
Orten Was The Case - A free movement puzzle/adventure game where you play as a youngster stuck in a time loop with the simple task of saving the world from literal destruction.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Swedish*, French*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun and engaging but buggy. Platforming parts are really bad since controllers suck. Got stuck in floors several times. Also, reloading checkpoints on steam deck crashes the game 50% of the time. So it is a bit rough but still good enough to keep playing.
I think about this game on a daily basis. Don't buy discounted. Buy at full price to support the creator.
uno de mis juegos favoritos! una estética perfectamente única, con una historia interesante y rompecabezas cautivadores <3
Went into this expecting the game to be a joke because of the low price tag and name ("Orten" is Swedish slang associated with badly integrated adidas wearing immigrants). While the game jokingly has a lot of those elements in it, I was surprised to find a solid well thought out experience that kept me engaged to the end. Strong points: The story is very well written and everytime you uncover something new you want to learn more. The setting and characters are really what makes this game stand out, even if they are heavily satirical. Huge plus if you understand Swedish here, I laughed out loud at times hearing what characters are actually saying. The overarching mechanic of time looping is cool and well executed. The game really nails the idea of how small changes in the present can lead to huge consequences later on, and it makes you think about what you are doing and what to try on your next run. The time window is the perfect size and allows for steady progression while still providing a challenge. Especially when you go for some of the harder endings. Also, having "hesa Fredrik" as the loop end signal is genius. Though this game doesn't emphasize combat, it has to be said that the combat was good considering the genre and price. It's not amazing or anything, but I expected it to be way worse. I didn't use weapons because I didn't pick one up and it got pretty challenging. Weak points: The gameplay is a bit janky. Especially when climbing and moving on the axis away/towards the screen. You will eventually fall to your death 7 minutes into your run at a critical point and go FUUUUU!!! There are checkpoints to remedy this, but in some places you have to move for quite some time to get to one. Again, considering the budget it's still very well made IMO. You could also see this as a feature in a masochistic dark soulds kinda way I guess. All in all 9/10. Definitely recommend it.
时间循环和爆炸的设定很明显在模仿星际拓荒,但是引导比星际拓荒还差,接近于0,而且在一次爆炸都还没触发之前直接给出了restart的功能,我猜大多数人可能刚刚从自行车棚出来或者送完毒品就restart了,我更是打完大蜘蛛哼唱之后才第一次触发爆炸结局。(也许我不应该说任何一款时间循环为核心机制的游戏在模仿outer wilds,但如果作者能在第一次爆炸之前加入足够多的事件链来确保玩家可以尽可能早地体验一次爆炸也许会更好) 就游戏剧情和设定而言,目前游玩了大概九十分钟,体验很好(除了没中文),是很能令人身临其境的rpg游戏 但是狗屎一样的位移体验和神秘的动物战斗有点太愚蠢了吧,哪怕把战斗改成qte也会好很多吧,, btw对于这样一款游戏而言,有没有中文其实是很影响在中国大陆市场的推广的,希望作者能早日追加中文,就算是ai翻译的也没关系
Ass bra spel, så bra storry och så fin art style
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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