
Order from Caos 2 is an RPG with turn-based battles that tells the story of Thomas, a man who had his family murdered by the cruel Knight Asmodeus. Seek revenge in an epic adventure in Pixel Art. However, there's one detail that can change everything: your family may simply have never existed.
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About

Order from Caos 2 is a pixel art turn-based RPG, created and developed by Renan Barreto from the White Vortex studio. The journey of Order from Caos 2 is unique and has more than 20 hours of gameplay, dozens of sidequests, items, special moves, and many puzzles to solve. Enemies walk across the maps and there are no random encounters. The players will walk through forests, cities, beaches, islands, temples, secret dungeons, hidden cities and will fight powerful creatures. The players will have a lot to do in the game if they don’t want to just follow the main story.
Order from Caos 2 has nothing to do with the events or characters shown in the first game in the series.

Order from Caos 2 tells the story of Thomas, a man who lost his family, murdered by a mysterious and cruel Knight of the Bratania Empire, known by the name of Asmodeus. Thomas embarks on a journey of revenge, vowing to destroy his most merciless enemy. However, there is one detail that could change everything, his family might’ve simply never existed at all. Haunted by both possible realities, Thomas needs to understand what is behind all this tragedy to define his future that intertwines with the future of all humanity, even if it is about him going to hell.

There are six playable characters in the main party. All of them have motives to fight the evil that is on the horizon.
Thomas: the protagonist of the story seeks revenge for the death of his family.
Miguel: Thomas' amusing friend has magical powers and tells a joke or two every now and then. He has the power to summon creatures in battle.
Daena: a strong woman who is tired of having to prove something to the people of her town.
Alicia: a sweet girl who wants to put an end to the atrocities committed by the Empire of Bratania, which oppresses her small town.
Sigmund: a man whose broken heart may never return to its original form. A strong warrior with medicinal knowledge.
Rob: a mighty warrior with a strong sense of justice, but a troubled past.
Together, they will fight ghosts from the past, armies of enemy Empires, beings from other dimensions, and even their own personal beliefs.

You can walk, run, jump onto certain places and even get in the water.

To be able to upgrade weapons and evolve the status of team members, the players will need to find Lumeni Points, luminous spheres scattered around the world but in another dimension. It is possible to find Lumeni Points in many areas of the game.

Each character has unique qualities and it's up to the players to position them correctly in the battle to get the best out of them. But beware. Some enemies can change the team's position mid-battle.

Each character has their own Skill Map. Each locked block can be opened in exchange for Lumeni Points. It is up to the players how to boost their characters. It can go the way of adding a new skill or opening the way to increase some stat of the hero in question.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Spanish - Spain
Reviews
Nós do projeto [b] Grindingcast [/b], um projeto de podcast que consiste em destrinchar jogos de RPG eletrônico, recebemos uma chave para jogar este jogo e falar um pouco sobre. Mas, antes, gostaria também de ressaltar que, o fato de você poder publicar um jogo, independentemente da sua qualidade final, nós vemos você como um vencedor e um artista, afinal, conseguiu publicar para todos as suas ideias, conceitos, artes e tudo que incorpora o produto final. Falando sobre o jogo, é difícil descrever a experiência que tive com o jogo, sim, apesar de sermos um projeto com diversas pessoas incluídas nele, apenas uma pessoa jogou este jogo por questões de tempo. Então, eu, infelizmente, não tive uma experiência agradável com o jogo. Primeiramente, sabemos que um motor gráfico como o próprio RPG Maker, no qual foi desenvolvido este jogo, possui um leque de infinidades de sistemas, ferramentas e afins. Inicialmente, você percebe que o jogo ainda é bastante imaturo, pois ainda se apega das fontes e menus básicos da engine, claro, isso não é um problema, mas um jogo que está sendo anunciado e vendido, como consumidor, independente se recebi uma chave para falar sobre ou não, preciso falar sobre o