to it
Distilled high-energy fun! Games journalists will hate it.
枪像套子一样 用完即弃,不过这倒不是差评原因,主要还是没有局外成长,而且黑白红的画面玩久了眼睛疼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $1.7M | 3.4K | 69% | $19.99 | |
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