
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.2Kreviews | 78% | — | $0 |
| $19.99 | 302ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Order of Battle: World War II is a turn based strategy game that I can easily lose a lot of time in without even noticing. I am moving units across hex based maps, taking objectives and trying to work out the best way to use infantry, tanks, aircraft and ships. It looks fairly simple when I first start playing, but there is a lot more underneath it once I start paying attention to things like supply, terrain, unit strength and positioning. It has that old school wargame feeling without making the controls unnecessarily difficult to understand. The campaign system is one of my favourite parts because my decisions can matter beyond the current battle. In campaigns where unit carryover is available, I can keep experienced units and upgrades from one scenario into another, which makes me much more careful about throwing valuable units into bad situations. There are also commanders that I can attach to units for extra bonuses, along with specialisations that let me shape my force in different ways. With more than 1000 unit types across the wider game, there is a lot of variety in how I can build and manage an army. I really enjoy that feeling of slowly developing a force instead of starting completely from scratch every time. The supply system is where the game gets much more interesting for me. I cannot just send everything forward and hope that having more units will solve the problem. If my forces become isolated or lose their supply, their effectiveness suffers, so I have to think about where I am attacking and whether I can actually support the units I am sending in. Cutting off enemy supply can be just as important as destroying their units, and encirclement can completely change the outcome of a battle. This gives the game a proper sense of planning rather than making every turn about finding the biggest attack number. There is a huge amount of content once I start looking beyond the free section. The base game gives me Boot Camp as well as a taste of the first chapter from the other campaign packs, while the wider collection covers places such as the Pacific, North Africa, Burma, Finland and the Eastern Front. I like that the free version gives me a proper chance to learn the game before spending money, although buying a lot of the campaigns can become expensive. The sheer number of campaigns is great for someone who really gets into this style of strategy, but I would not feel any need to buy everything at once. My main issue is that some battles can become quite long and mentally tiring. I have to keep checking the map, watch my supply lines and think about what the enemy might do on the next turn. A mistake that looks harmless can sometimes cause much bigger problems several turns later. I actually like this most of the time, but there are moments where I just want a quick battle and the game reminds me that it really wants me to slow down and think. The presentation is also fairly dated now, although I think the clear maps and simple interface still work well for the type of game this is. I also get a lot of replay value from the scenario editor and the multiplayer options. I can create my own battles and experiment with different situations instead of only playing the supplied campaigns. There is support for up to four players through hotseat and PBEM, and the different specialisations mean that even similar armies can be developed in different ways. I like having those options because they give me something to do after I have finished the campaigns that interest me most. Overall, Order of Battle: World War II is one of those strategy games that rewards me for taking my time. The supply system, unit progression, commanders and huge selection of forces give the battles much more depth than the straightforward presentation suggests. The long missions and large amount of paid campaign content can be drawbacks, but I think the actual strategy is strong enough to make those problems worth putting up with. I especially like that the free version gives me enough to properly learn the game before deciding how much more I want, and for me this is one of the better choices when I want a serious World War II strategy game without jumping straight into something extremely complicated. Rating: 8/10
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Genres
Stats
Languages: English, French, German, Spanish - Spain, Russian
| $19.99 |
| 214ratings |
| 70% |
| — |
| not modelled |
| $7.99−60% | 119ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good fun game with some realistic stuff . and some unrealistic stuff - like a Tiger in next hex can be killed by a Sherman . I feel that a Tiger should have blasted its enemies from couple of hexes away. The Kiriegsmarine DLC is pure fun as you can go on to more and more incredibly silly campaigns - that is if you get past the Narvik landings. The Allies Victrious and Resurgent are the standard stuff - North Africa, Sicily, Normandy, North West Europe and so on. The Pacific campaigns are good and challenging and here the AI was a bit nasty and the enemy would show up where least expected. All in all some good some not so good for both the casual and serious wargamers.
awsome april 2026, the dlcs could be less priced but ...but very awsome game
fSFFASFAAFAF
욱일승천기 나와서 기분 더러운 게임...
Order of Battle: World War II is a breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
♥♥♥♥ Я ДУМАЛ ЕТО БАТЛ РОЯЛЬ А ЕТО КАКАЯ ТО ЗУЙНЯ ЗУЕТЕЕНЬ ДЛЯ ИНЦЛЕООВ НОУЛАЙФЕРОВ 0/10
granular level of hoi4, highly recommended to play on the highest difficulty. Each battle is a challenge if you try to kick in all missions
Langweilig & Langsam...
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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