
Oscillatron: Alien Frequency - music arcade in space! You have to control the spaceship and destroy the alien troops, and music will be your weapon!
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[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] I want to start out by saying that [b]this isn't a bad game[/b]. There just isn't enough going on for me to warrant a full recommendation. What is there is stable which is good. This is a side scrolling space shooter that uses your music or the in game music. My biggest issues with the game is just how limited it is and how quickly it grows stale. There are only three in game songs which are fun enough but it feels rather limited. You will mostly play custom songs from your computer. The bullets of your ship match the speed of the music you are playing. I did run into an issue which I had never run into in a music game which was that one of my songs was too quiet to play. Each level follows a very similar formula. There is no choices to change difficulties. The game seems to only have partial controller support. You can control menus, but not in game. There is a choice to turn off the visual flashing which is nice for if it bothers you. You will dodge or destroy waves of ships and in the last minute or two of the song you will be greeted with a boss like ship. The boss ship is always the orange ship. There are four types of enemies that will fly at you. Red, Green, Purple, and Orange. Each of these ships act and fire in different ways. In bullet dodging games it is nice to know that you can find safety in the empty frames between bullets; but with the hitbox in this title, you have to for the most part be above or below bullets because many of them will clip your hitbox. If you want to go for all of the achievements you will have to grind the boss enemy a bit. You only get one per level and you are required to kill 50 for completion. There also currently seems to be a bug with the play your own music achievements. The content I would have liked to see to flush this game out a bit more include; larger variety of ship types both enemy and player, variety of shot types, powerups, difficulties, more in game songs, better controller support, and more variety to the level formula. [h1]Pros[/h1] +Can add own music +Bullets match speed of music +Flashing visuals can be toggled +Cheap price [h1]Mix?[/h1] ~"Too Quiet" songs can't be played [h1]Cons[/h1] -Partial controller support -Low variety of enemies -No powerups or shot type pickups to spice up gameplay -Only three in game songs -Bugged achievements? So this game is okay to pick up now and again. I'm not sure how many side scrolling music shooters are on steam. [b]I can't recommend that you pick this one up at full price[/b], but if you ever see it on a big sale; it's not unstable or bad enough to warrant a negative recommendation. If things get add or tweaked I'll adjust this review. [h1]Final Verdict: 5/10[/h1]
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Indie game classic. A game like your friend at university could have made as a project. I bought it because of the song in the video. I thought it might be a quite nice short game. A cheap facsimile of Beat Hazard. And in a way it is! The game itself is easy. Just try not to get destroyed but shoot others to get points. Kees away from the moving top and bottom, because you will bounce off. If the game is too hard, just do not try to get a high score, but to survive. It almost seems as if the game gets harder the better you are (the better your score is). You can survive surprisingly long by not moving at all. The game keeps giving health. But that is not is also a bit of luck. One game is never the same as the one before. The game consists of three tracks. I like only the first one. That track is very easy, but hard to get a higher score. For example, it is impossible to destroy all enemies, as they are at the unreachable bottom or top. The real fun starts with your own music. MP3 files (up to 256kbps) work just fine. The track cannot be too short, and the music affects the game experience. Depending on the music the enemies do not shoot (a lot), so it is quite easy. On the other hand, it can be quite difficult to destroy the enemies with your own shooting balls, if there are so few (because of the music). You must find out, which songs of your library work well with this game. I am missing the feature to remove once to the game added music. Especially the tracks the game does not want to play (e.g. because of the short length). Unfortunately adding mp3s with 320kbps does not work. The game is stuck at the loading menu. I do not know if all achievements unlock. I Should have played more than five of my own tracks, but until now I only got the achievement for playing one track of mine. All in all, an average indie game. Do not expect too much. Buy it for a dollar during sale. If you are looking for a great game, buy Beat Hazard instead.
