
Harness the Orbs of Chaos! Choose 3 orbs each run to create 10 overpowered spells in real time in this noisy action roguelite. Slay Lovecraftian horrors and face deadly bosses every 3 minutes. Embrace the Chaos and uncover the unholy secrets of a grotesque world, all set to a haunting soundtrack.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
A game with a unique skill tree and art design. Each skill is weak when alone, but when mixed with other skills, it becomes much stronger. A picture filled with one color is flat. If you add other colors, the picture can become colorful and rich. However, you have to find new colors in your dreams. You will be afraid to fall asleep...
noise album disguised as a game. scratches a disgusting itch, and it's actually pretty fun in a weird, unique way.
A very unique and refreshing take on the roguelike bullet hell genre. This isn't to say that the game is perfect but the developer is very attentive and constantly pushes updates. The visuals are what interested me in the beginning but the spell combination system is what really does make this game a replayable and interesting experience.
I'm not certain who this game is meant to appeal to exactly. It doesn't have passive combat like the typical vampire survivors style game. It's active combat is unnecessarily convoluted and micro management heavy. The skill upgrades are boring and have low impact small incremental changes. The spells are abhorrently poorly balanced, some do basically as little damage as the orbs themselves and last less than a second, others do 40x the standard damage multiple times and are basically just full area clears (same cooldowns, I'm not talking about the large cooldown spells). The orb combo mechanic could be fun, if there was more than 10 combinations for any 3 orbs that are always the same, this makes the combo less experimental and a fun discovery, and more just an annoying micro management of pressing 4 keys over and over again to change different spells, l/r mouse to activate them, and tab to look at the spells available when you could just as easily use the same exact buttons to just have a hotbar of 10 skills you don't need to micro manage. I expected the game to be a unique spell crafting game, where as you progress you get more mechanics and modifiers to add to spells, maybe more orbs or changes, but it's more or less just incremental enhancements of the same spell with very little change. So like I said, I don't know who the game is meant to appeal to, or why it is delving into multiple mechanics and not focusing on anything in particular. The orbs are less of a combo mechanic, and more of like when games show you are doing fire damage by making the same damage you're doing orange. You choose 3 orbs, you get the same 10 skills as the last time you chose the 3 orbs, and you do the same skill the same way every time.
This trippy survivors-like are surprisingly interesting. Looking forward for it's development.
The game is really nice but a bit scary and surprising I realized again that I should not judge the book by its exterior I hope more beautiful updates will come
It's like playing as Invoker from Dota 2 while playing Vampire Survivors. This is the best underrated game I've ever played.
Indie oyun seviyosanız alın ucuz zaten güzel. Oynanır.
Orbs of Chaos is an unusual game with an innovative spell combination system that vaguely reminds me of Jewel Master on Sega. UI & controls need a little work but it's only just released in EA. Game itself is solid. Interesting bullet hell/heaven hybrid. Orbs of Chaos is an interesting bullet hell / heaven hybrid featuring an intricate and hard-to-master spell combination system, timed events, and intense boss fights. UI needs work but solid gameplay. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Bu türün sevenleri için sevilecek bir deneyim sunuyor atmosfer ve müzikler etkileyici
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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