
In Tower of Nod, master sleep-based controls to manipulate falling blocks and build your path upward. Navigate shifting floors, deadly traps, and monsters in this action-roguelike deckbuilding platformer. Every run is unique—discover powerful relics and conquer the ever-changing tower.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Tower of Nod is an action-roguelike deckbuilding platformer that combines precision platforming with unique sleep-based controls. You play as a Hero, able to manipulate falling blocks while asleep, building your way upwards in a constantly shifting tower filled with peril and mystery. Every run brings new challenges, treasures, and surprises in this one-of-a-kind roguelike adventure.
Alternate between guiding your Hero through dangerous traps and monsters, and entering the Dream Phase, where you control falling blocks to create a safe path forward. Tower of Nod offers a blend of platforming and puzzle-solving, requiring quick reflexes and strategic thinking to conquer each floor.
Key Features:
Unique Sleep-Based Controls: Manipulate blocks and build your path while in the Dream Phase. Use springs, healing auras, balloons, and other abilities you encounter to your advantage, but beware of deadly traps like bombs and flamethrowers.
Roguelike Elements: Every climb is different with procedurally generated floors of carefully crafted hazards. Discover new block types, relics, and enemies with each attempt.
Deckbuilding Mechanics: Assemble a library of powerful relics and blocks as you ascend, and combine them to create powerful synergies for a greater chance at survival.
Challenging Precision Platforming: Leap through traps, dodge monsters, and outmaneuver rising lava as you race to reach the top of the tower.
Eerie Fantasy-Horror Atmosphere: Immerse yourself in a dark and mysterious world challenging both your skill and courage. Throughout your climb, encounter unique individuals that breathe life into the tower's haunting secrets.
Do you have the skill to climb the ever-shifting Tower of Nod and reveal its hidden treasures?
The end is nearly in sight… keep climbing!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
In a sea of indie roguelikes, this was the only one during next fest that actually caught my attention. It's fun, really unique, has a very high skill ceiling, etc. I haven't even beaten the first floor yet but given the cheap price and the sheer fun of the game I can definitely recommend it. Basically a cruel game of tetris where you need to create platforms for yourself to climb to the top of a room. You can earn more tetronimos to add to your deck, and they might have wacky effects. The platforming is simple at first, but there are ways you can stack up blocks to account for walljumping or headbonking, and you can even make use of the falling block itself in a pinch. There' I do have a few complaints. The lasers fire far, far more quickly than they should. It's basically impossible to react to them when they appear, and the intervals between them seem pretty random. Either make the tell last a lot longer before the laser fires, or have the lasers fire at a concrete interval. Also, I don't think the falling lava should be affected by physics, because sometimes it can move around in unexpected ways leading to cheap hits. And finally, it would be nice if the default jump was just a teeny smidge higher/floatier. It feels really inconsistent to try and jump up and around onto a block that's directly above your head, or to try and jump across a 2-block horizontal + vertical gap.
Have you ever seen a tetris roguelike platformer before? I know I didn't. The mechanics are well implemented, and the game is more than challenging enough to force you to experiment with them and find solutions. It's what they call emergent gameplay. The infinite replayability probably isn't quite there, but there's plenty of stuff to discover to keep it interesting until the point of beating the game. With some pretty nice art and level designs, and again, just a solid, clean execution of the gameplay elements, it makes for a well made experience.
This game is a unique mix of some very familiar and time tested mechanics: Tetris, platforming, and rouge-likes. It's a very lean game with little to no bloat, and it has a surprising amount of character/charm given the simple visual style. The game play is very dynamic and for lack of a better term, has a sort of emergent feel to it. By emergent I mean that mechanics often have a dual purpose and react as real entities rather than key to lock solutions. An example of this is the Tetris pieces themselves, while you can simply bring them down and stack them as expected, you can also platform on them while they are in free-fall. This opens up a surprising amount of platforming possibilities and I found ways to quickly reach the exit door by combining the wall jump with the temporary elevated position of Tetris pieces. If you are interested enough to bother reading the reviews, I highly recommend that you at least try the demo for this game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $316 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $4.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Cosmic Journey PC Live Wallpaper | $336 | 52 | 71% | $0.99 |
| Forest and Girls | $340 | 55 | 82% | $0.99 |
| Work And Girls | $347 | 56 | 86% | $0.99 |
Related
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Clair Obscur: Expedition 33 | $177.7M | 274.2K | 95% | $39.99 |
| Don't Starve Together | $164.7M | 540.3K | 95% | $14.99 |