游戏难度非常低,游戏性也不咋地,基本上就是听音乐打发时间,大多数子弹都可以硬吃,跟敌人莽正面,除非bgm刚好到高潮,敌人子弹不要钱一样的丢。 试了好几首歌,除了这两首歌,其他歌都很简单,“暴れん坊将军 殺陣のテーマ”“陈小春 - 乱世巨星” 相比起同类游戏Symphony,这游戏玩法单一,敌人种类只有不到5种,除非进包,不然不建议购买
Oscillatron: Alien Frequency - скролл-шутер, в котором упор идет на музыкальное сопровождение. Пули ваши и соперников вылетают под ритм трека. Плюсы: - можно загрузить любой трек со своего компьютера. PS. Под метал получается куда бодрее, чем под исходный саундтрек. Минусы: - всего один уровень, если так можно сказать. Да, происходит процедурная генерация, поэтому каждая песня дает уникальную картинку. Однако все равно все слишком одинаково. Одинаковые соперники, одинаковый фон. В итоге после нескольких пройденных треков, все это уже надоедает. - ограниченность интерактивности. Мы можем только летать в стороны, больше ничего не позволяется. Стреляет ваш корабль автоматически. Неплохая аркада, однако которая наскучит уже через короткое время. Ну и ценник достаточно высокий за то, что имеем. 5/10 ENG: Oscillatron: Alien Frequency - scroll-shooter, in which the emphasis is on the musical accompaniment. Your and rivals' bullets fly out to the rhythm of the track. Pros: - You can download any track from your computer. PS. By metal it turns out much more cheerfully, than by an initial soundtrack. Minuses: - only one level, if you can say so. Yes, procedural generation occurs, so each song gives a unique picture. However, all the same, everything is too much the same. Same opponents, same background. As a result after several passed tracks all this is already annoying. - limited interactivity. We can only fly to the sides, nothing else is allowed. Your ship shoots automatically. Not a bad arcade, but which will bore you in a short time. Well, the price tag is quite high for what we have. 5/10
I'm a huge fan of games that will procedurally generate your gameplay level by importing mp3s from your personal collection (my 100+ hours of [i]Beat Hazard[/i] can attest to this) and when I stumbled upon [i]Alien Frequency[/i] during the recent Summer Sale, it sounded like a game I definitely wanted to take a chance on. After having played it, however, I feel like it's an enjoyable game that's not quite ready for primetime. On the positive side: The game is beautiful. Sure, it ha somewhat of a low-resolution look, almost like something you might play on a Super Nintendo, but it's trippy colors are incredibly pleasing to the eyes and more than make up for it. The game also handles importing songs well, I never felt like the gameplay was out of sync with the music I was hearing. And while the game was a little simplistic and predicable (always expect an orange "boss" ship around the 80% point) but it is still a very fun experience. On the negative side: First off, the game never explains the controls to you, not even in a "How to Play" option menu screen. I realized early on that the game auto-shoots for you, but didn't know if there was any other weapons I could use (it doesn't look like it.) As someone who uses a controller, I also had issues because the controller worked fine for navigating the menu, but would not move your ship at all. It looks like the arrow keys on your keyboard are the only way of moving around (although you can bind them to the D-Pad of your controller in Steam's built-in Controller Configuration menu.) The biggest gameplay issue is the fact that your ship is also extremely floaty; moving around feels like you weigh next to nothing or like you are sliding on ice. The game would benefit greatly from tighter controls. The hitboxes are also a bit too big, which results in you getting hit quite a bit when attempting to dodge and instead sliding into things that the hitbox insists you touched. The Mp3 importer is great, however it adds the song to your main list using the filename instead of "Artist - Title" from the ID3 tag. If you're someone like me who has their music separated by artist and album folders, and then the files named as "Track# - Title", expect to see your list full of things that look like the generic "03 - Girlfriend" instead of the more descriptive "Matthew Sweet - Girlfriend" it could have gotten from the ID3 tag. Also, there does not appear to be a way to remove tracks from the in-game list, so if you play a lot of your own tracks, expect it to grow beyond belief. Finally, two of the achievements are broken (one for playing 5 of your own songs and one for playing 10 of them,) so if you're a perfectionist in collecting achievements, take that into consideration. In conclusion, I'm giving this a positive review because overall I think it is a fun game that I enjoyed played it and I feel like it has a lot of potential. However, it does need a lot of work before it could be considered polished or completed. I hope the developers will take these issues into consideration and I look forward to revisiting the game one day when these negatives are no longer issues.
"Oscillatron: Alien Frequency" is billed as a side-scrolling shooter in which "music is your weapon." That sounds fun, but what I played was a game that, although it looks nice, is just too repetitive to enjoy. The music didn't seem to do much of anything; after my selected song finished, my ship kept on shooting at pretty much the same rate of fire as it had during the song (after a couple of seconds of single shots, it returned to the previous rate). On an unexpected positive note, the jagged walls of the cavern you must guide your ship through actually smoothed out once the song ended, making it a much easier game. I only played for 0.2 hours and barely moved my ship from the left-side center and got 5/11 achievements (and three of the remaining achievements are only about song selection, not points). That should tell you much about the skill needed to play. There didn't seem to be a way to select a different song once the first one ends, nor could I repeat it (meaning, you'll be playing much of the game without music). There also doesn't seem to be a way to actually end the game; after I lost my single ship, enemies kept flying across the screen and exploding at the left edge until I pressed escape to return to the menu. No help, no on-screen context, nothing. Also, once the song ended, I flew my ship over health pack after health pack after health pack, but couldn't pick up a single one. There are no real options available, merely on/off options for music and "visual effects" (whatever that means). I'm a huge shmup fan, but this one is just too dull and bug-ridden to recommend.
https://youtu.be/1wBqQSYFTGY Limited to just three songs out of the box, the onus is on the players to bring their own fun to the experience. Automatic shooting a limited enemy design compound on this for a thin overall game.