que percebi durante a minha experiência. E, claramente, o logo do jogo foi uma cópia do logo dos jogos da Square, Final Fantasy. E aos criadores, devo meus parabéns por localizar os jogos para português, inglês e espanhol, apesar de saber inglês, preferi jogar o jogo na minha língua materna. Ao iniciar o jogo, já percebi alguns incômodos em relação à sonoplastia, logo de cara, você percebe um looping de um som de ventania com um corte e que isso fica se repetindo durante a primeira cutscene. Sem falar do restante da trilha sonora que é muito dessincronizada e não combina com certos trechos do jogo. Quanto aos sprites, nota-se que foram desenhados a mão e, então, isso não é um problema. Mas, acredito que poderia ter lapidado mais um poucos as arestas antes de ir para o produto final, pois pareceu um pouco mal feito, a não ser que tenha sido de propósito, além disso, o jogo mescla sprites da própria engine e outros feito a mão. Já sobre a narrativa, o jogo possui diálogos bastante rasos e bobos, o que me fez perder bastante o interesse para continuar o jogo. Mas, para fins de fazer conteúdo baseado no jogo, me esforcei para ir adiante. O menu do jogo é um pouco confuso devido a sua paleta de cores e, sinceramente, desagradável aos olhos. Sim, eu não queria abrir o menu por nada para não ter que dar de cara com cores e combinações que mais atrapalham ao invés de ajudar. Um menu confuso... e, nesse caso, poderiam ter apostado ao menu de batalha padrão da própria engine, é mais agradável. Uma coisa que me incomodou bastante foi que, na primeira cutscene do jogo, quando o protagonista tem um flashback com Asmodeus, antes de encerrar a cutscene e após os diálogos, o protagonista é ferido pelo próprio Asmodeus. Até aí tudo bem, porém, quando voltamos para o mundo atual, onde o protagonista está com seu filho, percebe-se que o HP do jogador está com 1 de HP, e isso é um grande problema de narrativa, pois o jogador não é ensinado para curar sua vida ou simplesmente não retorna para o "mundo atual" com o seu HP cheio novamente. E, infelizmente, fui só perceber isso quando fui para a minha primeira batalha onde eu estava com apenas 1 de HP e, claro, perdi em batalha. E esse foi o meu primeiro game over. Quanto as batalhas, o jogo é bastante desbalanceado, onde começamos no nível 1, logo, os monstros que rodeiam pela vila deveriam estar de acordo com o level, dessa forma, incentivando o jogador a explorar mais o jogo para que, gradualmente, o nível dos monstros e do jogador irem aumentando. O que, infelizmente, não acontece. Tive uma experiência bastante desagradável quando fui fazer minha primeira side-quest, no qual, eu tinha que matar uma galinha... sim, uma galinha full-pistola. Por ser a primeira side-quest que você pega no início do jogo, resolvi começar por ele ao invés da main quest que era para pegar apenas um peixe no lago. Enfim, encontrei a galinha no final do mapa, não deu nem um pouco de trabalho para encontrá-la, pois ele estava lá parada igual uma estátua, nem mesmo tinha alguma animação para o sprite da senhora galinha. Então, entrei em batalha com ela. Eu com 500 de HP [strike] (quantidade absurda de HP) [/strike] e ela com uma quantidade enorme também, não lembro quanto de HP. Mas tudo bem, comecei a batalha e apanhei com um hit kill de uma galinha. Sim, eu morri para uma galinha logo no início, então, foi mais um game over. No meu terceiro game over, busquei, de fato, fazer o grinding para poder ficar mais forte e me acertar com essa galinha, mas, nem mesmo os monstros que ficam nos arredores dão arrego. O jogo é bastante balanceado a ponto de você morrer logo de cara com o primeiro monstro que você encontra no jogo e sem a possibilidade de poder fazer o grinding, porque você não consegue ter vida o suficiente para dar conta de dois monstros que aparecem na sua frente. Então, infelizmente, morri mais uma vez. Já estava desistindo com esse jogo, tive que passar pela quarta vez todo o processo de diálogos rasos e um esconde-esconde sem graça com o filho do protagonista, então, resolvi dar ouvidos a esposa do protagonista que pede pela quarta vez para pegar um peixe para que todos possam finalmente almoçar (e nessa hora eu considerei que ela já estava implorando pelo peixe só pelo fato de eu estar morrendo o tempo todo). Dessa forma, fui buscar o bendito peixe, saí contornando os monstros até encontrar um save próximo ao bendito lago. No lago, você nota a silhueta do peixe, ou seja, ali está o seu peixe para finalmente sua esposa fazer esse almoço. Ao entrar no lago, apertei diversas vezes o botão de ação para poder pegar o peixe, mas ele simplesmente passava direto por mim e não acontecia nada, então, comecei a correr atrás do peixe até que, do nada, apareceu um boss gigantesco com 1.000 de HP. Eu fiquei de cara e sem acreditar, achei que aquilo era um evento ou cutscene, então, tentei atacar e só tirava 0 de HP do monstro... então, fiquei tentando rebater todos os ataques e até que os meus pontos de vida acabaram... então, logo pensei, agora vai começar o evento... e não, não começou. Simplesmente veio a tela de game over MAIS UMA VEZ. Então, é isso, não tive uma experiência boa com este jogo e não recomenda. Peço desculpas aos criadores, mas, como projeto, precisamos falar algumas duras verdades por mais difíceis que sejam, inclusive, recomendo que leiam essas críticas e tentem resolver os problemas em questão, pois gostaria de ter progredido mais para conhecer a sua história inteira. Por fim, indico que, quando estiverem desenvolvendo, entreguem o jogo para uma pessoa que não entende de RPG e veja como ela lida com isso, veja se ela consegue ter progresso no jogo, se sim, é porque o jogo está bom ou está fácil demais, então, você consegue aparar algumas arestas nesse quesito e fazer com que o jogo seja equilibrado. Um grande abraço à equipe e para quem leu. Além disso, conheçam mais o nosso projeto visitando no nosso site: [url=https://geekquest.org] Clique aqui para acessar o site [/url] ou nos procurem nos agregadores de podcasts o nosso podcast: Grindingcast. Mais uma vez, obrigado! Grindingcast
"Order from Caos 2" is White Vortex Games’ second big JRPG, and it requires no knowledge of its predecessor. If you like epic old-school JRPGs with turn-based battles, this game should be right up your alley. Story: After experiencing a tragedy in what might or might not have been a dream, Thomas awakes in the coastal settlement Akmya. Memories from the "dream" are his only memories left, but his (self-proclaimed?) childhood friends Miguel and Daena swear that Thomas has lived his whole live in Akmya. There's something sinister going on, with beings of a higher plane and an evil empire involved, while monsters called "Viridi" roam the plains, and Thomas and his friends set out on a journey to find out the truth (and, of course, to save the world in the process while doing a lot of good along the way). The story is interesting enough to keep the player invested, and features some really gut-wrenching plot twists. Dialogues are competently written, and the characters (6 main party members, of which 4 can participate in battles) are believable and likeable. Graphics: This game features a lot of custom/self-designed graphics/assets, and though the art style might not be everyone's cup of tea, it definitely makes the game feel alive and distinguishes it from similar games. Of course, you can still recognize the usual RPG Maker MV assets, but the developer's efforts are so apparent that I wouldn't be surprised if he developed his next game in a more sophisticated game engine. Gameplay: If you ever played a JRPG with turn-based battles before, you'll feel right at home. You got your normal attacks, skills (which use MP, that can be restored anytime, or TP, that only build up in battle and don't carry over, or both), item, defend and "special" commands (like Alicia's summons). Be warned, though: The game is challenging at the beginning. It's difficult to survive the first few hours for players that aren't JRPG veterans (it's totally possible, like that one reviewer "Grindingcast", to not recognize that save/healing point in the game's first area, only to die against that one mandatory weakling mob at the beginning or the surprisingly strong side quest related "chicken"). Thomas starts out alone, joined by Miguel and Daena shortly after, but even the three party members together are doomed to struggle a lot. You really need to use everything at your disposal to get through the early-game. A few hours in, when Alicia joins as the fourth party member (and as the first one that can use healing skills every round), the game suddenly gets a lot easier. In fact, apart from some "outlier solo battles", I never struggled again from this point onwards when my full party was present, so if you're inclined to shy away from the early-game challenge, you might want to stick it out until you have four party members. One of the game's most important mechanics is the "Other Dimension Mode" (ODM), which can be switched on/off at save points. It's basically another (graphical) layer on the maps that lets you see additional elements, mostly "Lumeni Points" (LP) (see below) and side quest related foes. ODM only lasts a certain number of map transitions that starts out low but increases as you get stronger and progress through the story. You need to keep track of which maps you've already explored with ODM switched on (though it's usually possible to explore all maps in ODM before you leave for the next area, and if not, you can always return later), and after triggering certain side quests, you need to do additional "map sweeps" to discover all hidden elements. It's great and motivating game design, and avid explorers will benefit greatly. The only downside is that you can't save anywhere, since save points, which also heal the party, are placed in a way to utilize ODM to its fullest. Another important part plays the "Skill Grid", which is basically the "Sphere Grid" from Final Fantasy X. Here, you unlock nodes to obtain skills and permanent stat boosts. In order to unlock these nodes, you need the aforementioned LP, which is why it's so important to use ODM regularly. The nodes are all level-restricted, so it's necessary to check/upgrade regularly. "Order from Caos 2" is a low-level and low-stats game, which is why every little improvement counts. Speaking of which, level-ups are few and far between, and Gold (to buy new equipment) is hard to come by (though EXP and Gold aren't restricted, since the visible on-map encounters respawn upon leaving and reentering a map). While a bit of grinding is required (or at least encouraged), it's obvious to tell when the game wants you to finally overcome a certain challenge with your current means (i.e. no grinding for hours). As a consequence, consumable items are actually valuable and useful in battles. And as I said, avid explorers will be rewarded. For example, there's a side quest that requires you to defeat 10 interdimensional beings (while ODM is switched on). When I triggered this quest, I could already discover 2 of them in unexpected (previously visited) places. Defeating one of them, though it's a hell of a fight at this point, nets the player 200 LP, which makes a great difference and the following areas/enemies significantly easier. There are a lot of side quests to discover, and many of them will test the player's exploration prowess, like the aforementioned interdimensional beings or when it comes to collecting all of Alicia's summons, and sometimes these side stories even pull at the player's heartstrings, since some of them are really heartbreaking. 100 achievements, many of them tied to side quests, certainly manage to please completionists like me (beware, though, that 99 of them must be earned on the same save file to unlock the hundredth one). The game offers a lot of (optional) content, but doesn't overwhelm the player (which is also thanks to the detailed quest journal). Map/dungeon design is really good. Areas are just so large that they incentivize exploration, but not so large that the player would get hopelessly lost. Some decent pathfinding "puzzles" are thrown into the mix, too, since you occasionally need to dive underwater or jump on plateaus. These actions are all executed automatically (if you manage to discover the right spots), which means they don't require any platforming skills. Special "puzzles" like the light ray related ones also feel and look great. All these elements make exploration even more fun. Unfortunately, some things are "permanently" missable (some are unimportant, but there are quests/achievements in the very first village that can be missed). The game features a "New Game Plus" mode, though (thus the quotation marks when I said permanently), which is a necessity for those who aim to obtain all 100 achievements. Sadly, the game doesn't provide enough LP to buy everything in a single playthrough (unlocking "Skill Grid" nodes, buying special weapons), and as mentioned above, you need to earn 99 of the achievements on the same save file to unlock the hundredth one, so you can't "fake purchase" the special weapons and then reload an earlier save file. Verdict: "Order from Caos 2" is a high-effort old-school JRPG that every connoisseur of the genre should at least check out. A lot of interesting contents/mechanics and exploration incentives make this game stand out from the rest. The game is rather difficult in the beginning (and then suddenly gets very easy), so it might be a few hours until the real fun starts, though I think that's par for the course in this genre anyway.
RPG Maker strikes again! You know you're going to have a bad time when the developer can't even spell the word "Chaos" in the title of their game properly. "Order from Caos(sic) 2" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child". This one is from Brazil. Like all RPG Maker "games", this is essentially a bunch of low quality assets (notably a couple of the assets here seem to be custom instead of just copy + pasted RPG Maker stock assets... they look even worse than the RPG Maker stock pixelcrap assets the developer asset flipped here) coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware, the game features extremely low quality 2D retro pixel art (original or not), looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could perhaps have done better and they knew it, so that's a major screwup. Secondly, it destroys any hopes the developer had of creating a "retro aesthetic" as their excuse for the lazy pixelart compromise... It looks completely inauthentic from a retro gaming perspective. Visually, this is a hamfisted mess, a dogs breakfast of bad visuals, and this kind of laziness and poor quality should never be foisted on gamers. So, on technical merits this is a complete disaster and an insult to PC gamers everywhere. But it gets WORSE. When we get to the high school anime club dropout fan-fiction, this is bland, horrid cringe... the plot follows a kid whose family is killed by the BBEG and you have to wander around RPG Maker asset flip maps, really badly made ones, to get more garbage VN e-book cringe. Makes you feel a bit unwell that people even think it's ok to make this kind of stuff, let alone try to sell it for profit on Steam Direct. Those technical issues put this game beneath what is expected from a contemporary, professionally developed PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. One of the driving elements of this shovelware game is "achievement spam", that is to say the game features a ridiculously large number of trivial/automatically granted achievements, 100 of them, in fact. It's a damning indictment for this shovelware that people only bought it for easy achievements, and not because it has any serious merit as a real game. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? "Order from Caos 2" has the almost scam-like price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Just Cause 2", "Just Cause 3" or "Hellblade: Sensua's Sacrifice". No pixelcrap is worth $5. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
I've already played Order from Caos 1, and I can say that there has been a huge evolution in Order from Caos 2. Most of the game's assets were handcrafted. The story is complex and gains momentum, especially after Chapter 3. I can say that the side quests are just as impactful as the main quests. In terms of gameplay, there are no innovations here. It's a standard JRPG with the addition of puzzles in the environments. The battles are turn-based and involve the positioning of each character in battle. It's a game that forces the player to explore the environment. Exploring is necessary to overcome the challenges. It's not just a matter of grinding. In conclusion, the game is a great choice for RPG fans. It's a bit challenging at the beginning, but nothing that thorough exploration can't solve the initial hurdles. It's definitely worth playing. Eu já joguei o Order from Caos 1 e posso dizer que houve uma enorme evolução no Order from Caos 2. Os assets do jogo, ou a maioria deles, foi feita a mão. A história é complexa e ganha fôlego especialmente depois do capítulo 3. posso dizer que as sidequests são tão impactantes quanto as quests principais. Em termos de gameplay, não há novidades aqui. É um JRPG padrão com adição de puzzles nos cenários. As lutas são por turnos e possuem divisão por posição de cada personagem na batalha. É um jogo que obriga o jogador a explorar o cenário. É necessário explorar para conseguir vencer os desafios. Não é apenas uma questão de grinding. Enfim, o jogo é uma ótima pedida para quem é fã de RPG. Ele é um pouco difícil no início, mas nada que uma boa exploração não resolva os percalços iniciais. Vale muito a pena jogar.
One of those games that I lose interest in after a few minutes. The game seems to place a lot of emphasis on exploration. Exploration, however, without any clues. This ultimately leads to having to walk the entire screen to possibly find an item. The combat seems to be the usual. Overall, a typical RPGMaker game, even if some of the sprites are hand-drawn. What always strikes me about these games is how little you learn about the background of the story up front. You're just thrown in and then (hopefully) get little snippets of the story bit by bit. If the game were free, I might recommend it. But I can't recommend it as it is. There are so many more interesting games out there.
Mais um ótimo jogo da série! Com uma história envolvente, ótimos diálogos, trilhas sonoras cativantes e jogabilidade que proporciona horas de diversão, é uma ótima escolha para os entusiastas de RPG e jogos indie. A narrativa do jogo é independente, não requerendo conhecimento prévio do primeiro jogo. A história é intrigante e mantém os jogadores comprometidos, com personagens cativantes e reviravoltas emocionantes. As trilhas sonoras do jogo ajudam a criar uma atmosfera envolvente e contribuem para a experiência. Com várias missões secundárias e muito para explorar, Order from Caos 2 é um jogo que pode mantê-lo entretido por um longo tempo.
I can only echo Euphoniac and highly recommend this game. I enjoyed the original so much, I even spent over my £4.00 budget for a game which these days is extremely rare due to lack of funds. Thank you so much.
É um excelente RPG por turno, revivendo os tempos nostálgicos de PS1 e PS2. Uma história cativante que te prende e faz ir atrás de cada quest para evoluir no game.
Como um amante de RPG gostaria de dizer que gostei muito do jogo, da sua história e da trilha sonora. O jogo tem muita exploração e missões secundárias fazendo o jogador se divertir por horas. Agradeço ao desenvolvedor por ter lançado mais um jogo da série e espero que continue desenvolvendo jogos desse gênero.
Jogo muito gostoso de jogar!! <3 RPG É um RPG clássico de turnos bem divertido. Lembra muito os primeiros jogos que startei a minha jornada gamer e isso traz nostalgia. Comecei jogar a pouco tempo e já dá aquela vontade de evoluir as skills e avançar na história o/ Recomendo!!
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