
Start with a single orc and build an unstoppable dark army to conquer the realms in this incremental auto battler. Perfect your formation, summon mighty beasts, unlock powerful upgrades, and grow stronger with each rebirth.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #55, worst KR #95 · 11 markets collected
About
The incremental auto battler. Build an orc army, watch it fight, and make it unstoppable!
Orc Incremental puts you in command of a growing warband of dark forces. Recruit all kinds of units, set formations, draw powerful cards, and ascend for permanent power bonuses to make every run hit harder than the last. Idle progression meets real tactical decisions, and it never stops scaling.
DRAFT YOUR ARMY
Draw cards to add units and totems to your warband. Units come in multiple rarities and fill different battlefield roles, and the right mix is what gets you past the next wall. Totems provide passive bonuses that can change how your whole army performs. Every card you pick shapes your composition and pushes your run in a different direction.
SET YOUR FORMATION. LET THEM LOOSE.
Your army marches forward and fights on its own. When your strategy is working, you watch it rip through wave after wave. When you hit a wall, rethink your lineup or swap in new units.
CAST SPELLS. BREAK THROUGH.
You can support your army with spells. Drop a Blizzard to slow a boss that's tearing through your frontline, or land a Fireball at the right moment to close out a fight you were about to lose.
ASCEND. RETURN STRONGER.
At some point your army stops being enough. That's when you ascend (Dark Rebirth). Reset your run, keep permanent bonuses (for damage, health, gold, etc.) and unlock new units and challenges that weren't available before. The early game opens up as your power grows, and the later milestones keep pushing you further. Every Dark Rebirth makes you stronger and opens up new goals.
KEY FEATURES
- Build and scale an orc army from a single grunt to an unstoppable warband
- Set up your formation, push until you hit a wall, then rethink and reorganize
- Draft units and totems with different rarities, roles, and synergies to shape your composition
- Cast spells during tough battles to turn the tide at critical moments
- Ascend for permanent power bonuses, new unit unlocks, and challenges that change how you play. Every ascension you get to choose a chieftain that makes every run unique.
- Go offline. Come back to a pile of gold and a stronger army waiting for you.
- Boss milestones that put your army to the test
- Handmade assets. No AI used!
Engagement
Reviews
Themes across 335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesom game
割と楽しかった ただクリーチャーとファイターをレイジさせないと転生毎にかなり時間がかかるので、 その2つのトーテムが自分には必須だった(クリーチャーにドラゴンしかいないの寂しい) 転生時に何体か引き継げるか、リロール回数を増やすとかしてくれると遊びやすいのに (もう少しランダム性を抑えて、好きなように軍団を作りたい) あと、レイジ状態のウォーパスについていけないユニットは基本空気なので、ちょっと調整欲しいかな 自爆キャラはドラゴンをレイジにする火付け役くらいしか使い道がないのもね せめてボスには割合ダメとかにしないと使う意味がない とはいえレイジ状態で暴走出来るようになると、次々と薙ぎ払っていくので、非常に爽快でした
If you grew up playing defense and horde incremental games on Armor Games or Newgrounds, Orc Incremental nails that exact nostalgia trip—just with much cleaner presentation. The basic loop is simple and satisfying: send your horde forward, watch the chaos unfold, collect gold, beef up your stats, wipe, and go again. Seeing your army push a few levels further each run hits that nice dopamine spot typical of good idle/incremental games. The Good: - Totems & Army Builds: Setting up totems is where the strategy actually opens up. Buffs that trigger rage, exploding orcs on death, or ghostly revives make tweaking your setup genuinely fun. - Satisfying Progression: Once your build starts coming together, watching your army melt through early waves feels great. The Not-So-Good (First 90-Min Impressions): - Early Pacing is Slow: The initial climb takes a bit to pick up momentum. - Repetitive Bosses: You’ll quickly notice enemy and boss variety is fairly thin early on (repeating similar wizards/demons every several levels). Verdict: Solid incremental title if you like army/horde battlers. It takes a little while to get past the initial slow crawl, but once the synergies and totems unlock, the core loop is very addicting. Worth checking out if you're a fan of the genre!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The prestige system is excellent. The permanent bonuses actually feel powerful, and unlocking new unit rarities keeps you motivated.
mega giereczka , jezeli ktos lubi spedzic wiele godzin na ulepszaaniu drzewka umiejetnosci :D
It runs on my literal toaster. 11/10 optimization.
A masterclass in how to combine incremental mechanics with auto battlers. The drafting phase forces you to adapt to whatever cards you pull, preventing you from just using the exact same build every single run. Highly recommended for fans of the genre.
I usually hate auto-battlers because they feel like they play themselves completely. But the totems and spell casting in this game give you just the right amount of agency to keep you hooked. I was wrong, this game rules.
2時間くらいは面白い、それ以降は虚無。反射とレイジで強くなった感じと爽快感はあるがそこがピーク。 迷ってるなら買わないほうがいい。
cooooool
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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