Dissapointing. You are unable to effectively dodge enemy attacks, the game shoots for you "to the music" and as of such you cant easily shoot back at enemies. This makes you think you just dodge the enemies and dont kill them, however that is the only way you gain score. 0/10.
声明 游戏来源于3DM独立游戏鉴赏组,喜欢本篇评测,可点击关注:http://store.steampowered.com/curator/32340435/ 评测完整图文链接:http://bbs.3dmgame.com/thread-5735707-1-1.html 游戏商店:https://store.steampowered.com/app/823730/Oscillatron_Alien_Frequency/ 一、游戏配置和画面 Oscillatron: Alien Frequency总共34M,所以你一定可以想象的到,这种小游戏可以说没有配置要求。 《Oscillatron: Alien Frequency》PC版配置如下: 最低配置: 操作系统: Windows 7 处理器: 2GHz Dual-core CPU 内存: 1 GB RAM 图形: 1Gb DirectX 9.0c compatible DirectX 版本: 9.0c 存储空间: 需要 150 MB 可用空间 这个配置需求无论使用什么样的老爷电脑都能流畅运行了。 二、游戏系统 笔者拿到这个游戏其实还是蛮期待,作为一个从小玩过沙罗曼蛇的玩家,觉得到2018年怎么都该有所进步,但这款游戏感觉没什么进步。 打开游戏后的主界面还不错,飞碟照耀下出现了亲切的中文,给汉化好评!设置里面仅仅可以更改下声音大小和是否有视觉效果的选项。 接下来我们选择玩开始游戏,出现了选择音乐的选项,默认只有三首歌,长短不一,拿到游戏时候看了看宣传,可以上传游戏,那么我先来试试上传游戏,靠度娘下一个节奏感稍强的fade试试,专门找了个10M左右的版本,可以轻松上传,看来上传大小没有太大限制。 上传后歌曲前出现了一个小方块,勾选后可以方便删除! 那么我们进入游戏看看,游戏进入后就开始播放你选择的歌曲,你唯一能操作的就是上下左右,子弹自动发射。 打部分飞船会掉落医疗包,这种医疗包一吃大概能恢复30%左右的血量。 所以游戏套路出来了,就是缩后面上下躲子弹和飞船,然后尽量吃血包,然后听听音乐。 本以为,这游戏会就这么枯燥下去,没有个boss,在经过游戏2/3的地方出现了一个boss飞机,然后就是上下移动打打boss,如果前期血包吃的够多,基本上见到boss也是满血,所以无脑开枪咯。 打完boss后还要经历打小飞机的后续收尾阶段。 音乐放完自动结算成绩,大概是和血量、击败飞机数量、音乐时间有关 三、可玩性 我觉得这个游戏做的很糟糕,作为一个游戏没有一个让玩家持续玩下去的动力。但如果作为一个游戏的开始,作者不断去更新加细节,或许会有很大提高的空间。 首先,场景太过单一,建议日后将场景变换做的更加真实,想想人家沙罗曼蛇还有上下地形的改变,不但中路出飞机,上下路也有机器人和坦克。 接着,最好有飞机样式和武器升级系统,不论是攒金币直接在商店界面买新式飞机,还是游戏中捡道具升级弹道或者改变武器类型,其实这些即便做了也难有大量人玩,因为同类型的游戏太多了。 然后,关卡设计太单一,不管是什么音乐,都是前面打打小飞机,后面打个大飞机,最后收尾打小飞机,估计大飞机打不死音乐结束也算玩家胜利,这种游戏机制完全没新意。 再然后,没有联机系统,不能多人一起玩,那么就少了安利宣传的作用。 最后,自定义音乐和音乐配合场景边缘的思路还算马马虎虎,毕竟这类游戏很多,没有足够的新意,但有总比没有好,听音乐的时候玩玩休闲游戏放空大脑还可以接受。即便是游戏的最大卖点,还是尽量内置一些音乐,且让玩家明白不同音乐对地形真的有改变,而不是仅仅是改变了周围跳动的频率。 四、音乐和音效 基本靠自主上传,如果平常听歌有在线听歌习惯的,估计还要临时去下载一些歌曲去上传。 画面:6分 游戏系统:5分 可玩性:2分 音乐:2分 总评:3.75分
Nice game! Just need some new enemies, BGs, Player customization and so much MORE!!! Thank you!
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