
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...
好!
Game is garbage. In a dark area and need light or you die until you get the skill that prevents that. Lazy combat. boring return to areas. this bull of have to go explore other areas to get a skill to come back and finish and area has always been trash. The devs should be banned from ever making another game.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Music: 200/10, Graphics: 400/10, they should pay 4 times the amount to the designers.
If I have to discribe the game with two words it would be: Beautiful and not precise. Which technically are three words, but you get the point. Beautiful: design, presentation of the story, soundtrack, .... it's just stunning not precise: a metroidvania / plattform game / jump and run with hitboxes of enemies, walls and plattforms that are not always clear is not a good time. Sometimes I reach a lantern for my grab/jump, sometimes not. The distance doesn't ever feel intuitive. Sometimes I can't really tell if something is part of the backround design or part of the plattforming. Not precise. Combat and enemies have a lot of shiny/flash effects. These effects look nice but make it hard to see projectiles or enemy attacks. Some projectiles have the same color/look of the orbs the enemies drop when defeated. So if you have more than one enemy around you it's sometimes really hard to tell the difference between the orbs and the hurtful projectiles. Not precise. And the absolut worst part: the boss-fights. A lot of those are made in a 2,5-D style. Which means some parts of the bosses body are in the backround and you can run through them. But some parts are part of the body which causes damage to your health if you touch it. This is often not clear, so bossfights turn into a not-precise-hitbox-guessing-game. These fights are not that difficult from a mechanic point of view, just awful to play, because you never what will and will not hit you. Not precise. I just have beaten another boss, but for now I will stop playing simply because I lost the fun. And this is the second time that happened. I can't say if I will finish the game or not. If I do, it will be more out of pride and finishing the story and less out of fun.
A journey through a palette of forest colors, constantly revealing something new. An audiovisual masterpiece and a perfect sequel. 10 air jumps out of 10.
ben bu oyuna yorum yapamam sanat tazı çok güzel mekanik güzel karakteller güzel yani alınır
很好玩的游戏,非常上头
拉完了。大多数玩法跟一代没有本质区别,战斗系统在后期聊胜于无。毫无意义也没有设计感的boss战特别是最后一个。剧情也是典中典儿童文学,每次都要拿个🦅做反派真的难蚌。优化还差,一直卡死排查了一堆问题还要移到c盘才能跑。打完结局出来一看回档到打之前彻底绷不住了。赶紧滚出我的c盘
两部曲就没差的,也就第一部可能存档方式让人有点小难受,但其实也还好,剧情不必多言,夯中夯,后期操作也是很爽,炮弹一拿地图任游
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |